ru
Feedback
{ 𝐒𝐑𝐂𝐖𝐀𝐋𝐀 }

{ 𝐒𝐑𝐂𝐖𝐀𝐋𝐀 }

Открыть в Telegram

Back-up:- @SRCWALA2 TOOL CHANNEL :- 📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only

Больше
Страна не указанаКатегория не указана
318
Подписчики
+124 часа
-37 дней
+330 дней
Архив постов
GName : 0xE833D20 + 0x110 GWorld : 0xEDC91C0 - 0x20 + 0x30 VMatrix : 0xEDA0470 + 0xc0 VWorld : 0xEB079F0
GEngine_Offset: 0xEDA0470 // ULocal GEngine_Offset: 0xEDC6210 // UEngine
#define GNames_Offset 0x89750B0 #define GUObject_Offset 0xEB04D00 #define GetActorArray_Offset 0xA71EA80 #define ProcessEvent_Main 0xA264CD4 #define Process_Event_Child 0x8BE9D08 #define GNativeAndroidApp_Offset 0xE8338A8 #define Actors_Offset 0xA0
//Extra Offsets #define PostRender 0xA62830C #define Strlen_Skin Offset: 0xCC8DF60 #define MassageBox_Offset: 0x87A095C #define KillMessage_Offset: 0x6529B60 #define Short_Event_Offset: 0x6DAB6CC #define EglSwapBuffers Offset: 0xCC8F5E0 #define AlnputQueue_GetEvent: 0xCC8E450 #define AlnputEvent_GetType: 0xCC8E110 #define GetBonePos 0x64FA4A0 #define GetBoneName 0xA4E3F94 #define K2_DrawLine 0xAC24160 #define K2_DrawText 0xAC243F0 #define K2_DrawTexture 0xAC241E4
BGMI 64 Bit 4.6 (Sdk & Offsets)

𝗕𝗚𝗠𝗜 4.6.0 ! 64 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧 @SrcHub9 𝗚𝗡𝗮𝗺𝗲 : 0xE833D20)+ 0x110); 𝗚𝗪𝗼𝗿𝗹𝗱 : 0xEDC91C0) - 0x20) +
𝗕𝗚𝗠𝗜  4.6.0 ! 64 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧 @SrcHub9 𝗚𝗡𝗮𝗺𝗲 : 0xE833D20)+ 0x110); 𝗚𝗪𝗼𝗿𝗹𝗱 : 0xEDC91C0) - 0x20) + 0x30); 𝗩𝗠𝗮𝘁𝗿𝗶𝘅 : 0xEDA0470) + 0xc0); 𝗩𝗪𝗼𝗿𝗹𝗱 : 0xEB079F0 @SrcHub9 𝗚𝗡𝗮𝗺𝗲𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x89750B0 𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xEDA0470 //𝗨𝗟𝗼𝗰𝗮𝗹 𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xEDC6210 //𝗨𝗘𝗻𝗴𝗶𝗻𝗲 𝗚𝗨𝗼𝗯𝗷𝗲𝗰𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0xEB04D00 //@SrcHub9 𝗚𝗲𝘁𝗔𝗰𝘁𝗲𝗿𝗔𝗿𝗿𝗮𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA71EA80 𝗚𝗡𝗮𝘁𝗶𝘃𝗲𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗔𝗽𝗽_𝗢𝗳𝗳𝘀𝗲𝘁: 0xE8338A8 𝗣𝗿𝗼𝗰𝗲𝘀𝘀_𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA264CD4 //𝗠𝗮𝗶𝗻 𝗣𝗿𝗼𝗰𝗲𝘀𝘀_𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x8BE9D08 //𝗖𝗵𝗶𝗹𝗱 𝗔𝗰𝘁𝗼𝗿𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA0 𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0xAC243F0 //@SrcHub9 𝗣𝗼𝘀𝘁_𝗥𝗲𝗻𝗱𝗲𝗿 𝗢𝗳𝗳𝘀𝗲𝘁: 0xA62830C @SrcHub9 𝗦𝘁𝗿𝗹𝗲𝗻_𝗦𝗸𝗶𝗻 𝗢𝗳𝗳𝘀𝗲𝘁: 0xCC8DF60 𝗘𝗴𝗹𝗦𝘄𝗮𝗽𝗕𝘂𝗳𝗳𝗲𝗿𝘀 𝗢𝗳𝗳𝘀𝗲𝘁: 0xCC8F5E0 𝗔𝗹𝗻𝗽𝘂𝘁𝗤𝘂𝗲𝘂𝗲_𝗚𝗲𝘁𝗘𝘃𝗲𝗻𝘁: 0xCC8E450 𝗔𝗹𝗻𝗽𝘂𝘁𝗘𝘃𝗲𝗻𝘁_𝗚𝗲𝘁𝗧𝘆𝗽𝗲: 0xCC8E110 𝗗𝗿𝗮𝘄𝗘𝗹𝗲𝗺𝗲𝗻𝘁𝘀: 0xCC8F930
𝗗𝗿𝗮𝘄𝗔𝗿𝗿𝗮𝘆𝘀: 0xCC8F920 @SrcHub9

