𝗭َِ𝗜َِ𝗡َِ𝗢 َِ𝗦َِ𝗧َِ𝗢َِ𝗘َِ𝗥
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Здравствуйте команда поддержки 𝗧𝗲𝗹𝗲𝗴𝗿𝗮𝗺 Мой канал предназначен только для образовательных целей Мы не нарушаем ваши правила Мы ценим и уважаем их потому что любим эту платформу Спасибо https://telegra.ph/Disclaimer-11-25-17
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https://t.me/+ALTlH91L5101Y2I8
تم اكتشاف محاولة تفليش / تخريب للقناة
تم قفل الدردشه مؤقتا لمدة دقيقتين .
Repost from AIZARO FILES 📁
COD MAKE CACHE WHICH IS USED PERSONALLY BY @aizaroking
FILE MAKE BY @aymane
For more #⃣ full safe join to here 💠👍
SET-UP
Repost from AIZARO FILES 📁
انا لست في شجار مع اي شخص لكن ان تبيع شيئ مجاني فهذا لا يعقل ساضع الان ملفاتكم التي تبيعونها لكن المرة القادمة حاول ان تفكر قبل ان تاخذ خطوة قادمة انا لم اضع ملف resource فقط لتقديرك اما عن fly حتا هي لم اضعها لكن اذا حاولت ان تتشاجر مع اخي ف ستندم طول مسيرتك التي لم تبدا بعد يا بني 🙏🏻
I am not in a fight with anyone, but selling something for free makes no sense. I will now post the files that you are selling, but next time try to think before taking the next step. I did not post the resource file just for your appreciation. As for fly, I did not post it either, but if you try to fight with my brother, you will regret it for the rest of your life, which has not even started yet, my son 🙏🏻
Repost from AIZARO FILES 📁
✔️ AIZARO PROXY V0.7
┣➤ 🎯 MAGNET KİL
┣➤ 🎯 SİLENT KİL
┣➤ 🔗 ESP Line
┣➤ 📦 ESP Box
┣➤ 📡 ESP Radar
┣➤ 🥶 Freeze
┣➤ ⚡ Auto Freeze
┣➤ 🔭 Scope Freeze
┣➤ 👉 TELEPROT
┣➤ ✅ Free Fire (Play Store)
🔑 Key: NO KEY
⌛ Duration: ULTİMET
🗓️ Expiry: VPN FUL SAFE
Repost from AIZARO FILES 📁
FREESTYLE TXT BY @aymane💀
✅ANDROID
🟢NO BAN
🟢NO KEY
🟢NO VPN
𝐌𝐓 𝐌𝐀𝐍𝐀𝐆𝐄𝐑
FREE FIRE 🟢 FREE FIRE MAX 🔴
Repost from AIZARO FILES 📁
✔️ LEVOZ VİP V2
┣➤ 🎯 MAGNET KİL
┣➤ 🎯 SİLENT KİL
┣➤ 🔗 ESP Line
┣➤ 📦 ESP Box
┣➤ 📡 ESP Radar
┣➤ 🥶 Freeze
┣➤ ⚡ Auto Freeze
┣➤ 🔭 Scope Freeze
┣➤ 👉 TELEPROT
┣➤ ✅ Free Fire (Play Store)
🔑 Key: NO KEY
⌛ Duration: ULTİMET
🗓️ Expiry: VPN FUL SAFE
Repost from AIZARO FILES 📁
Key:
FOUGO-922E-6DCA-7D6T
METODO ENTRAN A FREE FIRE LEGALES SIN HACKS EN EL LOBBY ACTIVAN EL PECHO O CUELLO VAN A ENTRANAMIENTO CUANDO ENTREN A ENTRENAMIENTO LE DARÁN RESTORE ORIGINAL Y LISTO
@POCx444IRepost from AIZARO FILES 📁
╭━━━━━━━━━━━━━━━━━━━━╮ 🤩 SHAMSIK WIRE V3 ╰━━━━━━━━━━━━━━━━━━━━╯
━━━━━━━━━━━━━━━━━━ 🌟 FREE FIRE NORMAL 📎 [ СКАЧАТ КАРДАН ]
━━━━━━━━━━━━━━━━━━ ➡️ ФУНКСИЯХО ━━━━━━━━━━━━━━━━━━ 🔘 DRAG AIM 85% 🔘 AIMLOSK MODE 🔘 FREEZE 🔘 SCOPE FREEZE 🔘 GHOST HACKER 🔘 UNDER PLAYER 🔘 WALL PASS 🔘 TELEPORT 🔘 ESP LINE/BOX 🔘 SMOOTH ESP
━━━━━━━━━━━━━━━━━━ 🔐 БЕ ПАРОЛ ✅ ━━━━━━━━━━━━━━━━━━
━━━━━━━━━━━━━━━━━━ ГАЗЗ🚀 33 РЕАКСИЯ❤️ СОФТ МЕПАРТОМ 99% 💀КАЛА МЕПАРА 🔥 ━━━━━━━━━━━━━━━━━━
Repost from AIZARO FILES 📁
