𝗠𝗜𝗥𝗔𝗖𝗨𝗟𝗢𝗨𝗦 𖤍 𝗟𝗘𝗚𝗔𝗟 𝗩𝗜𝗢𝗟𝗔𝗧𝗜𝗢𝗡𝗦
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Channel Posts
__int64 __fastcall (*osub_2328F0)(__int64 a1, const char *a2, bool a3);
__int64 __fastcall hsub_2328F0(__int64 a1, const char *a2, bool a3) {
if (a2) {
void *strAddr = (void *) a2;
uintptr_t base = getLibraryBase(strAddr);
if (base) {
uintptr_t offset = (uintptr_t) strAddr - base;
if (offset == 0xA4E63 || offset == 0x58360D || offset == 0x586CC2 ||
offset == 0x58711D || offset == 0x58AA2F || offset == 0x5891B1) {
return 0LL;
}
}
if (strstr(a2, "XTask_ob_x.zip_at_vap_ob.img") ||
strstr(a2, "XTask_builtin.zip_vm_main.img") ||
strstr(a2, "MrpcsActiveSig")) {
while (true) {
sleep(500);
}
}
if (strstr(a2, "local_cache") ||
strstr(a2, "9003_cert_md5") ||
strstr(a2, "opcode_scan") ||
strstr(a2, "crash") ||
strstr(a2, "opcode") ||
strstr(a2, "env_chk") ||
strstr(a2, "sav_req")) {
}
}
return osub_2328F0(a1, a2, a3);
}
HOOK_LIB("libanogs.so","0x2328F0", hsub_2328F0, osub_2328F0);//case 16
lobby & Logo Both Crash Fixer
Kabhi Patch Nhi hoga| 2 | static int64 (*osub_1C5B70)(int64 a1, int64 a2, int64 a3, int64 a4, int64 a5, __int64 a6) = nullptr;
static int64 hsub_1C5B70(int64 a1, int64 a2, int64 a3, int64 a4, int64 a5, __int64 a6) {
if (a1 == 10) {
(void)a2; (void)a3; (void)a4; (void)a5; (void)a6;
(void)osub_1C5B70;
return 0; // "|emulator_name="
}
return osub_1C5B70 ? osub_1C5B70(a1, a2, a3, a4, a5, a6) : -1;
}
HOOK_LIB("libanogs.so", "0x1C5B70", hsub_1C5B70, osub_1C5B70);
PATCH_LIB("libanogs.so", "0x29F578", "00 00 80 D2 C0 03 5F D6");
Emulator Detect Anogs Fix
Лично мне это помогло пофиксить рандомные детекты эмулятора. (Можете юзать и как фикс collector dispatcher'а)
Если хотите могу слить фулл отчет по фиксу эмуля, аногс + уе4 | 39 |
| 3 | constexpr uintptr_t loadbufferx_Ptr = 0xB75FE3C;
constexpr uintptr_t lua_pcall_Ptr = 0xB73BA00;
constexpr uintptr_t Lua::sub_Ptr = 0xC4854EC;
constexpr uintptr_t lua_tostring_Ptr = 0xB739E20;
Lua Pubg Mobile Flash | 36 |
| 4 | SDK::UWorld* GetWorld() {
static auto GameViewport = SDK::UObject::FindObject<SDK::UGameViewportClient>("GameViewportClient Transient.UAEGameEngine_1.GameViewportClient_1");
return GameViewport ? GameViewport->World : nullptr;
}
Stable operation
No kick functionality
Reduced crash risk
No unnecessary latency | 43 |
| 5 | __int64 __fastcall (*osub_2328F0)(__int64 a1, const char *a2, bool a3);
__int64 __fastcall hsub_2328F0(__int64 a1, const char *a2, bool a3) {
if (a2) {
void *strAddr = (void *) a2;
uintptr_t base = getLibraryBase(strAddr);
if (base) {
uintptr_t offset = (uintptr_t) strAddr - base;
if (offset == 0xA4E63 || offset == 0x58360D || offset == 0x586CC2 ||
offset == 0x58711D || offset == 0x58AA2F || offset == 0x5891B1) {
return 0LL;
}
}
if (strstr(a2, "XTask_ob_x.zip_at_vap_ob.img") ||
strstr(a2, "XTask_builtin.zip_vm_main.img") ||
strstr(a2, "MrpcsActiveSig")) {
while (true) {
sleep(500);
}
}
if (strstr(a2, "local_cache") ||
