Время Игр
🎮 Авторский канал «Время Игр» — выкладываю необычные, атмосферные и откровенные игры. 🔞 Контент 18+ присутствует. Без цензуры, но с душой. 🤖 Вся информация и ссылки в боте: @vremyaigorbot 💸 Поддержать проект: boosty.to/vremyaigor/donate
Show more📈 Analytical overview of Telegram channel Время Игр
Channel Время Игр (@vremyaigr) in the Russian language segment is an active participant. Currently, the community unites 10 666 subscribers, ranking 8 557 in the Games category and 61 473 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 666 subscribers.
According to the latest data from 12 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -27 over the last 30 days and by 12 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 22.05%. Within the first 24 hours after publication, content typically collects 9.98% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 351 views. Within the first day, a publication typically gains 1 064 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 3.
- Thematic interests: Content is focused on key topics such as андроид, времяигр, новелла, русскийязык, алекс.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“🎮 Авторский канал «Время Игр» — выкладываю необычные, атмосферные и откровенные игры.
🔞 Контент 18+ присутствует. Без цензуры, но с душой.
🤖 Вся информация и ссылки в боте: @vremyaigorbot
💸 Поддержать проект: boosty.to/vremyaigor/donate”
Thanks to the high frequency of updates (latest data received on 13 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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