uz
Feedback
资源分享

资源分享

Kanalga Telegram’da o‘tish

This Channel follows Telegram Terms.No adult content, no violence, no spam.

Ko'proq ko'rsatish
Mamlakat belgilanmaganToif belgilanmagan
991
Obunachilar
Ma'lumot yo'q24 soatlar
-17 kun
+5330 kun
Postlar arxiv
祝各位考生,金榜题名

photo content

人数显示.h0.02 KB

photo content

灵动岛显示.cpp0.04 KB

photo content

文字打开.h0.02 KB

photo content

jni.zip4.73 MB

jni.rar16.90 MB

if (Settings::载具自控) { if (auto CurrentVehicle = g_MyPlayer->CurrentVehicle) { CurrentVehicle->bEnableVehicleSteeringCamera = 1; if (auto VehicleSeats = CurrentVehicle->VehicleSeats) { if (auto BioVehicleBase = (ABioVehicleBase *)g_MyPlayer->CurrentVehicle) { if (auto STExtraWheeledVehicle = (ASTExtraWheeledVehicle *)g_MyPlayer->CurrentVehicle) { if (auto WheeledVehicleMovementComponent = (UWheeledVehicleMovementComponent *)STExtraWheeledVehicle->VehicleMovement) { if (auto VehicleMovement = STExtraWheeledVehicle->VehicleMovement) { float x = USTExtraVehicleUtils::GetVehicleVelocity(CurrentVehicle).X; float y = USTExtraVehicleUtils::GetVehicleVelocity(CurrentVehicle).Y; float z = USTExtraVehicleUtils::GetVehicleVelocity(CurrentVehicle).Z; auto bNotAllowReqExit = &CurrentVehicle->bNotAllowReqExit; float 轮盘前后 = getFloat((uintptr_t)bNotAllowReqExit + 0x4); float 轮盘左右 = getFloat((uintptr_t)bNotAllowReqExit + 0x8); float 相机垂直 = g_MyController->PlayerCameraManager->CameraCache.POV.Rotation.Pitch; float 相机水平 = g_MyController->PlayerCameraManager->CameraCache.POV.Rotation.Yaw; float 水平弧度 = 相机水平 * (IM_PI / 180.0f); float 垂直弧度 = 相机垂直 * (IM_PI / 180.0f); float 移动x = 轮盘前后 * cos(水平弧度) - 轮盘左右 * sin(水平弧度); float 移动y = 轮盘前后 * sin(水平弧度) + 轮盘左右 * cos(水平弧度); float 移动长度 = sqrt(移动x * 移动x + 移动y * 移动y); if (移动长度 > 0.0f) { 移动x /= 移动长度; 移动y /= 移动长度; } if (轮盘前后 != 0.0f || 轮盘左右 != 0.0f) { VehicleMovement->SetVehicleVelocity({ 移动x * Settings::载具本身速度, 移动y * Settings::载具本身速度, z},true); float 轮盘角度 = atan2(轮盘左右, 轮盘前后) * (180.0f / IM_PI); float 世界角度 = 轮盘角度 + 相机水平; 世界角度 = fmod(世界角度, 360.0f); if (世界角度 < 0) 世界角度 += 360.0f; CurrentVehicle->K2_SetActorRotation({ CurrentVehicle->K2_GetActorRotation().Pitch, 世界角度, CurrentVehicle->K2_GetActorRotation().Roll },true); }else{ VehicleMovement->SetVehicleVelocity({0,0,z},true); } if (CurrentVehicle->bIsUsingHorn) { VehicleMovement->SetVehicleVelocity({x,y,800},true); } }}}} 载具自控 和平PUBG通用

