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Incoming and Outgoing Mentions
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September '260
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| Date | Subscriber Growth | Mentions | Channels | |
| 25 October | +50 | |||
| 24 October | +5 | |||
| 23 October | +2 | |||
| 22 October | +1 | |||
| 21 October | 0 | |||
| 20 October | +2 | |||
| 19 October | +3 | |||
| 18 October | 0 | |||
| 17 October | 0 | |||
| 16 October | +5 | |||
| 15 October | 0 | |||
| 14 October | +3 | |||
| 13 October | +5 | |||
| 12 October | +1 | |||
| 11 October | +5 | |||
| 10 October | +8 | |||
| 09 October | 0 | |||
| 08 October | +5 | |||
| 07 October | +7 | |||
| 06 October | +1 | |||
| 05 October | +6 | |||
| 04 October | +5 | |||
| 03 October | +5 | |||
| 02 October | +10 |
Channel Posts
Here's a note to some experts:
Do NOT ever call your slop a "port" if it needs Turnip \w AdrenoTools + DXVK while wiring your game via SDL2/SDL3.
That's all I wanted to add for this night.
| 2 | One of the benchmark runs on the latest builds.
As you can see, we still have things to do, but it's coming up along great either way :) | 50 |
| 3 | Regarding to some people saying "fps too low emulation better":
- This is a debug build (BankRelease, but yes)
- Logging and debug tickers eat all of the CPU real estate (the debug bar itself contributes to 5ms of render time!)
- It doesn't use final RG shaders (Native SPIR-V eta s0n)
Reducing some logs would rank up framerate exorbitantly:
So, please. Be patient. When it's done = it's done. | 194 |
| 4 | Imagine telling your therapist you're playing GTAO on Android.
Imagine adding a remark that you're playing GTAO on Android on a phone with a Mali GPU. | 273 |
| 5 | :) | 294 |
| 6 | Yup. You've guessed it right. | 341 |
| 7 | I'm not hinting at anything. | 306 |
| 8 | vivo Y300 GT/iQOO Z10 Turbo will be unlockable soon.
Stay tuned. | 333 |
| 9 | Some people were telling me that the said Chinese port would be better anyway
Now what? | 339 |
| 10 | "Can't be done on Mali"
"Forget it, Mali drivers are broken"
"Well just use Panfrost bro"
brutal. π₯
Full 7 and a half minutes of unedited Prologue gameplay.
Device: vivo X200 Pro, Scene perf: Balanced | 550 |
| 11 | Think we're joking?
No.
Not even missing support for shaderClipDistance and BC1-7 textures will stop us?
"Just be thegwchr" brutal π₯ | 337 |
| 12 | What you're seeing is:
- Actual Grand Theft Auto V. Native. on ARM64. Built via Android NDK.
yeah but there was a chinese por-
- Yeah a broken port, that used:
β’ SDL2 for the window, audio and input mechanisms
β’ DXVK instead of writing an actual Vulkan renderer for RAGE.
β’ Broken vectormath logics (swimming is fucked, in-mission timer working wrong resulting in soft locks)
β’ No Bink (no startup movie, no in-game TVs = impossible to play through Friend Request)
But this?
- Actual Vulkan. Targets 1.1. Has native BC -> RGBA transpiling (Mali GPUs will be supported as well)
- Actual Native Activity (ANativeWindow)
- Supports your input methods properly (Keyboard+Mouse via native hooks or your controller)
- Story mode works
Release time? Not now. But soon enough. | 400 |
| 13 | No text... | 424 |
| 14 | Undoubtedly funny and native. | 346 |
| 15 | Like. Really funny. | 362 |
| 16 | We're cooking something real funny, stay tuned. | 383 |
| 17 | k6899v1_64 | 558 |
| 18 | appropriate reaction due the events that happened in last 24 hours on Coolapk. | 924 |
| 19 | I thought vivo wasn't as bad as I was talking about it.
I was right. It's worse. Fuck you mean you're literally putting false specs?
Also: X200 Pro has a 3.2 Gen 2 (10Gbit/s) Type-C port, as opposed to official 3.2 Gen 1 (5Gbit/s) specs | 5 029 |
| 20 | how this shen wei named nigga be looking at sudden rises of bbkAccount logins with "isRoot":"1" headers | 1 041 |
