Распаковка Двапаковка
РасПаковка ДваПаковка Наш сайт: https://razpakovka.ru/ @Enterprise_core_bot Ютуб - https://www.youtube.com/channel/UCZOINootuIq8tmgEY5Znj0g/videos ВК - https://vk.cc/4BqC3B По вопросам сотрудничества/коллабораций/рекламы: @DmitryUnboxing
Show more📈 Analytical overview of Telegram channel Распаковка Двапаковка
Channel Распаковка Двапаковка (@oneboxtwobox) in the Russian language segment is an active participant. Currently, the community unites 93 829 subscribers, ranking 781 in the Games category and 5 907 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 93 829 subscribers.
According to the latest data from 29 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -183 over the last 30 days and by 45 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 19.71%. Within the first 24 hours after publication, content typically collects 7.07% reactions from the total number of subscribers.
- Post reach: On average, each post receives 18 474 views. Within the first day, a publication typically gains 6 631 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 254.
- Thematic interests: Content is focused on key topics such as распаковка, eltronic, колонка, oneplus, roborock.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“РасПаковка ДваПаковка
Наш сайт: https://razpakovka.ru/
@Enterprise_core_bot
Ютуб - https://www.youtube.com/channel/UCZOINootuIq8tmgEY5Znj0g/videos
ВК - https://vk.cc/4BqC3B
По вопросам сотрудничества/коллабораций/рекламы: @DmitryUnboxing”
Thanks to the high frequency of updates (latest data received on 30 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