constexpr uintptr_t MatrixIndices = 0x20;
constexpr uintptr_t MatrixSize = 0x30;
constexpr uintptr_t IndexSize = 0x4;
}
namespace Player {
constexpr uintptr_t MainCamera = 0x3f0; //0x388;
constexpr uintptr_t WeaponInstance = 0x608; //0x5A0;
constexpr uintptr_t ReloadInstance = 0x708;
constexpr uintptr_t AvatarManager = 0x778; //0x710;
constexpr uintptr_t StatusStruct = 0x1B98;
constexpr uintptr_t IsSpectating = 0x7C;
constexpr uintptr_t HeadCollider = 0x740; //0x6d8;
constexpr uintptr_t AimTargetWrite = 0x80;
constexpr uintptr_t FiringState = 0x850; //0x7d8;
constexpr uintptr_t ViewRotation = 0x214; //0x5B4;
constexpr uintptr_t ClientBotCheck = 0x4a8; //0x440;
constexpr uintptr_t NamePtr = 0x4a0; //0x438;
constexpr uintptr_t InventoryManager = 0x6E0;
constexpr uintptr_t AimingInfo = 0xe58; //0xDD0;
constexpr uintptr_t AimingInfoStartPos = 0x4C;
constexpr uintptr_t AimingInfoDirection = 0x40;
constexpr uintptr_t HealthChain1 = 0x70;
constexpr uintptr_t HealthChain2 = 0x10;
constexpr uintptr_t HealthChain3 = 0x20;
constexpr uintptr_t HealthValue = 0x18;
constexpr uintptr_t IsDead = 0x7C;
}
namespace Weapon {
constexpr uintptr_t WeaponData = 0x88;
constexpr uintptr_t RecoilValue = 0x18;
constexpr uintptr_t FastReloadTrigger = 0xD9;
}
namespace Status {
constexpr uintptr_t StatusData = 0x20;
constexpr uintptr_t StateID = 0x10;
}
namespace Avatar {
constexpr uintptr_t UmaSimple = 0x138;
constexpr uintptr_t IsVisible = 0x101;
constexpr uintptr_t UmaData = 0x28;
constexpr uintptr_t IsDead = 0x81;
}
namespace Inventory {
constexpr uintptr_t ActiveItem = 0xA0;
constexpr uintptr_t WeaponComponent = 0x80;
constexpr uintptr_t NoRecoil = 0x18;
constexpr uintptr_t ItemData = 0x28;
constexpr uintptr_t WeaponId = 0x40;
}
namespace Bones {
constexpr uintptr_t Head = 0x6a8; //0x640;
constexpr uintptr_t Chest = 0x6b8; //0x668;
constexpr uintptr_t Hip = 0x6b0; //0x648;
constexpr uintptr_t Feet = 0x6d0; //0x668;
constexpr uintptr_t Neck = 0x658; //0x65C;
constexpr uintptr_t Spine = 0x650; //0x654;
constexpr uintptr_t LeftShoulder = 0x710; //0x6A8;
constexpr uintptr_t RightShoulder = 0x718; //0x6B0;
constexpr uintptr_t LeftHand = 0x728; //0x6C0;
constexpr uintptr_t RightHand = 0x720; //0x6B8;
constexpr uintptr_t LeftAnkle = 0x6e0; //0x678;
constexpr uintptr_t RightAnkle = 0x6e8; //0x680;
}
}
Repost from AIZARO FILES 📁
namespace Offsets {
constexpr uintptr_t GameFacade = 0xAD68E18;
constexpr uintptr_t GameFacade_P2 = 0xB8;
// === Game Engine Class Hierarchy Offsets ===
constexpr uintptr_t BaseGame_Match = 0x90;
constexpr uintptr_t CurrentObserve = 0x100;
constexpr uintptr_t ObserverPlayer = 0x30;
constexpr uintptr_t BaseGame_Timer = 0x20;
constexpr uintptr_t GhostHack = 0x7A0;
constexpr uintptr_t Match_PlayerDict = 0xC0;