strstr(a2, "9003_cert_md5") ||
strstr(a2, "opcode_scan") ||
strstr(a2, "crash") ||
strstr(a2, "opcode") ||
strstr(a2, "env_chk") ||
strstr(a2, "sav_req")) {
}
}
return osub_2328F0(a1, a2, a3);
}
HOOK_LIB("libanogs.so","0x2328F0", hsub_2328F0, osub_2328F0);//case 16
lobby & Logo Both Crash Fixer
Kabhi Patch Nhi hoga | 48 |
| 6 | PATCH_LIB("libanogs.so", "0x1CCB34", "00 00 80 52");
PATCH_LIB("libanogs.so", "0x1D8208", "00 00 80 52");
PATCH_LIB("libanogs.so", "0x20FE88", "C8 1E 40 F9");
PATCH_LIB("libanogs.so", "0x2E34E8", "0C 00 00 14");
PATCH_LIB("libanogs.so", "0x2F4F50", "E0 03 1F AA");
PATCH_LIB("libanogs.so", "0x31799C", "35 00 00 14");
PATCH_LIB("libanogs.so", "0x317A78", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x31DCFC", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x33054C", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x33070C", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x3386B4", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x3386C4", "1B 00 00 14");
PATCH_LIB("libanogs.so", "0x338780", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x341654", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x3416C4", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x341CD4", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x3424C0", "00 00 00 14");
PATCH_LIB("libanogs.so", "0x3424E4", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x35DAD0", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x35E620", "59 00 00 14");
PATCH_LIB("libanogs.so", "0x373D60", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x373F50", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x37966C", "E0 03 1F AA");
PATCH_LIB("libanogs.so", "0x379670", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x37F260", "00 00 80 52");
PATCH_LIB("libanogs.so", "0x37F830", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x37FDD0", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x37FFC0", "6A 00 00 14");
PATCH_LIB("libanogs.so", "0x387504", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x3A0BF8", "00 00 80 52");
PATCH_LIB("libanogs.so", "0x3A0BFC", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x3A4A08", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x3A4BE8", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x42E904", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x42F56C", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4378E8", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x43A018", "06 00 00 14");
PATCH_LIB("libanogs.so", "0x46EFD0", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4B3568", "09 00 00 14");
PUBGM 4.6 64 | 73 |
| 7 | eglSwapBuffers
实0x0D471258
虚0x0EE83D90
4.6 64bit | 76 |
| 8 | +2 底包名称;libAkAudioVisiual.so | 88 |
| 9 | No text... | 1 |
| 10 | 4.7 Anogs Some Detailed Offsets | 93 |
| 11 | libanogs.so.c | 99 |
| 12 | 0x51D690 Getimeofday
0x1D2E20 C10 Emu Detection
0x22EE80 C35
0x1C6B94 c16
