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OverFire / Overwatch

OverFire / Overwatch

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OverFire — фан-сообщество по командному шутеру Overwatch от Blizzard. YouTube: https://youtube.com/c/overfire Реклама: @MorEdel Правила чата: https://telegra.ph/Pravila-chata-telegram-kanala-OverFire-03-10 БАНЫ: @RaFaeLL0 @motherfury

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📈 Analytical overview of Telegram channel OverFire / Overwatch

Channel OverFire / Overwatch (@overfire_ru) in the Russian language segment is an active participant. Currently, the community unites 43 051 subscribers, ranking 1 927 in the Games category and 14 756 in the Russia region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 43 051 subscribers.

According to the latest data from 20 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 232 over the last 30 days and by 4 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 46.76%. Within the first 24 hours after publication, content typically collects 38.31% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 20 124 views. Within the first day, a publication typically gains 16 490 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 324.
  • Thematic interests: Content is focused on key topics such as overfire, буст, overwatch, облик, контейнер.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
OverFire — фан-сообщество по командному шутеру Overwatch от Blizzard. YouTube: https://youtube.com/c/overfire Реклама: @MorEdel Правила чата: https://telegra.ph/Pravila-chata-telegram-kanala-OverFire-03-10 БАНЫ: @RaFaeLL0 @motherfury

Thanks to the high frequency of updates (latest data received on 21 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

43 051
Subscribers
+424 hours
+1827 days
+23230 days
Attracting Subscribers
No data
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