Toka Paint
@tokacomicspost_bot - ПРЕДЛОЖКА\ВОПРОСЫ стрипы (почти) каждый день тэги: #токиноновье #токедонат #токепишут донаты сюда: donationalerts.com/r/tokafan98 БУСТИ ДЛЯ САМУРАЕВ: https://boosty.to/tokafan стрипы в HD: https://acomics.ru/~tokatokatoka
Show more📈 Analytical overview of Telegram channel Toka Paint
Channel Toka Paint (@tokacomics) in the Russian language segment is an active participant. Currently, the community unites 29 083 subscribers, ranking 2 998 in the Games category and 22 400 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 29 083 subscribers.
According to the latest data from 27 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 1 126 over the last 30 days and by 44 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 28.54%. Within the first 24 hours after publication, content typically collects 20.41% reactions from the total number of subscribers.
- Post reach: On average, each post receives 8 284 views. Within the first day, a publication typically gains 5 924 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 354.
- Thematic interests: Content is focused on key topics such as токеностарье, anim, zak, артец, пьем.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“@tokacomicspost_bot - ПРЕДЛОЖКА\ВОПРОСЫ
стрипы (почти) каждый день
тэги:
#токиноновье
#токедонат
#токепишут
донаты сюда:
donationalerts.com/r/tokafan98
БУСТИ ДЛЯ САМУРАЕВ:
https://boosty.to/tokafan
стрипы в HD:
https://acomics.ru/~tokatokato...”
Thanks to the high frequency of updates (latest data received on 28 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