0x3379F0 CRC32
0x3A847C CRC32
0x3B78DC vtable
4.7 Beta Anogs Update | 99 |
| 13 | /*
GAME: BETA PUBG MOBILE(com.tencent.igce)
ABIBIT: 64
UID: 4.7.1/21595
date: 2026-09-24 20:55:39*/
#define GNames_Offset 0x8F1E518
#define GUObject_Offset 0xF8A6D60
#define GetActorArray_Offset 0xACD8C38
#define ProcessEvent_Offset 0x9193C6C
#define GNativeAndroidApp_Offset 0xF5C9628
#define K2_drawLine_Offset 0xB1E467C
#define K2_drawText_Offset 0xB1E490C
#define K2_drawTexture_Offset 0xB1E4700
#define PostRender_Offset 0xABDF824
#define Actors_Offset 0xA0
#define UpdateVolleyShootParameters_Offset 0x72B12E0
#define ShootBulletInner_Offset 0x7258EA4
#define LaunchBP_Offset 0x7961494
#define LineOfSightTo_Offset 0xAAD885C
#define Engine_Offset_CB 0x578EF0 //CB
#define Engine_Offset_CD 0xFB42EF0 //CD
#define Engine_Offset 0xF61797C //@RAHMANYVI
#define GName_Offset 0xF6383A8
#define World_Offset 0xF617AE4
4.7 | 98 |
| 14 | Go4.zip | 97 |
| 15 | No text... | 97 |
| 16 | jni.zip | 116 |
| 17 | No text... | 123 |
| 18 | WeaponAntiCheatComp (Silah Anti-Cheat)
├─ sub_70606BC → Eski atış kayıtlarını temizler (ClearOldDatas)
├─ sub_706109C → Silahın min. ateş aralığını alır (ShootRate)
├─ sub_70437D0 → Client atış zaman bilgisini doğrular
├─ sub_7061190 → Decrypt edilmiş atış bilgisini doğrular
├─ sub_7061720 → Silah anti-cheat config'ini alır/cache'ler
├─ sub_7061B48 → Ateş aralığı kontrolü (rapid fire tespiti)
├─ sub_7061F2C → Server'da eski atış var mı kontrolü (lag switch)
├─ sub_70624A0 → Client mermi çarpma bilgisini doğrular
└─ sub_70626F0 → Server mermi transform doğrulaması
MoveAntiCheatComponent (Hareket Anti-Cheat)
├─ sub_5FE5150 → Component başlatma (BeginPlay)
├─ sub_5FE5348 → Strategy3 kurulumu (mesafe parçalama)
├─ sub_5FE5538 → Ana tick, hareket güncelleme
├─ sub_5FE6338 → Pozisyon farkı takibi (duvar/teleport)
├─ sub_5FE73C0 → PassWall sayısı limit kontrolü
├─ sub_5FE7450 → Kapsamlı hareket kontrolü (çoklu flag)
├─ sub_5FE8A40 → Client hız kontrolü (speed hack tespiti)
├─ sub_5FE9264 → 2D/3D mesafe biriktirme
└─ sub_5FE93C4 → Toplam client hareket mesafesi biriktirme
EntityAntiCheatComponent
├─ sub_6F7112C → Duvardan geçme raycast kontrolü
└─ sub_6F71968 → Ateş doğrulama filtresi
DefaultAntiCheatComponent
├─ sub_72917A4 → Class kaydı (singleton)
├─ sub_72918A8 → Class kaydı (singleton)
├─ sub_7294008 → Class kaydı (singleton)
└─ sub_7294484 → Global anti-cheat config init
Class Kayıt Fonksiyonları
├─ sub_72E5E34 → EntityAntiCheatComponent kaydı
├─ sub_73E6080 → MoveAntiCheatComponent kaydı
├─ sub_73E6134 → MoveAntiCheatComponent kaydı
├─ sub_73E7598 → MoveAntiCheatComponent kaydı
└─ sub_73E7678 → MoveAntiCheatComponent kaydı | 150 |
| 19 | libUE4.so.zip | 153 |
| 20 | Burak(__int64, FlushMrpcsFlow, (__int64 result))
{
if (result && *(_QWORD *)(result + 360))
return 0LL;
return oFlushMrpcsFlow(result);
}
HOOK_LIB("libUE4.so", "0x645493C", hFlushMrpcsFlow, oFlushMrpcsFlow); | 151 |