UI>CLICK HERE ══════════════════ ~ Game > BGMI ~ Bit > 64 ~ Version > 4.6.0 ~ Base Features ~ Smooth Esp ~ X-Effect ~ No Fog ~ Low Ping ~ No Recoil ~ Ipad View ══════════════════ > Password:-
@JOIN_ALL_SRC
@SrcHub9 @SrcHub9 @SrcHub9 ══════════════════

UI>CLICK HERE ══════════════════ ~ Game > BGMI ~ Bit > 64 ~ Version > 4.6.0 ~ Base Features ~ Smooth Esp ~ X-Effect ~ No Fog ~ Low Ping ~ No Recoil ~ Ipad View ══════════════════ > Password:- @JOIN_ALL_SRC @FeaturesticLeaks @FeaturesticLeaks @FeaturesticLeaks ══════════════════

SHIPER_BHAI BGMI 4.6 64 BIT SRC/ BGMI SRC/ 4.6 64 BIT SRC/ ESP AIMBOT SRC/ POST RANDER BASE ✅ PASSWORD :- @Shiper_Owner

MemoryPatch::createWithHex("libanogs.so",0x228560,
MemoryPatch::createWithHex("libanogs.so",0x2ece70,"C0 03 5F D6").Modify(); // 10y
MemoryPatch::createWithHex("libanogs.so",0x213000,"00 00 80 D2 C0 03 5F D6").Modify(); // crash
PATCH_LIB("libUE4.so", "0x7AD66F0", "00 00 80 D2 C0 03 5F D6"); // 𝗚𝗲𝘁𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗲𝗦𝗼𝗩𝗲𝗿𝘀𝗶𝗼𝗻

#define luaL_loadbufferx_Ptr_Offset: 0xB51186C
#define lua_pcall_Ptr_Offset: 0xB4ED430
#define Lua::sub_Ptr_Offset: 0xC222534
#define lua_tostring_Ptr_Offset: 0xB4EB850
 ;
64 Bit

MemoryPatch::createWithHex("libanogs.so",0x228560,
MemoryPatch::createWithHex("libanogs.so",0x2ece70,"C0 03 5F D6").Modify(); // 10y
MemoryPatch::createWithHex("libanogs.so",0x213000,"00 00 80 D2 C0 03 5F D6").Modify(); // crash
PATCH_LIB("libUE4.so", "0x7AD66F0", "00 00 80 D2 C0 03 5F D6"); // 𝗚𝗲𝘁𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗲𝗦𝗼𝗩𝗲𝗿𝘀𝗶𝗼𝗻

