Warface
Ураганный онлайн-шутер с бесплатным доступом! Взрывная смесь скорости и командной работы не оставит равнодушным никого. Скачивай прямо сейчас: vk.cc/cq6zQE Издатель Warface — компания ASTRUM LAB. Заявление в реестре РКН № 4955658459
Show more📈 Analytical overview of Telegram channel Warface
Channel Warface (@warface_official) in the Russian language segment is an active participant. Currently, the community unites 107 384 subscribers, ranking 624 in the Games category and 5 005 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 107 384 subscribers.
According to the latest data from 01 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 110 over the last 30 days and by 176 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 8.84%. Within the first 24 hours after publication, content typically collects 5.20% reactions from the total number of subscribers.
- Post reach: On average, each post receives 9 489 views. Within the first day, a publication typically gains 5 584 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 71.
- Thematic interests: Content is focused on key topics such as warface, наследие, маркус, пушка, astrum.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Ураганный онлайн-шутер с бесплатным доступом! Взрывная смесь скорости и командной работы не оставит равнодушным никого. Скачивай прямо сейчас: vk.cc/cq6zQE
Издатель Warface — компания ASTRUM LAB.
Заявление в реестре РКН № 4955658459”
Thanks to the high frequency of updates (latest data received on 02 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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