Mobsik | Игры, Моды, Хиты для твоего Android
Канал сайта AndroidApplications.STORE - Игры для Андроид - В ручную выбираемые хиты и популярные новинки - Редкие игры и приложения недоступные в Google Play - Все файлы проверяются антивирусами и вручную на безопасность
Show more📈 Analytical overview of Telegram channel Mobsik | Игры, Моды, Хиты для твоего Android
Channel Mobsik | Игры, Моды, Хиты для твоего Android (@mobsik) is an active participant. Currently, the community unites 125 824 subscribers, ranking 502 in the Games category and 4 087 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 125 824 subscribers.
According to the latest data from 10 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 9 382 over the last 30 days and by 263 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 9.27%. Within the first 24 hours after publication, content typically collects 4.64% reactions from the total number of subscribers.
- Post reach: On average, each post receives 11 642 views. Within the first day, a publication typically gains 5 828 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 22.
- Thematic interests: Content is focused on key topics such as мод, экшен, головоломка, симулятор, nightmare.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Канал сайта AndroidApplications.STORE
- Игры для Андроид
- В ручную выбираемые хиты и популярные новинки
- Редкие игры и приложения недоступные в Google Play
- Все файлы проверяются антивирусами и вручную на безопасность”
Thanks to the high frequency of updates (latest data received on 11 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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