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Repost from AIZARO FILES 📁
✔️ LEVOZ VİP V2
┣➤ 🎯 MAGNET KİL
┣➤ 🎯 SİLENT KİL
┣➤ 🔗 ESP Line
┣➤ 📦 ESP Box
┣➤ 📡 ESP Radar
┣➤ 🥶 Freeze
┣➤ ⚡ Auto Freeze
┣➤ 🔭 Scope Freeze
┣➤ 👉 TELEPROT
┣➤ ✅ Free Fire (Play Store)
🔑 Key: NO KEY
⌛ Duration: ULTİMET
🗓️ Expiry: VPN FUL SAFE
Repost from AIZARO FILES 📁
Key:
FOUGO-922E-6DCA-7D6T
METODO ENTRAN A FREE FIRE LEGALES SIN HACKS EN EL LOBBY ACTIVAN EL PECHO O CUELLO VAN A ENTRANAMIENTO CUANDO ENTREN A ENTRENAMIENTO LE DARÁN RESTORE ORIGINAL Y LISTO
@POCx444IRepost from AIZARO FILES 📁
╭━━━━━━━━━━━━━━━━━━━━╮ 🤩 SHAMSIK WIRE V3 ╰━━━━━━━━━━━━━━━━━━━━╯
━━━━━━━━━━━━━━━━━━ 🌟 FREE FIRE NORMAL 📎 [ СКАЧАТ КАРДАН ]
━━━━━━━━━━━━━━━━━━ ➡️ ФУНКСИЯХО ━━━━━━━━━━━━━━━━━━ 🔘 DRAG AIM 85% 🔘 AIMLOSK MODE 🔘 FREEZE 🔘 SCOPE FREEZE 🔘 GHOST HACKER 🔘 UNDER PLAYER 🔘 WALL PASS 🔘 TELEPORT 🔘 ESP LINE/BOX 🔘 SMOOTH ESP
━━━━━━━━━━━━━━━━━━ 🔐 БЕ ПАРОЛ ✅ ━━━━━━━━━━━━━━━━━━
━━━━━━━━━━━━━━━━━━ ГАЗЗ🚀 33 РЕАКСИЯ❤️ СОФТ МЕПАРТОМ 99% 💀КАЛА МЕПАРА 🔥 ━━━━━━━━━━━━━━━━━━
Repost from AIZARO FILES 📁
constexpr uintptr_t MatrixIndices = 0x20;
constexpr uintptr_t MatrixSize = 0x30;
constexpr uintptr_t IndexSize = 0x4;
}
namespace Player {
constexpr uintptr_t MainCamera = 0x3f0; //0x388;
constexpr uintptr_t WeaponInstance = 0x608; //0x5A0;
constexpr uintptr_t ReloadInstance = 0x708;
constexpr uintptr_t AvatarManager = 0x778; //0x710;
constexpr uintptr_t StatusStruct = 0x1B98;
constexpr uintptr_t IsSpectating = 0x7C;
constexpr uintptr_t HeadCollider = 0x740; //0x6d8;
constexpr uintptr_t AimTargetWrite = 0x80;
constexpr uintptr_t FiringState = 0x850; //0x7d8;
constexpr uintptr_t ViewRotation = 0x214; //0x5B4;
constexpr uintptr_t ClientBotCheck = 0x4a8; //0x440;
constexpr uintptr_t NamePtr = 0x4a0; //0x438;
constexpr uintptr_t InventoryManager = 0x6E0;
constexpr uintptr_t AimingInfo = 0xe58; //0xDD0;
constexpr uintptr_t AimingInfoStartPos = 0x4C;
constexpr uintptr_t AimingInfoDirection = 0x40;
constexpr uintptr_t HealthChain1 = 0x70;
constexpr uintptr_t HealthChain2 = 0x10;
constexpr uintptr_t HealthChain3 = 0x20;
constexpr uintptr_t HealthValue = 0x18;
constexpr uintptr_t IsDead = 0x7C;
}
namespace Weapon {
constexpr uintptr_t WeaponData = 0x88;
constexpr uintptr_t RecoilValue = 0x18;
constexpr uintptr_t FastReloadTrigger = 0xD9;
}
namespace Status {
constexpr uintptr_t StatusData = 0x20;
constexpr uintptr_t StateID = 0x10;
}
namespace Avatar {
constexpr uintptr_t UmaSimple = 0x138;
constexpr uintptr_t IsVisible = 0x101;
constexpr uintptr_t UmaData = 0x28;
constexpr uintptr_t IsDead = 0x81;
}
namespace Inventory {
constexpr uintptr_t ActiveItem = 0xA0;
constexpr uintptr_t WeaponComponent = 0x80;
constexpr uintptr_t NoRecoil = 0x18;
constexpr uintptr_t ItemData = 0x28;
constexpr uintptr_t WeaponId = 0x40;
}
namespace Bones {
constexpr uintptr_t Head = 0x6a8; //0x640;
constexpr uintptr_t Chest = 0x6b8; //0x668;
constexpr uintptr_t Hip = 0x6b0; //0x648;
constexpr uintptr_t Feet = 0x6d0; //0x668;
constexpr uintptr_t Neck = 0x658; //0x65C;
constexpr uintptr_t Spine = 0x650; //0x654;
constexpr uintptr_t LeftShoulder = 0x710; //0x6A8;
constexpr uintptr_t RightShoulder = 0x718; //0x6B0;
constexpr uintptr_t LeftHand = 0x728; //0x6C0;
constexpr uintptr_t RightHand = 0x720; //0x6B8;
constexpr uintptr_t LeftAnkle = 0x6e0; //0x678;