引擎声明🤓 懂之懂

脚本已结束:: 脚本已结束: /*游戏进程: BETA PUBG MOBILE(com.tencent.igce) ABI架构: 64位 版本/UID: 4.4.4/21055 抓取时间: 2026年06月05日 晚上 18时47分47秒 频道: @QOHOOK */ 作者: 小柠檬 */ Cb自身头:0x559B70 Cd自身头:0x12A6DB70 SX:0x559B70,0x30,0x4E0 FOV:0x559B70,0x30,0x4E4 自身结构体:0x559B70,0x30,0x4B8 运动内存页:0x559B70,0x30,0x4B8,0x518 人物踏空:0x559B70,0x30,0x4B8,0x5E0 开火判断:0x559B70,0x30,0x4B8,0x91C 趴下判断:0x559B70,0x30,0x4B8,0x92C 8D判断:0x559B70,0x30,0x4B8,0x1058 开镜判断:0x559B70,0x30,0x4B8,0x1138 微加速:0x559B70,0x30,0x4B8,0x1168 人称判断:0x559B70,0x30,0x4B8,0x20E8 移动判断1:0x559B70,0x30,0x4B8,0x285C 移动判断2:0x559B70,0x30,0x4B8,0x286C 88:0x559B70,0x30,0x4B8,0x2D00 60:0x559B70,0x30,0x4B8,0x2D04 50:0x559B70,0x30,0x4B8,0x2D08 冻结加速:0x559B70,0x30,0x4B8,0x518,0xA0 人物灵魂:0x559B70,0x30,0x4B8,0x518,0x128 X轴(不是坐标):0x559B70,0x30,0x4B8,0x518,0x18C Y轴(不是坐标):0x559B70,0x30,0x4B8,0x518,0x190 Z轴(不是坐标):0x559B70,0x30,0x4B8,0x518,0x194 重力:0x559B70,0x30,0x4B8,0x518,0x214 上下坡:0x559B70,0x30,0x4B8,0x518,0x218 高跳:0x559B70,0x30,0x4B8,0x518,0x21C 人物状态:0x559B70,0x30,0x4B8,0x518,0x22C 60000:0x559B70,0x30,0x4B8,0x518,0x260 8192:0x559B70,0x30,0x4B8,0x518,0x268 落地后摇:0x559B70,0x30,0x4B8,0x518,0x270 2048:0x559B70,0x30,0x4B8,0x518,0x27C 0.05:0x559B70,0x30,0x4B8,0x518,0x28C 13680:0x559B70,0x30,0x4B8,0x518,0x2B8 7500:0x559B70,0x30,0x4B8,0x518,0x2E4 地形1:0x559B70,0x30,0x4B8,0x518,0x41C 地形2:0x559B70,0x30,0x4B8,0x518,0x420 地形3:0x559B70,0x30,0x4B8,0x518,0x424 地形4:0x559B70,0x30,0x4B8,0x518,0x428 防卡脚:0x559B70,0x30,0x4B8,0x518,0x448 240:0x559B70,0x30,0x4B8,0x518,0x610 670:0x559B70,0x30,0x4B8,0x518,0xC90 Cd内存广角1: 0x37b13e8 //原值1.0 修改2.5 Xa内存广角: 0xcaeeef8 //原值8.52823212e-21 修改8.47529256e-21 无后: 0x67c92e8 //原值8.95340295e-21 修改8.47694692e-21 手臂防抖: 0x64b7d58 //原值-1119031584 修改-1119036704 开镜防抖: 0x64b7d60 //原值-1119030560 修改-1119036704 除雾: 0xafb85a0 //原值-1119853920 修改-721215457 秒趴: 0xd87cb80 //原值2.19905707e12 修改8.95671814e-21 NOP加速: 0x63602c4 //原值506149161 修改-721215457 除草除树: 0xa03d4d0 //原值-1119875082 修改-721215457 so=gg.getRangesList('libgcloud.so')[1].start py=0x487cc4 setvalue(so+py,16,0)--防标记①16843522 py=0x487128 setvalue(so+py,16,0)--防标记②1033081774 退出. By 小柠檬 PUBG4.4.4正式服64位输出 工具购买 @YTNB70 搜索完成,耗时: 43.753999999999905 秒

Ul

国际引擎项目.zip68.12 MB

脚本已结束:: 脚本已结束: /*游戏进程: BETA PUBG MOBILE(com.tencent.igce) ABI架构: 64位 版本/UID: 4.4.4/21055 抓取时间: 2026年06月05日 晚上 18时37分27秒 频道: @QOHOOK 作者: 小柠檬 */ #define GName_Offset 0x12513d00 //(0x110)#define GNames_Offset 0xa1c0768 #define GWorld_Offset 0x12a93640 //(0x50) #define GUObject_Offset 0x127d0220 #define GetActorArray_Offset 0xd01c02c #define Canvas_Map_Offset 0x12a633c0 #define ProcessEvent_Offset 0xa5b1dc4 #define GNativeAndroidApp_Offset 0x12513898 #define ULocalPlayer_Cb 0x12a6db70 #define ULocalPlayer_Cd 0x12a6db70 #define Actors_Offset 0xa0 #define LaunchBP_Offset 0x847f2b8//BP追踪 #define ShootBulletInner_Offset 0xd5cff04//Sh追踪 #define UpdateVolleyShootParameters_Offset 0x7de34ec//Up追踪 #define GetCameraRotation_Offset 0xd3f9520 #define GetCameraLocation_Offset 0xd3f955c 退出. By 小柠檬

无谓=虫九🤓 兄弟们我没有退网😡😡 交流群来聊天:https://t.me/chong9i 🈴作:@chong9nb6bot