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if (Settings::载具自控) {
if (auto CurrentVehicle = g_MyPlayer->CurrentVehicle) {
CurrentVehicle->bEnableVehicleSteeringCamera = 1;
if (auto VehicleSeats = CurrentVehicle->VehicleSeats) {
if (auto BioVehicleBase = (ABioVehicleBase *)g_MyPlayer->CurrentVehicle) {
if (auto STExtraWheeledVehicle = (ASTExtraWheeledVehicle *)g_MyPlayer->CurrentVehicle) {
if (auto WheeledVehicleMovementComponent = (UWheeledVehicleMovementComponent *)STExtraWheeledVehicle->VehicleMovement) {
if (auto VehicleMovement = STExtraWheeledVehicle->VehicleMovement) {
float x = USTExtraVehicleUtils::GetVehicleVelocity(CurrentVehicle).X;
float y = USTExtraVehicleUtils::GetVehicleVelocity(CurrentVehicle).Y;
float z = USTExtraVehicleUtils::GetVehicleVelocity(CurrentVehicle).Z;
auto bNotAllowReqExit = &CurrentVehicle->bNotAllowReqExit;
float 轮盘前后 = getFloat((uintptr_t)bNotAllowReqExit + 0x4);
float 轮盘左右 = getFloat((uintptr_t)bNotAllowReqExit + 0x8);
float 相机垂直 = g_MyController->PlayerCameraManager->CameraCache.POV.Rotation.Pitch;
float 相机水平 = g_MyController->PlayerCameraManager->CameraCache.POV.Rotation.Yaw;
float 水平弧度 = 相机水平 * (IM_PI / 180.0f);
float 垂直弧度 = 相机垂直 * (IM_PI / 180.0f);
float 移动x = 轮盘前后 * cos(水平弧度) - 轮盘左右 * sin(水平弧度);
float 移动y = 轮盘前后 * sin(水平弧度) + 轮盘左右 * cos(水平弧度);
float 移动长度 = sqrt(移动x * 移动x + 移动y * 移动y);
if (移动长度 > 0.0f) {
移动x /= 移动长度;
移动y /= 移动长度;
}
if (轮盘前后 != 0.0f || 轮盘左右 != 0.0f) {
VehicleMovement->SetVehicleVelocity({
移动x * Settings::载具本身速度,
移动y * Settings::载具本身速度,
z},true);
float 轮盘角度 = atan2(轮盘左右, 轮盘前后) * (180.0f / IM_PI);
float 世界角度 = 轮盘角度 + 相机水平;
世界角度 = fmod(世界角度, 360.0f);
if (世界角度 < 0) 世界角度 += 360.0f;
CurrentVehicle->K2_SetActorRotation({
CurrentVehicle->K2_GetActorRotation().Pitch,
世界角度,
CurrentVehicle->K2_GetActorRotation().Roll
},true);
}else{
VehicleMovement->SetVehicleVelocity({0,0,z},true);
}
if (CurrentVehicle->bIsUsingHorn) {
VehicleMovement->SetVehicleVelocity({x,y,800},true);
}
}}}}
载具自控 和平PUBG通用
991
脚本已结束::
脚本已结束:
/*游戏进程: BETA PUBG MOBILE(com.tencent.igce)
ABI架构: 64位
版本/UID: 4.4.4/21055
抓取时间: 2026年06月05日 晚上 18时47分47秒
频道: @QOHOOK */
作者: 小柠檬 */
Cb自身头:0x559B70
Cd自身头:0x12A6DB70
SX:0x559B70,0x30,0x4E0
FOV:0x559B70,0x30,0x4E4
自身结构体:0x559B70,0x30,0x4B8
运动内存页:0x559B70,0x30,0x4B8,0x518
人物踏空:0x559B70,0x30,0x4B8,0x5E0
开火判断:0x559B70,0x30,0x4B8,0x91C
趴下判断:0x559B70,0x30,0x4B8,0x92C
8D判断:0x559B70,0x30,0x4B8,0x1058
开镜判断:0x559B70,0x30,0x4B8,0x1138
微加速:0x559B70,0x30,0x4B8,0x1168
