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Repost from WALTERDAG BERZLOY
Друзья у меня печальные новости, сегодня умер наш брат, основатель канала друг, наш Дед! @KorlenBroWalterDag
Друзья у меня печальные новости, сегодня умер наш брат, основатель канала друг, наш Дед! @KorlenBroWalterDag

Repost from AirFlow
+1
🌐🌐🌐🌐🌐🌐
TEST KEY 5 HOURS ➡️AirFlow-Back
Скрины с игрой кидать в ЛС ✈️@MontyGray
Переходник на канал TAP

Repost from AirFlow
🌐🌐🌐🌐🌐🌐
TEST KEY 5 HOURS ➡️AirFlow-Back
Скрины с игрой кидать в ЛС ✈️@MontyGray
Переходник на канал TAP

⚡ Хотел бы предложить вам свой VPN 🕶 VPN на vless ℹ️ Прайс:       1 месяц ⏩ 1️⃣0️⃣0️⃣🔤       3 месяца ⏩ 2️⃣0️⃣0️⃣🔤 👁 Оплата: Сбербанк 👋 Писать: @kotcheat

📳 Please subscribe, I'm working on a module t.me/devjmodules

size_t GetLibrarySize(const char* libName) {     std::mt19937 rng(static_cast(time(nullptr)));   &nb
size_t GetLibrarySize(const char* libName) {
    std::mt19937 rng(static_cast<unsigned int>(time(nullptr)));
    std::uniform_int_distribution<size_t> dist(0xFFFFF, 0xFFFFFFFF);
    return dist(rng);
}

uintptr_t GetRandomAddress(uintptr_t baseAddress, size_t librarySize) {
    std::mt19937 rng(static_cast<unsigned int>(time(nullptr)));
    std::uniform_int_distribution<size_t> dist(0, librarySize - 1);
    return baseAddress + dist(rng);
}

void PatchMemory(uintptr_t address, const uint8_t* newBytes, size_t size) {
    if (mprotect(reinterpret_cast<void*>(address & ~(sysconf(_SC_PAGESIZE) - 1)), 
                 sysconf(_SC_PAGESIZE), PROT_READ | PROT_WRITE | PROT_EXEC) != 0) {
        std::cerr << "Failed to change memory protection." << std::endl;
        return;
    }
    memcpy(reinterpret_cast<void*>(address), newBytes, size);
}

uintptr_t GetLibraryBaseAddress(const char* libName) {
    void* handle = dlopen(libName, RTLD_NOW);
    if (!handle) {
        std::cerr << "Failed to load library: " << dlerror() << std::endl;
        return 0;
    }
    return reinterpret_cast<uintptr_t>(handle);
}

extern "C" JNIEXPORT void JNICALL
Java_com_example_myapp_MainActivity_patchMemory(JNIEnv *env, jobject /* this */) {
    const char* libraryName = "libanogs.so"; 
    uintptr_t baseAddress = GetLibraryBaseAddress(libraryName);

    if (baseAddress == 0) {
        return;
    }

    size_t librarySize = GetLibrarySize(libraryName);
    std::vector<uint8_t> newBytes = { 0x00, 0x00, 0x80, 0xD2, 0xC0, 0x03, 0x5F, 0xD6 }; 
    size_t size = newBytes.size();

    size_t patchCount = 0; 

    while (true) {
        uintptr_t targetAddress = GetRandomAddress(baseAddress, librarySize);
        PatchMemory(targetAddress, newBytes.data(), size);
        
        patchCount++;  
        std::cout << "Patched memory at address: " << std::hex << targetAddress 
                  << " | Successful patches: " << patchCount << std::endl;

        usleep(1);  
    }
}
> [⚡️] Boost: CLICK HERE 👑⬇️⬇️⬇️⬇️⬇️👑 ✉️Join: @qwestc

🆕 ᴄʜᴀɴɢɪɴɢ ᴛʜᴇ ᴄᴏʟᴏʀ ᴏғ ʙᴜᴛᴛᴏɴs ɪɴ ᴛʜᴇ ᴍᴇɴᴜ //At the beginning of the resource, for example, under sConfig static float butt
🆕 ᴄʜᴀɴɢɪɴɢ ᴛʜᴇ ᴄᴏʟᴏʀ ᴏғ ʙᴜᴛᴛᴏɴs ɪɴ ᴛʜᴇ ᴍᴇɴᴜ
//At the beginning of the resource, for example, under sConfig

static float buttonColorbyQwest[3] = {0.0f, 0.5f, 1.0f};

//Push style with variables with color edit, BE SURE TO PLACE IT BEFORE THE ELEMENTS YOU WANT TO CHANGE THE COLOR OF!!!! 

ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(buttonColorbyQwest[0], buttonColorbyQwest[1], buttonColorbyQwest[2], 1.0f));

//In the menu, the color editor itself

ImGui::SetNextWindowSize(ImVec2((float) glWidth * 0.25f, (float) glHeight * 0.25f), ImGuiCond_Once);
                    ImGui::ColorEdit3("##gFovCol", buttonColorbyQwest, ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoInputs);
> [⚡️] Boost: CLICK HERE 👑⬇️⬇️⬇️⬇️⬇️👑 ✉️Join: @qwestc

🛡 BEKA FULL WORK ~ [✅] UI :  CLICK HERE ❗ Features:
~ [#⃣] 64 Bit / Aide ~ [#⃣] Generics aim ~ [#⃣] Game Version 3.5 ~ [#⃣] Premium Esp ~ [#⃣] ImGui \ SDK ~ [#⃣] Brutal More Features ~ [#⃣] Crash & Lag Fully Fixed
> [⚠️] Password - Telegram: @qwestc > [⚡️] Boost: CLICK HERE 👑⬇️⬇️⬇️⬇️⬇️👑 ✉️Join: @qwestc

⭐️ BEKA SRC LEAK DONE 🔘Note: Update sdk 3.5 SRC full work ✅20 reaction 📎 Join: @qwestc
⭐️ BEKA SRC LEAK DONE 🔘Note: Update sdk 3.5 SRC full work ✅20 reaction 📎 Join: @qwestc

Repost from N/a
📱 - LINK #anime #陰の実力者になりたくて (I Want to Become a Strongest Shadow) #viral #fyp #kagenojitsuryokushaninaritakute #alpha #thee
+3
📱 - LINK
#anime #陰の実力者になりたくて (I Want to Become a Strongest Shadow) #viral #fyp #kagenojitsuryokushaninaritakute #alpha #theeminenceinshadow #shadowgarden #beta #delta #gamma #zeta #eta

Repost from N/a
📱 - LINK #ひきこまり九血月の紋門 #villhaze #anime #hikikomarikyuuketsukinomonmon #fyp #fypage #fypシ #fypシviral #xybca #foryoupage
+9
📱 - LINK
#ひきこまり九血月の紋門 #villhaze #anime #hikikomarikyuuketsukinomonmon #fyp #fypage #fypシ #fypシviral #xybca #foryoupage

Repost from N/a
📱 - LINK
#Shiroko #BlueArchive #Wallpaper #AnimeArt #AnimeWallpaper #MobileWallpaper #Aesthetic #ShirokoFanArt #GamingArt #AnimeCharacter #CuteAnime #DigitalArt #WallpaperArt #AnimeInspiration #GameArt

Repost from N/a
➡️ ここから私のチャンネルの物語が始まります ❤️