BGMI V4.6.0 - Arm64v8a 

Eglswapbuffers - 0xcc8f5e0
Shoot event - 0x6DAB6CC
Strlen - 0xcc8df60


#define luaL_loadbufferx_Ptr_Offset: 0xB51186C
#define lua_pcall_Ptr_Offset: 0xB4ED430
#define Lua::sub_Ptr_Offset: 0xC222534
#define lua_tostring_Ptr_Offset: 0xB4EB850
 ;




// ═══════════════════════════════════════════════════════════════
//  BGMI 4.6.0 | 64-BIT ESP OFFSETS
// ═══════════════════════════════════════════════════════════════

// ────────────────────────────
//  UI 
// ────────────────────────────
#define Message_Box_Offset              0x87A095C
#define Kill_Message_Offset             0x6529B60

// ────────────────────────────
//  Combat / Ballistics
// ────────────────────────────
#define Shoot_Bullet_Inner_Offset       0x6DAB6CC
#define Calc_Shoot_Rot_Offset           0x6DF2920
#define Shoot_Grenade_Bullet_Offset     0x6D50C4C
#define Update_Volley_Offset            0x6DFF664
#define Launch_Bp_Offset                0x7486918
#define Muzzle_Transform_Offset         0x6DC498C
#define Recoil_Small_Offset             0x6090B48
#define Small_Cross_Offset              0x608FF64
#define Magic_Bullet_Offset             0xA921244
#define Aimbot_Offset                   0x889CB78
#define Instant_Hit_Offset              0xA4AA724

// ────────────────────────────
//  Visual / Rendering
// ────────────────────────────
#define K2_Draw_Line_Offset             0xAC24160
#define K2_Draw_Text_Offset             0xAC243F0
#define K2_Draw_Texture_Offset          0xAC241E4
#define Line_Of_Sight_To_Offset         0xA521D5C
#define Project_World_To_Screen_Offset  0xA968AC8
#define Get_Camera_Rotation_Offset      0x602D070
#define Get_Camera_Location_Offset      0x6105D6C

// ────────────────────────────
//  Player / Skeleton
// ────────────────────────────
#define Get_Bone_Pos_Offset             0x64FA4A0
#define Get_Bone_Name_Offset            0xA4E3F94
#define Get_Distance_To_Offset          0xA278594
#define Lobby_Skin_Player_Offset        0xA742074
#define Lobby_Weapon_Player_Offset      0x645376C

// ────────────────────────────
//  System / Fixes
// ────────────────────────────
#define Get_Android_OS_Version_Offset   0x7AD66F0
#define Termination_Fix_Offset_1        0x5EB3A6C
#define Termination_Fix_Offset_2        0x6D1B720
#define Six_Hr_Time_Fix_Offset          0x7B37854
#define Ping_Fix_Offset                 0xC6C42E8
#define Unlock_120_Fps_Offset           0x68A3884
#define Unlock_HDR_Offset               0x68A34B4
#define Ipad_View_Offset                0xA405634
#define No_Grass_Tree_Offset            0x8895BA4
#define Flash_Speed_Offset_1            0x5DE0C28
#define Flash_Speed_Offset_2            0x5DE0AEC
#define Fix_Stuck_Offset                0xA40844C
#define Car_Fly_Offset                  0xB8AF520

MemoryPatch::createWithHex("libanogs.so",0x228560,
MemoryPatch::createWithHex("libanogs.so",0x2ece70,"C0 03 5F D6").Modify(); // 10y
MemoryPatch::createWithHex("libanogs.so",0x213000,"00 00 80 D2 C0 03 5F D6").Modify(); // crash
PATCH_LIB("libUE4.so", "0x7AD66F0", "00 00 80 D2 C0 03 5F D6"); // 𝗚𝗲𝘁𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗲𝗦𝗼𝗩𝗲𝗿𝘀𝗶𝗼𝗻

