hypewave
Твой главный канал об игровой индустрии. РКН: clck.ru/3Finfs По всем вопросам: @MagicalStarykh Реклама: @oldpurple Наши каналы: t.me/addlist/vQxccz7M8OM4YzIy Биржа: https://telega.in/c/hypewave Календарь игр: https://shorturl.at/MEGFb
Show more📈 Analytical overview of Telegram channel hypewave
Channel hypewave (@hypewave) in the Russian language segment is an active participant. Currently, the community unites 55 351 subscribers, ranking 1 446 in the Games category and 10 983 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 55 351 subscribers.
According to the latest data from 27 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 646 over the last 30 days and by -5 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 31.47%. Within the first 24 hours after publication, content typically collects 30.36% reactions from the total number of subscribers.
- Post reach: On average, each post receives 17 426 views. Within the first day, a publication typically gains 16 811 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 236.
- Thematic interests: Content is focused on key topics such as switch, microsoft, nintendo, трейлер, firaxis.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Твой главный канал об игровой индустрии.
РКН: clck.ru/3Finfs
По всем вопросам: @MagicalStarykh
Реклама: @oldpurple
Наши каналы: t.me/addlist/vQxccz7M8OM4YzIy
Биржа: https://telega.in/c/hypewave
Календарь игр: https://shorturl.at/MEGFb”
Thanks to the high frequency of updates (latest data received on 28 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
«Ви, Джонни, Дэвид, Люси, персонажи из наших комиксов, а теперь и новая команда из Edgerunners 2 — все они живут в одном мире, но видят в нём что-то другое. Я хотел, чтобы игра напрямую отразила эту связь».
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