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КОДЫ IMGUI

КОДЫ IMGUI

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IMGUI PUBGM (+other) leaks codes for free use All channels info - t.me/aboutpubgm

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All actual GL library loaded here:
https://t.me/LoadedIDA

🥹 Skinhack by STORM (Infinix Cheat) Password: StormSkinsLuaSDK - Lua script based - C++ Language - Only Weapons Work for 4.3 PUBG Mobile
cr - @dev_ue4

void ApplyNoGravity() {
        auto* Movement = (CharacterMovementComponent*)LocalCharacter->GetCharacterMovement();
        if (!Movement) return;
        
        Movement->SetMovementMode(5, 0); // (5) No Earth
    }

// No Gravity VERSION Code 
void ApplyZeroGravityGlide() {
    auto* Movement = (CharacterMovementComponent*)LocalCharacter->GetCharacterMovement();
    if (!Movement) return;
     
    // No Gravity Fly VERSION Sdk)
    Movement->SetMovementMode(5, 0); 
    Movement->GravityScale = 0.0f;
    Movement->AirControl = 1.0f; 
    Movement->Velocity.Z = 0.0f;
    
}
PLAYER FLY / NO GRAVITY CODE SDK-BASE GL/KR/TW/VN 32/64x

Best: Resolver
// Resolve target function addresses
void* eglAddr   = (void*)AndroidResolver::resolve("libEGL.so", "eglSwapBuffers");
void* inputAddr = (void*)AndroidResolver::resolve("libandroid.so", "AInputQueue_getEvent");

// Install hooks if the symbols were found
if (eglAddr)
{
    // Hook the frame rendering function
    // eglSwapBuffers is called every frame by OpenGL
    DobbyHook(
        eglAddr,
        (void*)hook_eglSwapBuffers,
        (void**)&old_eglSwapBuffers
    );
}

if (inputAddr)
{
    // Hook the Android input queue function
    // Used to intercept touch / input events
    DobbyHook(
        inputAddr,
        (void*)hook_AInputQueue_getEvent,
        (void**)&old_AInputQueue_getEvent
    );
}
Какой то гпт код егла, мб полезно будет (PUBGM)

<—— Фикс Android 16 ——> - Исправлены тачи на A15-16 - Не пропускает через ImGui окно тачи в игру - Стабильный и рабочий Author: @salvadorxxl

+2
made and leaked by @lonxzsy usage:
#include "icons.h"

if (ImGui::Button(ICON_SEARCH " Search...")) {
    /*  */
}

ImGui::TextColored(ImVec4(1, 1, 0, 1), ICON_STAR " Featured");

#define V2 ImVec2
#include <vector>
int N = 300;
auto v = [] {
std::vector<std::pair<V2,V2>>r(N);
 for (auto&p:r) p.second = p.first = V2(rand() % 320, rand() % 180);
return r;}();
float l2 (V2 x) { return x.x*x.x + x.y*x.y;}
void FX(ImDrawList* d,V2 a,V2 b,V2 s,ImVec4,float t) {
float D, T;
for (auto&p:v) {
D = sqrt(l2(p.first - p.second));
if (D > 0) p.first += (p.second - p.first) / D;
if (D < 4) p.second = V2(rand() % 320, rand() % 180);}
for (int i = 0; i < N; i++) {
for (int j = i+1; j < N; j++) {
D = l2(v[i].first - v[j].first);
T = l2((v[i].first + v[j].first) - s) / 200;
if (T > 255) T = 255;
if (D < 400) d->AddLine(a+v[i].first, a+v[j].first, IM_COL32(T, 255-T, 255, 70), 2);}}}

(Auto Write Version Name) Up Of DrawESP #include #include #include #include // List of known PUBG Mobile package names std::v
(Auto Write Version Name) Up Of DrawESP
#include <string>
#include <vector>
#include <fstream>
#include <iostream>

// List of known PUBG Mobile package names
std::vector<std::string> pubgPackages = {
    "com.tencent.ig",         // Global
    "com.pubg.krmobile",      // Korea (KR)
    "com.vng.pubgmobile",     // Vietnam (VN)
    "com.rekoo.pubgm",        // Taiwan (TW)
    "com.pubg.imobile",       // BGMI (India)
    "com.tencent.tmgp.pubgmhd" // China (Game for Peace)
};

// Function to check if a package is installed
bool isPackageInstalled(const std::string& packageName) {
    std::string path = "/data/data/" + packageName; // Common Android app data path
    std::ifstream file(path.c_str());
    return file.good();
}

// Function to detect installed PUBG version
std::string detectPubgVersion() {
    for (const auto& pkg : pubgPackages) {
        if (isPackageInstalled(pkg)) {
            return pkg; // