ALEXX | YT | CS2
Наш YT- youtube.com/@cs_alexx Реклама -> @alexbond1 Админ -> @gowatchofficial 🔥Наш спонсор BETKING! Промокод:ALEXX https://99459731.uatracer.link/ Цей Telegram-канал (або канал/сторінка) містить матеріали, ПРИЗНАЧЕНІ ВИКЛЮЧНО для осіб, СТАРШИХ ЗА 21 РІК
Show more📈 Analytical overview of Telegram channel ALEXX | YT | CS2
Channel ALEXX | YT | CS2 (@cs_alexx) in the Russian language segment is an active participant. Currently, the community unites 15 051 subscribers, ranking 5 984 in the Games category and 4 047 in the Ukraine region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 15 051 subscribers.
According to the latest data from 02 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 5 246 over the last 30 days and by -16 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 4.41%. Within the first 24 hours after publication, content typically collects 2.66% reactions from the total number of subscribers.
- Post reach: On average, each post receives 663 views. Within the first day, a publication typically gains 401 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 5.
- Thematic interests: Content is focused on key topics such as iem, krakow, kraków, прокачка, стадия.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Наш YT- youtube.com/@cs_alexx
Реклама -> @alexbond1
Админ -> @gowatchofficial
🔥Наш спонсор BETKING!
Промокод:ALEXX
https://99459731.uatracer.link/
Цей Telegram-канал (або канал/сторінка) містить матеріали, ПРИЗНАЧЕНІ ВИКЛЮЧНО для осіб, СТАРШИХ ЗА 2...”
Thanks to the high frequency of updates (latest data received on 03 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