BGMI V4.6.0 - Arm64v8a 

Eglswapbuffers - 0xcc8f5e0
Shoot event - 0x6DAB6CC
Strlen - 0xcc8df60


#define luaL_loadbufferx_Ptr_Offset: 0xB51186C
#define lua_pcall_Ptr_Offset: 0xB4ED430
#define Lua::sub_Ptr_Offset: 0xC222534
#define lua_tostring_Ptr_Offset: 0xB4EB850
 ;




// ═══════════════════════════════════════════════════════════════
//  BGMI 4.6.0 | 64-BIT ESP OFFSETS
// ═══════════════════════════════════════════════════════════════

// ────────────────────────────
//  UI 
// ────────────────────────────
#define Message_Box_Offset              0x87A095C
#define Kill_Message_Offset             0x6529B60

// ────────────────────────────
//  Combat / Ballistics
// ────────────────────────────
#define Shoot_Bullet_Inner_Offset       0x6DAB6CC
#define Calc_Shoot_Rot_Offset           0x6DF2920
#define Shoot_Grenade_Bullet_Offset     0x6D50C4C
#define Update_Volley_Offset            0x6DFF664
#define Launch_Bp_Offset                0x7486918
#define Muzzle_Transform_Offset         0x6DC498C
#define Recoil_Small_Offset             0x6090B48
#define Small_Cross_Offset              0x608FF64
#define Magic_Bullet_Offset             0xA921244
#define Aimbot_Offset                   0x889CB78
#define Instant_Hit_Offset              0xA4AA724

// ────────────────────────────
//  Visual / Rendering
// ────────────────────────────
#define K2_Draw_Line_Offset             0xAC24160
#define K2_Draw_Text_Offset             0xAC243F0
#define K2_Draw_Texture_Offset          0xAC241E4
#define Line_Of_Sight_To_Offset         0xA521D5C
#define Project_World_To_Screen_Offset  0xA968AC8
#define Get_Camera_Rotation_Offset      0x602D070
#define Get_Camera_Location_Offset      0x6105D6C

// ────────────────────────────
//  Player / Skeleton
// ────────────────────────────
#define Get_Bone_Pos_Offset             0x64FA4A0
#define Get_Bone_Name_Offset            0xA4E3F94
#define Get_Distance_To_Offset          0xA278594
#define Lobby_Skin_Player_Offset        0xA742074
#define Lobby_Weapon_Player_Offset      0x645376C

// ────────────────────────────
//  System / Fixes
// ────────────────────────────
#define Get_Android_OS_Version_Offset   0x7AD66F0
#define Termination_Fix_Offset_1        0x5EB3A6C
#define Termination_Fix_Offset_2        0x6D1B720
#define Six_Hr_Time_Fix_Offset          0x7B37854
#define Ping_Fix_Offset                 0xC6C42E8
#define Unlock_120_Fps_Offset           0x68A3884
#define Unlock_HDR_Offset               0x68A34B4
#define Ipad_View_Offset                0xA405634
#define No_Grass_Tree_Offset            0x8895BA4
#define Flash_Speed_Offset_1            0x5DE0C28
#define Flash_Speed_Offset_2            0x5DE0AEC
#define Fix_Stuck_Offset                0xA40844C
#define Car_Fly_Offset                  0xB8AF520

LIB NAME:- libAkAudioVisiual.so USE SIGNATURE V1-V2 ORG

JOKAR 4.6 KILL SIGN Kill Sign Apk No Any Crash Problem Lib Name - libJOKAR.so

𝐊𝐢𝐥𝐥 𝐒𝐢𝐠𝐧 𝐀𝐩𝐤 64 𝐁𝐢𝐭 4.6.0 𝐋𝐢𝐛 𝐍𝐚𝐦𝐞:- libManish8x.so 𝐍𝐨 𝐀𝐧𝐲 𝐂𝐫𝐚𝐬𝐡 𝐏𝐫𝐨𝐛𝐥𝐞𝐦 @FeaturesticLeaks @FeaturesticLeaks @FeaturesticLeaks