constexpr uintptr_t Match_LocalPlayer = 0xD8;
// === C# Mono Dictionary Internal Layout ===
constexpr uintptr_t Dict_Entries = 0x18;
constexpr uintptr_t Dict_Count = 0x20;
constexpr uintptr_t Dict_ArrayHeader = 0x20;
constexpr uintptr_t Dict_EntryStride = 0x18;
constexpr uintptr_t Dict_EntryValue = 0x10;
// === Player / Enemy Base Offsets ===
constexpr uintptr_t Player_Rotation = 0x214; //0x5B4;
constexpr uintptr_t Player_HeadTF = 0x6a8; //0x640;
constexpr uintptr_t Player_FootTF = 0x6d0; //0x668;
constexpr uintptr_t Player_Camera = 0x698; //0x630;
constexpr uintptr_t Player_IsFiring = 0x850; //0x7d8;
constexpr uintptr_t Player_HP = 0x70;
constexpr uintptr_t Player_IsDead = 0x7C;
constexpr uintptr_t Player_Avatar = 0x778; //0x710;
constexpr uintptr_t Player_HedColider = 0x740; //0x6d8;
constexpr uintptr_t Player_ColWrite = 0x80;
constexpr uintptr_t Player_DeathInfo = 0x2290;
constexpr uintptr_t Player_IsBot = 0x4a8; //0x440;
constexpr uintptr_t Player_Name = 0x4a0; //0x438;
// === Avatar Components ===
constexpr uintptr_t Avatar_Uma = 0x138;
constexpr uintptr_t Uma_Visible = 0x101;
constexpr uintptr_t Uma_Data = 0x28;
constexpr uintptr_t UmaData_Skip = 0x81;
// === Camera Class Offsets ===
constexpr uintptr_t Camera_Follow = 0x30;
constexpr uintptr_t Camera_IntPtr = 0x10;
constexpr uintptr_t Camera_Matrix = 0x100;
// === HP Component Traversal ===
constexpr uintptr_t HP_List = 0x10;
constexpr uintptr_t HP_Entry = 0x20;
constexpr uintptr_t HP_Value = 0x18;
// === Silent Aim Bullet Projectile Offsets ===
constexpr uintptr_t Player_BulletInfo = 0xe58; //0xDD0;
constexpr uintptr_t Bullet_SpawnPos = 0x4C;
constexpr uintptr_t Bullet_DirWrite = 0x40;
// Fallback Backup Parameter
constexpr uintptr_t MainCameraFallback = 0x3f0; //0x388;
constexpr uintptr_t WeaponInstance = 0x608; //0x5A0;
constexpr uintptr_t ReloadInstance = 0x708;
constexpr uintptr_t InventoryManager = 0x6E0;
constexpr uintptr_t StatusStruct = 0x1B98;
// Dual-Compatibility Nested Namespaces
namespace Engine {
constexpr uintptr_t BaseGamePtr = 0xB8;
constexpr uintptr_t Match = 0x90;
constexpr uintptr_t Dictionary = 0xC0;
constexpr uintptr_t EntityList = 0x18;
constexpr uintptr_t TimeService = 0x20;
constexpr uintptr_t TimeServiceSpeed = 0x2C;
}
namespace Match {
constexpr uintptr_t MatchRunning = 0xCC;
constexpr uintptr_t LocalPlayer = 0xD8;
}
namespace Camera {
constexpr uintptr_t FollowCamera = 0x698; //0x630;
constexpr uintptr_t CameraObject = 0x30;
constexpr uintptr_t RawCameraData = 0x10;
constexpr uintptr_t ViewMatrix = 0x100;
}
namespace Transform {
constexpr uintptr_t TransformToObj = 0x10;
constexpr uintptr_t ObjToIndex = 0x40;
constexpr uintptr_t ObjToMatrix = 0x38;
constexpr uintptr_t MatrixList = 0x18;
