THE SIMS 4 MODS 18+
📂 МАТЕРИАЛЫ ВЗЯТЫ С ГРУППЫ: https://vk.com/origamika_sims4 МЫ НЕ ПРЕТЕНДУЕМ НА АВТОРСТВО 🩷 ПОДДЕРЖКА ПЕРЕВОДЧИКОВ https://boosty.to/origamika По продвижению каналов: @rinusshka РКН: https://clck.ru/3MUEP4 Boosty https://boosty.to/simkanatapro
Show more📈 Analytical overview of Telegram channel THE SIMS 4 MODS 18+
Channel THE SIMS 4 MODS 18+ (@sims_4_mods) in the Russian language segment is an active participant. Currently, the community unites 66 671 subscribers, ranking 1 140 in the Games category and 9 095 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 66 671 subscribers.
According to the latest data from 13 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 252 over the last 30 days and by 32 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 18.21%. Within the first 24 hours after publication, content typically collects 6.68% reactions from the total number of subscribers.
- Post reach: On average, each post receives 12 137 views. Within the first day, a publication typically gains 4 455 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 126.
- Thematic interests: Content is focused on key topics such as поцелуй, сим, мод, directx, сборка.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“📂 МАТЕРИАЛЫ ВЗЯТЫ С ГРУППЫ:
https://vk.com/origamika_sims4
МЫ НЕ ПРЕТЕНДУЕМ НА АВТОРСТВО
🩷 ПОДДЕРЖКА ПЕРЕВОДЧИКОВ
https://boosty.to/origamika
По продвижению каналов: @rinusshka
РКН: https://clck.ru/3MUEP4
Boosty
https://boosty.to/simkanatapro”
Thanks to the high frequency of updates (latest data received on 14 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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