Навигатор игрового мира
Старейший печатный журнал об играх. "Плохие новости" с Репетуром - каждый вторник! Эксклюзивы тут: https://boosty.to/nimru Бот для связи: @nim_predlog_bot Буст канала: https://t.me/boost/nim_ru Регистрация в перечне РКН: https://nim.ru/fw/rkntg
Show more📈 Analytical overview of Telegram channel Навигатор игрового мира
Channel Навигатор игрового мира (@nim_ru) in the Russian language segment is an active participant. Currently, the community unites 23 215 subscribers, ranking 3 840 in the Games category and 28 959 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 23 215 subscribers.
According to the latest data from 10 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -83 over the last 30 days and by -4 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 13.55%. Within the first 24 hours after publication, content typically collects 10.03% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 144 views. Within the first day, a publication typically gains 2 326 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 67.
- Thematic interests: Content is focused on key topics such as трейлер, far, видеоигра, assassin, creed.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Старейший печатный журнал об играх. "Плохие новости" с Репетуром - каждый вторник!
Эксклюзивы тут: https://boosty.to/nimru
Бот для связи: @nim_predlog_bot
Буст канала: https://t.me/boost/nim_ru
Регистрация в перечне РКН: https://nim.ru/fw/rkntg”
Thanks to the high frequency of updates (latest data received on 11 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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