OverFire / Overwatch
OverFire — фан-сообщество по командному шутеру Overwatch от Blizzard. YouTube: https://youtube.com/c/overfire Реклама: @MorEdel Правила чата: https://telegra.ph/Pravila-chata-telegram-kanala-OverFire-03-10 БАНЫ: @RaFaeLL0 @motherfury
Show more📈 Analytical overview of Telegram channel OverFire / Overwatch
Channel OverFire / Overwatch (@overfire_ru) in the Russian language segment is an active participant. Currently, the community unites 43 714 subscribers, ranking 1 904 in the Games category and 14 347 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 43 714 subscribers.
According to the latest data from 29 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 619 over the last 30 days and by -10 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 49.22%. Within the first 24 hours after publication, content typically collects 38.02% reactions from the total number of subscribers.
- Post reach: On average, each post receives 21 518 views. Within the first day, a publication typically gains 16 619 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 395.
- Thematic interests: Content is focused on key topics such as overfire, буст, overwatch, облик, контейнер.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“OverFire — фан-сообщество по командному шутеру Overwatch от Blizzard.
YouTube: https://youtube.com/c/overfire
Реклама: @MorEdel
Правила чата: https://telegra.ph/Pravila-chata-telegram-kanala-OverFire-03-10
БАНЫ: @RaFaeLL0 @motherfury”
Thanks to the high frequency of updates (latest data received on 30 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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