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thegwchr.

thegwchr.

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Channel Posts
Here's a note to some experts: Do NOT ever call your slop a "port" if it needs Turnip \w AdrenoTools + DXVK while wiring your game via SDL2/SDL3. That's all I wanted to add for this night.

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One of the benchmark runs on the latest builds. As you can see, we still have things to do, but it's coming up along great ei
One of the benchmark runs on the latest builds. As you can see, we still have things to do, but it's coming up along great either way :)
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Regarding to some people saying "fps too low emulation better": - This is a debug build (BankRelease, but yes) - Logging and
Regarding to some people saying "fps too low emulation better": - This is a debug build (BankRelease, but yes) - Logging and debug tickers eat all of the CPU real estate (the debug bar itself contributes to 5ms of render time!) - It doesn't use final RG shaders (Native SPIR-V eta s0n) Reducing some logs would rank up framerate exorbitantly: So, please. Be patient. When it's done = it's done.
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Imagine telling your therapist you're playing GTAO on Android. Imagine adding a remark that you're playing GTAO on Android on
Imagine telling your therapist you're playing GTAO on Android. Imagine adding a remark that you're playing GTAO on Android on a phone with a Mali GPU.
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:)
:)
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Yup. You've guessed it right.
Yup. You've guessed it right.
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I'm not hinting at anything.
I'm not hinting at anything.
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vivo Y300 GT/iQOO Z10 Turbo will be unlockable soon. Stay tuned.
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Some people were telling me that the said Chinese port would be better anyway Now what?
Some people were telling me that the said Chinese port would be better anyway Now what?
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"Can't be done on Mali" "Forget it, Mali drivers are broken" "Well just use Panfrost bro" brutal. πŸ₯€ Full 7 and a half minute
"Can't be done on Mali" "Forget it, Mali drivers are broken" "Well just use Panfrost bro" brutal. πŸ₯€ Full 7 and a half minutes of unedited Prologue gameplay. Device: vivo X200 Pro, Scene perf: Balanced
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Think we're joking? No. Not even missing support for shaderClipDistance and BC1-7 textures will stop us? "Just be thegwchr" b
Think we're joking? No. Not even missing support for shaderClipDistance and BC1-7 textures will stop us? "Just be thegwchr" brutal πŸ₯€
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What you're seeing is: - Actual Grand Theft Auto V. Native. on ARM64. Built via Android NDK. yeah but there was a chinese por- - Yeah a broken port, that used: β€’ SDL2 for the window, audio and input mechanisms β€’ DXVK instead of writing an actual Vulkan renderer for RAGE. β€’ Broken vectormath logics (swimming is fucked, in-mission timer working wrong resulting in soft locks) β€’ No Bink (no startup movie, no in-game TVs = impossible to play through Friend Request) But this? - Actual Vulkan. Targets 1.1. Has native BC -> RGBA transpiling (Mali GPUs will be supported as well) - Actual Native Activity (ANativeWindow) - Supports your input methods properly (Keyboard+Mouse via native hooks or your controller) - Story mode works Release time? Not now. But soon enough.
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No text...
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Undoubtedly funny and native.
Undoubtedly funny and native.
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Like. Really funny.
Like. Really funny.
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We're cooking something real funny, stay tuned.
We're cooking something real funny, stay tuned.
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k6899v1_64
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appropriate reaction due the events that happened in last 24 hours on Coolapk.
appropriate reaction due the events that happened in last 24 hours on Coolapk.
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I thought vivo wasn't as bad as I was talking about it. I was right. It's worse. Fuck you mean you're literally putting false
I thought vivo wasn't as bad as I was talking about it. I was right. It's worse. Fuck you mean you're literally putting false specs? Also: X200 Pro has a 3.2 Gen 2 (10Gbit/s) Type-C port, as opposed to official 3.2 Gen 1 (5Gbit/s) specs
5 029
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how this shen wei named nigga be looking at sudden rises of bbkAccount logins with "isRoot":"1" headers
how this shen wei named nigga be looking at sudden rises of bbkAccount logins with "isRoot":"1" headers
1 041