MoDDyChat Channel
Привет! Вы попали в мою телегу. Я тут всякие вещи пишу, что-то показываю и даже анонсю. Вооот :) Ответы на вопросы: faq.moddychat.com Ютуб: youtube.com/@moddychat Твич: twitch.tv/moddychat Бусти: boosty.to/moddychat Дискорд: ds.moddychat.com
Show more📈 Analytical overview of Telegram channel MoDDyChat Channel
Channel MoDDyChat Channel (@moddychat) in the Russian language segment is an active participant. Currently, the community unites 19 261 subscribers, ranking 4 672 in the Games category and 34 009 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 19 261 subscribers.
According to the latest data from 16 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 67 over the last 30 days and by -12 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 46.49%. Within the first 24 hours after publication, content typically collects 25.83% reactions from the total number of subscribers.
- Post reach: On average, each post receives 8 956 views. Within the first day, a publication typically gains 4 977 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 468.
- Thematic interests: Content is focused on key topics such as twitch.tv/moddychat, ранкеду, ивента, стрики, саб12.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Привет! Вы попали в мою телегу. Я тут всякие вещи пишу, что-то показываю и даже анонсю. Вооот :)
Ответы на вопросы: faq.moddychat.com
Ютуб: youtube.com/@moddychat
Твич: twitch.tv/moddychat
Бусти: boosty.to/moddychat
Дискорд: ds.moddychat.com”
Thanks to the high frequency of updates (latest data received on 17 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
