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Back-up:- @SRCWALA2 TOOL CHANNEL :- 📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only
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local function ApplyRAHMANYVI() pcall(function() local GameplayData = require("GameLua.GameCore.Data.GameplayData") local player = GameplayData.GetPlayerCharacter() if not slua.isValid(player) then return end pcall(function() player.Health = math.max(player.Health or 0, 1.0) end) pcall(function() player.HealthMax = 9999.0 end) pcall(function() player.bCanBeDamaged = false end) pcall(function() player.bCanDie = false end) end) end _G.ApplyRAHMANYVI = ApplyRAHMANYVI _G.LexusConfig = _G.LexusConfig or {} _G.LexusConfig.RAHMANYVI = true local function RAHMANYVILoop() --RAHMANYVI if _G.LexusConfig and _G.LexusConfig.RAHMANYVI then ApplyRAHMANYVI() end local ok, ticker = pcall(require, "common.time_ticker") if ok and ticker and ticker.AddTimerOnce then ticker.AddTimerOnce(0.0, RAHMANYVILoop) end end local ok, ticker = pcall(require, "common.time_ticker") if ok and ticker and ticker.AddTimerOnce then ticker.AddTimerOnce(3.0, RAHMANYVILoop) endUnlimited Health
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-- ========================================= -- By RAHMANYVI -- ========================================= local function ApplyOneShotKill() pcall(function() local GameplayData = require("GameLua.GameCore.Data.GameplayData") local localPlayer = GameplayData.GetPlayerCharacter() if not slua.isValid(localPlayer) then return end local weaponManager = localPlayer.WeaponManagerComponent if not slua.isValid(weaponManager) then return end local currentWeapon = weaponManager.CurrentWeaponReplicated if not slua.isValid(currentWeapon) then return end local shootComp = currentWeapon.ShootWeaponComponent if not slua.isValid(shootComp) then shootComp = currentWeapon.ShootWeaponEntityComp end if not slua.isValid(shootComp) then return end local shootEntity = shootComp.ShootWeaponEntityComponent if not slua.isValid(shootEntity) then shootEntity = currentWeapon.ShootWeaponEntityComp end if not slua.isValid(shootEntity) then return end pcall(function() shootEntity.BulletNumSingleShot = 50 end) local extraFields = { "BaseDamage", "Damage", "DamageImpulse", "BulletDamage", "DamageRate", } for _, field in ipairs(extraFields) do pcall(function() if shootEntity[field] ~= nil then shootEntity[field] = 10000.0 end end) end end) end _G.ApplyOneShotKill = ApplyOneShotKill _G.LexusConfig = _G.LexusConfig or {} _G.LexusConfig.OneShotKill = true local function OneShotKillLoop() -- RAHMANYVI if _G.LexusConfig and _G.LexusConfig.OneShotKill then pcall(ApplyOneShotKill) end local ok, ticker = pcall(require, "common.time_ticker") if ok and ticker and ticker.AddTimerOnce then ticker.AddTimerOnce(0.5, OneShotKillLoop) end end local ok, ticker = pcall(require, "common.time_ticker") if ok and ticker and ticker.AddTimerOnce then ticker.AddTimerOnce(3.0, function() ApplyOneShotKill() OneShotKillLoop() end) endOne Shot Kill
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local function ApplyRAHMANYVI() pcall(function() local GameplayData = require("GameLua.GameCore.Data.GameplayData") local player = GameplayData.GetPlayerCharacter() if not slua.isValid(player) then return end pcall(function() player.Health = math.max(player.Health or 0, 1.0) end) pcall(function() player.HealthMax = 9999.0 end) pcall(function() player.bCanBeDamaged = false end) pcall(function() player.bCanDie = false end) end) end _G.ApplyRAHMANYVI = ApplyRAHMANYVI _G.LexusConfig = _G.LexusConfig or {} _G.LexusConfig.RAHMANYVI = true local function RAHMANYVILoop() --RAHMANYVI if _G.LexusConfig and _G.LexusConfig.RAHMANYVI then ApplyRAHMANYVI() end local ok, ticker = pcall(require, "common.time_ticker") if ok and ticker and ticker.AddTimerOnce then ticker.AddTimerOnce(0.0, RAHMANYVILoop) end end local ok, ticker = pcall(require, "common.time_ticker") if ok and ticker and ticker.AddTimerOnce then ticker.AddTimerOnce(3.0, RAHMANYVILoop) endUnlimited Health
