OverFire / Overwatch
OverFire — сообщество по Overwatch от Blizzard. Про StarCraft: @starcraft_starfire YouTube: https://youtube.com/c/overfire Реклама: @MorEdel Правила чата: https://telegra.ph/Pravila-chata-telegram-kanala-OverFire-03-10 БАНЫ: @RaFaeLL0 @Razor1337
Show more📈 Analytical overview of Telegram channel OverFire / Overwatch
Channel OverFire / Overwatch (@overfire_ru) in the Russian language segment is an active participant. Currently, the community unites 45 294 subscribers, ranking 1 830 in the Games category and 13 797 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 45 294 subscribers.
According to the latest data from 02 November, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 211 over the last 30 days and by -3 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 47.19%. Within the first 24 hours after publication, content typically collects 36.77% reactions from the total number of subscribers.
- Post reach: On average, each post receives 21 374 views. Within the first day, a publication typically gains 16 654 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 425.
- Thematic interests: Content is focused on key topics such as overfire, буст, overwatch, облик, контейнер.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“OverFire — сообщество по Overwatch от Blizzard. Про StarCraft: @starcraft_starfire
YouTube: https://youtube.com/c/overfire
Реклама: @MorEdel
Правила чата: https://telegra.ph/Pravila-chata-telegram-kanala-OverFire-03-10
БАНЫ: @RaFaeLL0 @Razor1337”
Thanks to the high frequency of updates (latest data received on 03 November, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
OVERFIRE, а если перейдешь по этой ссылке, то он уже будет подставлен