VooDooSh Stream
https://rknn.link/uP - Телеграмм канал зарегистрирован ! Группа с анонсами стримов VooDooSh. Спасибо за то, что Вы есть! https://www.twitch.tv/voodoosh https://instagram.com/voodooshstream https://vk.com/publicvoodoosh Почта: voodoosh@gca.holdings
Show more📈 Analytical overview of Telegram channel VooDooSh Stream
Channel VooDooSh Stream (@voodoosh_stream) in the Russian language segment is an active participant. Currently, the community unites 63 967 subscribers, ranking 1 208 in the Games category and 9 407 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 63 967 subscribers.
According to the latest data from 27 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -753 over the last 30 days and by -12 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 30.40%. Within the first 24 hours after publication, content typically collects 16.94% reactions from the total number of subscribers.
- Post reach: On average, each post receives 19 448 views. Within the first day, a publication typically gains 10 837 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 278.
- Thematic interests: Content is focused on key topics such as gameдни, покер, стример, weronest, вднх.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“https://rknn.link/uP - Телеграмм канал зарегистрирован !
Группа с анонсами стримов VooDooSh.
Спасибо за то, что Вы есть!
https://www.twitch.tv/voodoosh
https://instagram.com/voodooshstream
https://vk.com/publicvoodoosh
Почта: voodoosh@gca.holdings”
Thanks to the high frequency of updates (latest data received on 28 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
