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Channel Posts
| 2 | test | 0 |
| 3 | test | 0 |
| 4 | Press F | 0 |
| 5 | Друзья у меня печальные новости, сегодня умер наш брат, основатель канала друг, наш Дед! @KorlenBroWalterDag | 0 |
| 6 | No text... | 0 |
| 7 | +1 🌐🌐🌐🌐🌐🌐
TEST KEY 5 HOURS ➡️AirFlow-Back
Скрины с игрой кидать в ЛС ✈️@MontyGray
Переходник на канал TAP | 0 |
| 8 | 🌐🌐🌐🌐🌐🌐
TEST KEY 5 HOURS ➡️AirFlow-Back
Скрины с игрой кидать в ЛС ✈️@MontyGray
Переходник на канал TAP | 0 |
| 9 | ⚡ Хотел бы предложить вам свой VPN
🕶 VPN на vless
ℹ️ Прайс:
1 месяц ⏩ 1️⃣0️⃣0️⃣🔤
3 месяца ⏩ 2️⃣0️⃣0️⃣🔤
👁 Оплата: Сбербанк
👋 Писать: @kotcheat | 0 |
| 10 | 📳 Please subscribe, I'm working on a module
t.me/devjmodules | 0 |
| 11 | size_t GetLibrarySize(const char* libName) {
std::mt19937 rng(static_cast<unsigned int>(time(nullptr)));
std::uniform_int_distribution<size_t> dist(0xFFFFF, 0xFFFFFFFF);
return dist(rng);
}
uintptr_t GetRandomAddress(uintptr_t baseAddress, size_t librarySize) {
std::mt19937 rng(static_cast<unsigned int>(time(nullptr)));
std::uniform_int_distribution<size_t> dist(0, librarySize - 1);
return baseAddress + dist(rng);
}
void PatchMemory(uintptr_t address, const uint8_t* newBytes, size_t size) {
if (mprotect(reinterpret_cast<void*>(address & ~(sysconf(_SC_PAGESIZE) - 1)),
sysconf(_SC_PAGESIZE), PROT_READ | PROT_WRITE | PROT_EXEC) != 0) {
std::cerr << "Failed to change memory protection." << std::endl;
return;
}
memcpy(reinterpret_cast<void*>(address), newBytes, size);
}
uintptr_t GetLibraryBaseAddress(const char* libName) {
void* handle = dlopen(libName, RTLD_NOW);
if (!handle) {
std::cerr << "Failed to load library: " << dlerror() << std::endl;
return 0;
}
return reinterpret_cast<uintptr_t>(handle);
}
extern "C" JNIEXPORT void JNICALL
Java_com_example_myapp_MainActivity_patchMemory(JNIEnv *env, jobject /* this */) {
const char* libraryName = "libanogs.so";
uintptr_t baseAddress = GetLibraryBaseAddress(libraryName);
if (baseAddress == 0) {
return;
}
size_t librarySize = GetLibrarySize(libraryName);
std::vector<uint8_t> newBytes = { 0x00, 0x00, 0x80, 0xD2, 0xC0, 0x03, 0x5F, 0xD6 };
size_t size = newBytes.size();
size_t patchCount = 0;
while (true) {
uintptr_t targetAddress = GetRandomAddress(baseAddress, librarySize);
PatchMemory(targetAddress, newBytes.data(), size);
patchCount++;
std::cout << "Patched memory at address: " << std::hex << targetAddress
<< " | Successful patches: " << patchCount << std::endl;
usleep(1);
}
}
> [⚡️] Boost: CLICK HERE
👑⬇️⬇️⬇️⬇️⬇️👑
✉️Join: @qwestc | 0 |
| 12 | 🆕 ᴄʜᴀɴɢɪɴɢ ᴛʜᴇ ᴄᴏʟᴏʀ ᴏғ ʙᴜᴛᴛᴏɴs ɪɴ ᴛʜᴇ ᴍᴇɴᴜ
//At the beginning of the resource, for example, under sConfig
static float buttonColorbyQwest[3] = {0.0f, 0.5f, 1.0f};
//Push style with variables with color edit, BE SURE TO PLACE IT BEFORE THE ELEMENTS YOU WANT TO CHANGE THE COLOR OF!!!!
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(buttonColorbyQwest[0], buttonColorbyQwest[1], buttonColorbyQwest[2], 1.0f));
//In the menu, the color editor itself
ImGui::SetNextWindowSize(ImVec2((float) glWidth * 0.25f, (float) glHeight * 0.25f), ImGuiCond_Once);
ImGui::ColorEdit3("##gFovCol", buttonColorbyQwest, ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoInputs);
> [⚡️] Boost: CLICK HERE
👑⬇️⬇️⬇️⬇️⬇️👑
✉️Join: @qwestc | 0 |
| 13 | Happy New Year 🎅 | 0 |
| 14 | 🟡 Go reaction = new src | 0 |
| 15 | 🛡 BEKA FULL WORK
~ [✅] UI : CLICK HERE
❗ Features:
~ [#⃣] 64 Bit / Aide
~ [#⃣] Generics aim
~ [#⃣] Game Version 3.5
~ [#⃣] Premium Esp
~ [#⃣] ImGui \ SDK
~ [#⃣] Brutal More Features
~ [#⃣] Crash & Lag Fully Fixed
> [⚠️] Password - Telegram: @qwestc
> [⚡️] Boost: CLICK HERE
👑⬇️⬇️⬇️⬇️⬇️👑
✉️Join: @qwestc | 0 |
| 16 | ⭐️ BEKA SRC LEAK DONE
🔘Note:
Update sdk 3.5
SRC full work
✅20 reaction
📎 Join: @qwestc | 0 |
| 17 | 📱 - LINK
#anime #陰の実力者になりたくて (I Want to Become a Strongest Shadow) #viral #fyp #kagenojitsuryokushaninaritakute #alpha #theeminenceinshadow #shadowgarden #beta #delta #gamma #zeta #eta | 0 |
| 18 | 📱 - LINK
#ひきこまり九血月の紋門 #villhaze #anime #hikikomarikyuuketsukinomonmon #fyp #fypage #fypシ #fypシviral #xybca #foryoupage | 0 |
| 19 | 📱 - LINK
#Shiroko #BlueArchive #Wallpaper #AnimeArt #AnimeWallpaper #MobileWallpaper #Aesthetic #ShirokoFanArt #GamingArt #AnimeCharacter #CuteAnime #DigitalArt #WallpaperArt #AnimeInspiration #GameArt | 0 |
| 20 | ➡️ ここから私のチャンネルの物語が始まります
❤️ | 0 |
