IGOREK
Актуальные акции и раздачи игр на разных площадках, а также интересные новости из мира видеоигр. • Связь по всем вопросам: @igorek9805 • Чат: @igorek_chat • Лайв канал: @igorekalerts • Победители: @igorek_prizes • Реклама TG: @oldpurple / @LaCeRToP
Show more📈 Analytical overview of Telegram channel IGOREK
Channel IGOREK (@igorek_yt) in the Russian language segment is an active participant. Currently, the community unites 24 775 subscribers, ranking 3 552 in the Games category and 26 594 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 24 775 subscribers.
According to the latest data from 24 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -286 over the last 30 days and by -13 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 32.52%. Within the first 24 hours after publication, content typically collects 23.44% reactions from the total number of subscribers.
- Post reach: On average, each post receives 8 060 views. Within the first day, a publication typically gains 5 810 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 93.
- Thematic interests: Content is focused on key topics such as экшен, dlc, хоррор, dead, flag.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Актуальные акции и раздачи игр на разных площадках, а также интересные новости из мира видеоигр.
• Связь по всем вопросам: @igorek9805
• Чат: @igorek_chat
• Лайв канал: @igorekalerts
• Победители: @igorek_prizes
• Реклама TG: @oldpurple / @LaCeR...”
Thanks to the high frequency of updates (latest data received on 25 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