人称判断:0x559B70,0x30,0x4B8,0x20E8
移动判断1:0x559B70,0x30,0x4B8,0x285C
移动判断2:0x559B70,0x30,0x4B8,0x286C
88:0x559B70,0x30,0x4B8,0x2D00
60:0x559B70,0x30,0x4B8,0x2D04
50:0x559B70,0x30,0x4B8,0x2D08
冻结加速:0x559B70,0x30,0x4B8,0x518,0xA0
人物灵魂:0x559B70,0x30,0x4B8,0x518,0x128
X轴(不是坐标):0x559B70,0x30,0x4B8,0x518,0x18C
Y轴(不是坐标):0x559B70,0x30,0x4B8,0x518,0x190
Z轴(不是坐标):0x559B70,0x30,0x4B8,0x518,0x194
重力:0x559B70,0x30,0x4B8,0x518,0x214
上下坡:0x559B70,0x30,0x4B8,0x518,0x218
高跳:0x559B70,0x30,0x4B8,0x518,0x21C
人物状态:0x559B70,0x30,0x4B8,0x518,0x22C
60000:0x559B70,0x30,0x4B8,0x518,0x260
8192:0x559B70,0x30,0x4B8,0x518,0x268
落地后摇:0x559B70,0x30,0x4B8,0x518,0x270
2048:0x559B70,0x30,0x4B8,0x518,0x27C
0.05:0x559B70,0x30,0x4B8,0x518,0x28C
13680:0x559B70,0x30,0x4B8,0x518,0x2B8
7500:0x559B70,0x30,0x4B8,0x518,0x2E4
地形1:0x559B70,0x30,0x4B8,0x518,0x41C
地形2:0x559B70,0x30,0x4B8,0x518,0x420
地形3:0x559B70,0x30,0x4B8,0x518,0x424
地形4:0x559B70,0x30,0x4B8,0x518,0x428
防卡脚:0x559B70,0x30,0x4B8,0x518,0x448
240:0x559B70,0x30,0x4B8,0x518,0x610
670:0x559B70,0x30,0x4B8,0x518,0xC90
Cd内存广角1: 0x37b13e8 //原值1.0 修改2.5
Xa内存广角: 0xcaeeef8 //原值8.52823212e-21 修改8.47529256e-21
无后: 0x67c92e8 //原值8.95340295e-21 修改8.47694692e-21
手臂防抖: 0x64b7d58 //原值-1119031584 修改-1119036704
开镜防抖: 0x64b7d60 //原值-1119030560 修改-1119036704
除雾: 0xafb85a0 //原值-1119853920 修改-721215457
秒趴: 0xd87cb80 //原值2.19905707e12 修改8.95671814e-21
NOP加速: 0x63602c4 //原值506149161 修改-721215457
除草除树: 0xa03d4d0 //原值-1119875082 修改-721215457
so=gg.getRangesList('libgcloud.so')[1].start
py=0x487cc4 setvalue(so+py,16,0)--防标记①16843522
py=0x487128 setvalue(so+py,16,0)--防标记②1033081774
退出.
By 小柠檬
PUBG4.4.4正式服64位输出
工具购买 @YTNB70
搜索完成,耗时: 43.753999999999905 秒
991
脚本已结束::
脚本已结束:
/*游戏进程: BETA PUBG MOBILE(com.tencent.igce)
ABI架构: 64位
版本/UID: 4.4.4/21055
抓取时间: 2026年06月05日 晚上 18时37分27秒
频道: @QOHOOK
作者: 小柠檬 */
#define GName_Offset 0x12513d00 //(0x110)#define GNames_Offset 0xa1c0768
#define GWorld_Offset 0x12a93640 //(0x50)
#define GUObject_Offset 0x127d0220
#define GetActorArray_Offset 0xd01c02c
#define Canvas_Map_Offset 0x12a633c0
#define ProcessEvent_Offset 0xa5b1dc4
#define GNativeAndroidApp_Offset 0x12513898
#define ULocalPlayer_Cb 0x12a6db70
#define ULocalPlayer_Cd 0x12a6db70
#define Actors_Offset 0xa0
#define LaunchBP_Offset 0x847f2b8//BP追踪
#define ShootBulletInner_Offset 0xd5cff04//Sh追踪
#define UpdateVolleyShootParameters_Offset 0x7de34ec//Up追踪
#define GetCameraRotation_Offset 0xd3f9520
#define GetCameraLocation_Offset 0xd3f955c
退出.
By 小柠檬
