thegwchr.
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Fun stuff happens here.
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المشتركون
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الإشارات الواردة والصادرة
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جذب المشتركين
أكتوبر '26أكتوبر '26
أكتوبر '26
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سبتمبر '260
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Get PRO
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منشورات القناة
In-game TV mostly coming to life, that's one of the things off the big TODO list.
Stay tuned.
| 2 | If something like that happened: | 139 |
| 3 | Cayo Perico?
Mobile?
We got you covered.
Only at @thegooneralwheelchair. | 165 |
| 4 | Here's a note to some experts:
Do NOT ever call your slop a "port" if it needs Turnip \w AdrenoTools + DXVK while wiring your game via SDL2/SDL3.
That's all I wanted to add for this night. | 236 |
| 5 | One of the benchmark runs on the latest builds.
As you can see, we still have things to do, but it's coming up along great either way :) | 238 |
| 6 | Regarding to some people saying "fps too low emulation better":
- This is a debug build (BankRelease, but yes)
- Logging and debug tickers eat all of the CPU real estate (the debug bar itself contributes to 5ms of render time!)
- It doesn't use final RG shaders (Native SPIR-V eta s0n)
Reducing some logs would rank up framerate exorbitantly:
So, please. Be patient. When it's done = it's done. | 303 |
| 7 | Imagine telling your therapist you're playing GTAO on Android.
Imagine adding a remark that you're playing GTAO on Android on a phone with a Mali GPU. | 374 |
| 8 | :) | 364 |
| 9 | Yup. You've guessed it right. | 399 |
| 10 | I'm not hinting at anything. | 364 |
| 11 | vivo Y300 GT/iQOO Z10 Turbo will be unlockable soon.
Stay tuned. | 378 |
| 12 | Some people were telling me that the said Chinese port would be better anyway
Now what? | 385 |
| 13 | "Can't be done on Mali"
"Forget it, Mali drivers are broken"
"Well just use Panfrost bro"
brutal. 🥀
Full 7 and a half minutes of unedited Prologue gameplay.
Device: vivo X200 Pro, Scene perf: Balanced | 592 |
| 14 | Think we're joking?
No.
Not even missing support for shaderClipDistance and BC1-7 textures will stop us?
"Just be thegwchr" brutal 🥀 | 382 |
| 15 | What you're seeing is:
- Actual Grand Theft Auto V. Native. on ARM64. Built via Android NDK.
yeah but there was a chinese por-
- Yeah a broken port, that used:
• SDL2 for the window, audio and input mechanisms
• DXVK instead of writing an actual Vulkan renderer for RAGE.
• Broken vectormath logics (swimming is fucked, in-mission timer working wrong resulting in soft locks)
• No Bink (no startup movie, no in-game TVs = impossible to play through Friend Request)
But this?
- Actual Vulkan. Targets 1.1. Has native BC -> RGBA transpiling (Mali GPUs will be supported as well)
- Actual Native Activity (ANativeWindow)
- Supports your input methods properly (Keyboard+Mouse via native hooks or your controller)
- Story mode works
Release time? Not now. But soon enough. | 474 |
| 16 | لا يوجد نص... | 470 |
| 17 | Undoubtedly funny and native. | 408 |
| 18 | Like. Really funny. | 420 |
| 19 | We're cooking something real funny, stay tuned. | 412 |
| 20 | k6899v1_64 | 608 |
