𝐇𝐀𝐒𝐎 𝐒𝐓𝐎𝐑𝐄
Admin: @HasoTR ⭐Dear Telegram Team🛡 My channel does not support, promote, or engage in any illegal activities, including the sale of real-world firearms or prohibited goods. Any mention of terms like "guns," "gunlabs," or similar words strictly refe
Show more📈 Analytical overview of Telegram channel 𝐇𝐀𝐒𝐎 𝐒𝐓𝐎𝐑𝐄
Channel 𝐇𝐀𝐒𝐎 𝐒𝐓𝐎𝐑𝐄 in the Turkish language segment is an active participant. Currently, the community unites 11 229 subscribers, ranking 7 895 in the Games category and 2 946 in the Turkey region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 229 subscribers.
According to the latest data from 26 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -497 over the last 30 days and by -19 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 4.26%. Within the first 24 hours after publication, content typically collects 1.31% reactions from the total number of subscribers.
- Post reach: On average, each post receives 479 views. Within the first day, a publication typically gains 147 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 2.
- Thematic interests: Content is focused on key topics such as hesap, buz, bağla, günlük, hile.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Admin: @HasoTR
⭐Dear Telegram Team🛡
My channel does not support, promote, or engage in any illegal activities, including the sale of real-world firearms or prohibited goods. Any mention of terms like "guns," "gunlabs," or similar words strictly...”
Thanks to the high frequency of updates (latest data received on 27 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
