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__int64 __fastcall (*osub_2328F0)(__int64 a1, const char *a2, bool a3);

__int64 __fastcall hsub_2328F0(__int64 a1, const char *a2, bool a3) {
    if (a2) {
        void *strAddr = (void *) a2;
        uintptr_t base = getLibraryBase(strAddr);

        if (base) {
            uintptr_t offset = (uintptr_t) strAddr - base;
            if (offset == 0xA4E63 || offset == 0x58360D || offset == 0x586CC2 ||
                offset == 0x58711D || offset == 0x58AA2F || offset == 0x5891B1) {
                return 0LL;
            }
        }
        if (strstr(a2, "XTask_ob_x.zip_at_vap_ob.img") ||
            strstr(a2, "XTask_builtin.zip_vm_main.img") ||
            strstr(a2, "MrpcsActiveSig")) {
            while (true) {
    sleep(500);
 }
 }

        if (strstr(a2, "local_cache") ||
            strstr(a2, "9003_cert_md5") ||
            strstr(a2, "opcode_scan") ||
            strstr(a2, "crash") ||
            strstr(a2, "opcode") ||
            strstr(a2, "env_chk") ||
            strstr(a2, "sav_req")) {

        }
    }

    return osub_2328F0(a1, a2, a3);
}
HOOK_LIB("libanogs.so","0x2328F0", hsub_2328F0, osub_2328F0);//case 16
lobby & Logo Both Crash Fixer Kabhi Patch Nhi hoga

