خرید و فروش کلش | Clash Market
Global Market for Clash of Clans Acceptance: other cryptocurrencies جهت ثبت اگهی عکس اکانت پیوی واسطه ارسال کنید ⚔️ 👨🏻💻 @Vaseteh_GameStar http://t.me/+989224514001 کانال اعتماد واسطه ↙️ 🛡️ @Etmad_Star کانال ما📢 @Clash_GameStar #ClashOfClans
Show more📈 Analytical overview of Telegram channel خرید و فروش کلش | Clash Market
Channel خرید و فروش کلش | Clash Market (@clash_gamestar) in the Farsi language segment is an active participant. Currently, the community unites 22 872 subscribers, ranking 3 882 in the Games category and 14 726 in the Iran region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 22 872 subscribers.
According to the latest data from 16 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 424 over the last 30 days and by 26 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 1.25%. Within the first 24 hours after publication, content typically collects 1.37% reactions from the total number of subscribers.
- Post reach: On average, each post receives 287 views. Within the first day, a publication typically gains 314 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 2.
- Thematic interests: Content is focused on key topics such as واسطه, چنج, استار, رسم, لول.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Global Market for Clash of Clans
Acceptance: other cryptocurrencies
جهت ثبت اگهی عکس اکانت
پیوی واسطه ارسال کنید ⚔️
👨🏻💻 @Vaseteh_GameStar
http://t.me/+989224514001
کانال اعتماد واسطه ↙️
🛡️ @Etmad_Star
کانال ما📢
@Clash_GameStar
#ClashOf...”
Thanks to the high frequency of updates (latest data received on 17 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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