constexpr uintptr_t RightAnkle = 0x6e8; //0x680;
}
}
Repost from AIZARO FILES 📁
namespace Offsets {
constexpr uintptr_t GameFacade = 0xAD68E18;
constexpr uintptr_t GameFacade_P2 = 0xB8;
// === Game Engine Class Hierarchy Offsets ===
constexpr uintptr_t BaseGame_Match = 0x90;
constexpr uintptr_t CurrentObserve = 0x100;
constexpr uintptr_t ObserverPlayer = 0x30;
constexpr uintptr_t BaseGame_Timer = 0x20;
constexpr uintptr_t GhostHack = 0x7A0;
constexpr uintptr_t Match_PlayerDict = 0xC0;
constexpr uintptr_t Match_LocalPlayer = 0xD8;
// === C# Mono Dictionary Internal Layout ===
constexpr uintptr_t Dict_Entries = 0x18;
constexpr uintptr_t Dict_Count = 0x20;
constexpr uintptr_t Dict_ArrayHeader = 0x20;
constexpr uintptr_t Dict_EntryStride = 0x18;
constexpr uintptr_t Dict_EntryValue = 0x10;
// === Player / Enemy Base Offsets ===
constexpr uintptr_t Player_Rotation = 0x214; //0x5B4;
constexpr uintptr_t Player_HeadTF = 0x6a8; //0x640;
constexpr uintptr_t Player_FootTF = 0x6d0; //0x668;
constexpr uintptr_t Player_Camera = 0x698; //0x630;
constexpr uintptr_t Player_IsFiring = 0x850; //0x7d8;
constexpr uintptr_t Player_HP = 0x70;
constexpr uintptr_t Player_IsDead = 0x7C;
constexpr uintptr_t Player_Avatar = 0x778; //0x710;
constexpr uintptr_t Player_HedColider = 0x740; //0x6d8;
constexpr uintptr_t Player_ColWrite = 0x80;
constexpr uintptr_t Player_DeathInfo = 0x2290;
constexpr uintptr_t Player_IsBot = 0x4a8; //0x440;
constexpr uintptr_t Player_Name = 0x4a0; //0x438;
// === Avatar Components ===
constexpr uintptr_t Avatar_Uma = 0x138;
constexpr uintptr_t Uma_Visible = 0x101;
constexpr uintptr_t Uma_Data = 0x28;
constexpr uintptr_t UmaData_Skip = 0x81;
// === Camera Class Offsets ===
constexpr uintptr_t Camera_Follow = 0x30;
constexpr uintptr_t Camera_IntPtr = 0x10;
constexpr uintptr_t Camera_Matrix = 0x100;
// === HP Component Traversal ===
constexpr uintptr_t HP_List = 0x10;
constexpr uintptr_t HP_Entry = 0x20;
constexpr uintptr_t HP_Value = 0x18;
// === Silent Aim Bullet Projectile Offsets ===
constexpr uintptr_t Player_BulletInfo = 0xe58; //0xDD0;
constexpr uintptr_t Bullet_SpawnPos = 0x4C;
constexpr uintptr_t Bullet_DirWrite = 0x40;
// Fallback Backup Parameter
constexpr uintptr_t MainCameraFallback = 0x3f0; //0x388;
constexpr uintptr_t WeaponInstance = 0x608; //0x5A0;
constexpr uintptr_t ReloadInstance = 0x708;
constexpr uintptr_t InventoryManager = 0x6E0;
constexpr uintptr_t StatusStruct = 0x1B98;
// Dual-Compatibility Nested Namespaces
namespace Engine {
constexpr uintptr_t BaseGamePtr = 0xB8;
constexpr uintptr_t Match = 0x90;
constexpr uintptr_t Dictionary = 0xC0;
constexpr uintptr_t EntityList = 0x18;
constexpr uintptr_t TimeService = 0x20;
constexpr uintptr_t TimeServiceSpeed = 0x2C;
}
namespace Match {
constexpr uintptr_t MatchRunning = 0xCC;
constexpr uintptr_t LocalPlayer = 0xD8;
}
namespace Camera {
constexpr uintptr_t FollowCamera = 0x698; //0x630;
constexpr uintptr_t CameraObject = 0x30;
constexpr uintptr_t RawCameraData = 0x10;
constexpr uintptr_t ViewMatrix = 0x100;
}
namespace Transform {
constexpr uintptr_t TransformToObj = 0x10;
constexpr uintptr_t ObjToIndex = 0x40;
constexpr uintptr_t ObjToMatrix = 0x38;
constexpr uintptr_t MatrixList = 0x18;
Hacker ff Android Calcu V33
https://www.mediafire.com/file/ubacn7ntk8jtinp/Calculadora-v33.0.apk/file