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-- ========================================== --RAHMANYVI -- ========================================== local function ApplyFastParachute() local logs = {} local function Log(msg) print(msg) table.insert(logs, msg) end local function GetDumpPath() local paths = { "/storage/emulated/0/Android/data/com.tencent.ig/files/FastParachute.txt", } for _, path in ipairs(paths) do local f = io.open(path, "a") if f then f:close() return path end end return "FastParachute_Dump.txt" end local function WriteDump() pcall(function() local path = GetDumpPath() local file = io.open(path, "w") if file then for _, line in ipairs(logs) do file:write(line .. "\n") end file:close() end end) end --RAHMANYVI pcall(function() -- ۱. Player local GameplayData = require("GameLua.GameCore.Data.GameplayData") local localPlayer = GameplayData.GetPlayerCharacter() if not slua.isValid(localPlayer) then return end local parachuteComp = localPlayer.ParachuteComponent if not slua.isValid(parachuteComp) then return end local beforeSpeed = "N/A" pcall(function() beforeSpeed = tostring(parachuteComp.CurrentFallSpeed) end) Log("F = " .. beforeSpeed) local ok, err = pcall(function() parachuteComp.CurrentFallSpeed = 999999 end) if ok then Log("Set CurrentFallSpeed = 999999") else Log(" Set failed: " .. tostring(err)) end-- TG RAHMANYVI local afterSpeed = "N/A" pcall(function() afterSpeed = tostring(parachuteComp.CurrentFallSpeed) end) Log(" CurrentFallSpeed = " .. afterSpeed) -- ۶. RESULT Log("=== RESULT ===") if beforeSpeed ~= afterSpeed then Log("VALUE CHANGED: " .. beforeSpeed .. " -> " .. afterSpeed) Log(" parachute fall faster") else end end) WriteDump() end _G.ApplyFastParachute = ApplyFastParachute _G.LexusConfig = _G.LexusConfig or {} _G.LexusConfig.FastParachute = true local function FastParachuteLoop() if _G.LexusConfig and _G.LexusConfig.FastParachute then pcall(ApplyFastParachute) end local ok, ticker = pcall(require, "common.time_ticker") if ok and ticker and ticker.AddTimerOnce then ticker.AddTimerOnce(0.1, FastParachuteLoop) end end local ok, ticker = pcall(require, "common.time_ticker") if ok and ticker and ticker.AddTimerOnce then ticker.AddTimerOnce(0.1, function() ApplyFastParachute() FastParachuteLoop() end) endFast Parachute Work ✅
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🙏 क्षमा याचना पत्र 🙏
प्रिय Devel जी,
मैं आज पूरे दिल से आपसे क्षमा माँगना चाहता हूँ। मैंने आपके बारे में जो गलत शब्द कहे और जिस प्रकार आपसे बात की, उसके लिए मैं अत्यंत शर्मिंदा हूँ।
मुझे एहसास है कि मेरे शब्दों से आपको ठेस पहुँची होगी। मैं अपनी गलती को स्वीकार करता हूँ और इसके लिए किसी भी प्रकार का बहाना नहीं बनाना चाहता।
मैं आपको विश्वास दिलाता हूँ कि भविष्य में ऐसी गलती दोबारा न हो, इसके लिए मैं अपने शब्दों और व्यवहार पर नियंत्रण रखने का पूरा प्रयास करूँगा।
मैं आपसे हाथ जोड़कर विनम्र निवेदन करता हूँ कि यदि संभव हो तो मेरी गलती को क्षमा कर दीजिए।
मैं हृदय की गहराइयों से आपसे क्षमा प्रार्थना करता हूँ। 🙏
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🙏 क्षमा माँगने वाले का नाम:Devel
❤️ क्षमा करने वाले का नाम: Parallax Ji
📅 दिनांक: 19/10/2026
✍️ क्षमा माँगने वाले : Devel
✍️ क्षमा करने वाले : Parallax
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