ππππ πππππ
Admin: @HasoTR βDear Telegram Teamπ‘ My channel does not support, promote, or engage in any illegal activities, including the sale of real-world firearms or prohibited goods. Any mention of terms like "guns," "gunlabs," or similar words strictly refe
Show moreπ Analytical overview of Telegram channel ππππ πππππ
Channel ππππ πππππ in the Turkish language segment is an active participant. Currently, the community unites 11 524 subscribers, ranking 7 933 in the Games category and 2 836 in the Turkey region.
π Audience metrics and dynamics
Since its creation on Π½Π΅Π²ΡΠ΄ΠΎΠΌΠΎ, the project has demonstrated rapid growth, gathering an audience of 11 524 subscribers.
According to the latest data from 09 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -427 over the last 30 days and by -13 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 2.65%. Within the first 24 hours after publication, content typically collects 0.76% reactions from the total number of subscribers.
- Post reach: On average, each post receives 306 views. Within the first day, a publication typically gains 88 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 8.
- Thematic interests: Content is focused on key topics such as hesap, buz, baΔla, gΓΌnlΓΌk, hile.
π Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
βAdmin: @HasoTR
βDear Telegram Teamπ‘
My channel does not support, promote, or engage in any illegal activities, including the sale of real-world firearms or prohibited goods. Any mention of terms like "guns," "gunlabs," or similar words strictly...β
Thanks to the high frequency of updates (latest data received on 10 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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