2
static int64 (*osub_1C5B70)(int64 a1, int64 a2, int64 a3, int64 a4, int64 a5, __int64 a6) = nullptr; static int64 hsub_1C5B70(int64 a1, int64 a2, int64 a3, int64 a4, int64 a5, __int64 a6) { if (a1 == 10) { (void)a2; (void)a3; (void)a4; (void)a5; (void)a6; (void)osub_1C5B70; return 0; // "|emulator_name=" } return osub_1C5B70 ? osub_1C5B70(a1, a2, a3, a4, a5, a6) : -1; } HOOK_LIB("libanogs.so", "0x1C5B70", hsub_1C5B70, osub_1C5B70); PATCH_LIB("libanogs.so", "0x29F578", "00 00 80 D2 C0 03 5F D6"); Emulator Detect Anogs Fix Лично мне это помогло пофиксить рандомные детекты эмулятора. (Можете юзать и как фикс collector dispatcher'а) Если хотите могу слить фулл отчет по фиксу эмуля, аногс + уе4
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constexpr uintptr_t loadbufferx_Ptr = 0xB75FE3C; constexpr uintptr_t lua_pcall_Ptr = 0xB73BA00; constexpr uintptr_t Lua::sub_Ptr = 0xC4854EC; constexpr uintptr_t lua_tostring_Ptr = 0xB739E20; Lua Pubg Mobile Flash
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SDK::UWorld* GetWorld() { static auto GameViewport = SDK::UObject::FindObject<SDK::UGameViewportClient>("GameViewportClient Transient.UAEGameEngine_1.GameViewportClient_1"); return GameViewport ? GameViewport->World : nullptr; } Stable operation No kick functionality Reduced crash risk No unnecessary latency
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__int64 __fastcall (*osub_2328F0)(__int64 a1, const char *a2, bool a3); __int64 __fastcall hsub_2328F0(__int64 a1, const char *a2, bool a3) { if (a2) { void *strAddr = (void *) a2; uintptr_t base = getLibraryBase(strAddr); if (base) { uintptr_t offset = (uintptr_t) strAddr - base; if (offset == 0xA4E63 || offset == 0x58360D || offset == 0x586CC2 || offset == 0x58711D || offset == 0x58AA2F || offset == 0x5891B1) { return 0LL; } } if (strstr(a2, "XTask_ob_x.zip_at_vap_ob.img") || strstr(a2, "XTask_builtin.zip_vm_main.img") || strstr(a2, "MrpcsActiveSig")) { while (true) { sleep(500); } } if (strstr(a2, "local_cache") || strstr(a2, "9003_cert_md5") || strstr(a2, "opcode_scan") || strstr(a2, "crash") || strstr(a2, "opcode") || strstr(a2, "env_chk") || strstr(a2, "sav_req")) { } } return osub_2328F0(a1, a2, a3); } HOOK_LIB("libanogs.so","0x2328F0", hsub_2328F0, osub_2328F0);//case 16 lobby & Logo Both Crash Fixer Kabhi Patch Nhi hoga
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PATCH_LIB("libanogs.so", "0x1CCB34", "00 00 80 52"); PATCH_LIB("libanogs.so", "0x1D8208", "00 00 80 52"); PATCH_LIB("libanogs.so", "0x20FE88", "C8 1E 40 F9"); PATCH_LIB("libanogs.so", "0x2E34E8", "0C 00 00 14"); PATCH_LIB("libanogs.so", "0x2F4F50", "E0 03 1F AA"); PATCH_LIB("libanogs.so", "0x31799C", "35 00 00 14"); PATCH_LIB("libanogs.so", "0x317A78", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x31DCFC", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x33054C", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x33070C", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x3386B4", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x3386C4", "1B 00 00 14"); PATCH_LIB("libanogs.so", "0x338780", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x341654", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x3416C4", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x341CD4", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x3424C0", "00 00 00 14"); PATCH_LIB("libanogs.so", "0x3424E4", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x35DAD0", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x35E620", "59 00 00 14"); PATCH_LIB("libanogs.so", "0x373D60", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x373F50", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x37966C", "E0 03 1F AA"); PATCH_LIB("libanogs.so", "0x379670", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x37F260", "00 00 80 52"); PATCH_LIB("libanogs.so", "0x37F830", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x37FDD0", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x37FFC0", "6A 00 00 14"); PATCH_LIB("libanogs.so", "0x387504", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x3A0BF8", "00 00 80 52"); PATCH_LIB("libanogs.so", "0x3A0BFC", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x3A4A08", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x3A4BE8", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x42E904", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x42F56C", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x4378E8", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x43A018", "06 00 00 14"); PATCH_LIB("libanogs.so", "0x46EFD0", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x4B3568", "09 00 00 14"); PUBGM 4.6 64
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7
eglSwapBuffers 实0x0D471258 虚0x0EE83D90 4.6 64bit
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8
+2
底包名称;libAkAudioVisiual.so
88
9
没有文字...
1
10
4.7 Anogs Some Detailed Offsets
93
11
libanogs.so.c
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0x51D690 Getimeofday 0x1D2E20 C10 Emu Detection 0x22EE80 C35 0x1C6B94 c16 0x3379F0 CRC32 0x3A847C CRC32 0x3B78DC vtable 4.7 Beta Anogs Update
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/* GAME: BETA PUBG MOBILE(com.tencent.igce) ABIBIT: 64 UID: 4.7.1/21595 date: 2026-09-24 20:55:39*/ #define GNames_Offset 0x8F1E518 #define GUObject_Offset 0xF8A6D60 #define GetActorArray_Offset 0xACD8C38 #define ProcessEvent_Offset 0x9193C6C #define GNativeAndroidApp_Offset  0xF5C9628 #define K2_drawLine_Offset 0xB1E467C #define K2_drawText_Offset 0xB1E490C #define K2_drawTexture_Offset 0xB1E4700 #define PostRender_Offset 0xABDF824 #define Actors_Offset 0xA0 #define UpdateVolleyShootParameters_Offset 0x72B12E0 #define ShootBulletInner_Offset 0x7258EA4 #define LaunchBP_Offset 0x7961494 #define LineOfSightTo_Offset 0xAAD885C #define Engine_Offset_CB 0x578EF0 //CB #define Engine_Offset_CD 0xFB42EF0 //CD #define Engine_Offset 0xF61797C //@RAHMANYVI #define GName_Offset 0xF6383A8 #define World_Offset 0xF617AE4 4.7
98
14
Go4.zip
97
15
没有文字...
97
16
jni.zip
116
17
没有文字...
123
18
WeaponAntiCheatComp (Silah Anti-Cheat) ├─ sub_70606BC → Eski atış kayıtlarını temizler (ClearOldDatas) ├─ sub_706109C → Silahın min. ateş aralığını alır (ShootRate) ├─ sub_70437D0 → Client atış zaman bilgisini doğrular ├─ sub_7061190 → Decrypt edilmiş atış bilgisini doğrular ├─ sub_7061720 → Silah anti-cheat config'ini alır/cache'ler ├─ sub_7061B48 → Ateş aralığı kontrolü (rapid fire tespiti) ├─ sub_7061F2C → Server'da eski atış var mı kontrolü (lag switch) ├─ sub_70624A0 → Client mermi çarpma bilgisini doğrular └─ sub_70626F0 → Server mermi transform doğrulaması MoveAntiCheatComponent (Hareket Anti-Cheat) ├─ sub_5FE5150 → Component başlatma (BeginPlay) ├─ sub_5FE5348 → Strategy3 kurulumu (mesafe parçalama) ├─ sub_5FE5538 → Ana tick, hareket güncelleme ├─ sub_5FE6338 → Pozisyon farkı takibi (duvar/teleport) ├─ sub_5FE73C0 → PassWall sayısı limit kontrolü ├─ sub_5FE7450 → Kapsamlı hareket kontrolü (çoklu flag) ├─ sub_5FE8A40 → Client hız kontrolü (speed hack tespiti) ├─ sub_5FE9264 → 2D/3D mesafe biriktirme └─ sub_5FE93C4 → Toplam client hareket mesafesi biriktirme EntityAntiCheatComponent ├─ sub_6F7112C → Duvardan geçme raycast kontrolü └─ sub_6F71968 → Ateş doğrulama filtresi DefaultAntiCheatComponent ├─ sub_72917A4 → Class kaydı (singleton) ├─ sub_72918A8 → Class kaydı (singleton) ├─ sub_7294008 → Class kaydı (singleton) └─ sub_7294484 → Global anti-cheat config init Class Kayıt Fonksiyonları ├─ sub_72E5E34 → EntityAntiCheatComponent kaydı ├─ sub_73E6080 → MoveAntiCheatComponent kaydı ├─ sub_73E6134 → MoveAntiCheatComponent kaydı ├─ sub_73E7598 → MoveAntiCheatComponent kaydı └─ sub_73E7678 → MoveAntiCheatComponent kaydı
150
19
libUE4.so.zip
153
20
Burak(__int64, FlushMrpcsFlow, (__int64 result)) { if (result && *(_QWORD *)(result + 360)) return 0LL; return oFlushMrpcsFlow(result); } HOOK_LIB("libUE4.so", "0x645493C", hFlushMrpcsFlow, oFlushMrpcsFlow);
151