ROBLOX
Roblox в Telegram 🎮 Русскоязычный канал Roblox. 🔹 Регулярные раздачи и розыгрыши Robux 🔹 Свежие новости и обновления Roblox 🔹 Полезные советы и гайды для игроков 🔹 Активное фан-сообщество единомышленников По рекламе @yo_brand2, @reklama_nikita ccc718561
Show more📈 Analytical overview of Telegram channel ROBLOX
Channel ROBLOX (@robloxers) in the Russian language segment is an active participant. Currently, the community unites 39 582 subscribers, ranking 2 127 in the Games category and 16 275 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 39 582 subscribers.
According to the latest data from 16 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 350 over the last 30 days and by -31 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 13.06%. Within the first 24 hours after publication, content typically collects 8.42% reactions from the total number of subscribers.
- Post reach: On average, each post receives 5 169 views. Within the first day, a publication typically gains 3 334 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 166.
- Thematic interests: Content is focused on key topics such as робуксы, funpay, бан, баг, brainrot.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Roblox в Telegram 🎮
Русскоязычный канал Roblox.
🔹 Регулярные раздачи и розыгрыши Robux
🔹 Свежие новости и обновления Roblox
🔹 Полезные советы и гайды для игроков
🔹 Активное фан-сообщество единомышленников
По рекламе @yo_brand2, @reklama_nikita...”
Thanks to the high frequency of updates (latest data received on 17 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
Available now! Telegram Research 2025 — the year's key insights 
