GameSport | Лаборатория твоих побед
Канал с лучшими прогнозами на Киберспорт! @gamesportcom Наши соц.сети: tapy.me/gamesport Сайт: gamesport.com Бот аналитики: @GamesSportAnalystBot Поддержка: @GameSportSupportBot Подобор БК: @GameSportHELPbot
Show more📈 Analytical overview of Telegram channel GameSport | Лаборатория твоих побед
Channel GameSport | Лаборатория твоих побед (@gamesportcom) in the Russian language segment is an active participant. Currently, the community unites 72 605 subscribers, ranking 1 037 in the Games category and 8 123 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 72 605 subscribers.
According to the latest data from 16 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -416 over the last 30 days and by 8 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 0.53%. Within the first 24 hours after publication, content typically collects 0.38% reactions from the total number of subscribers.
- Post reach: On average, each post receives 385 views. Within the first day, a publication typically gains 274 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as gamesport, тренинг, прематч, доте, blast.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Канал с лучшими прогнозами на Киберспорт!
@gamesportcom
Наши соц.сети: tapy.me/gamesport
Сайт: gamesport.com
Бот аналитики: @GamesSportAnalystBot
Поддержка: @GameSportSupportBot
Подобор БК: @GameSportHELPbot”
Thanks to the high frequency of updates (latest data received on 17 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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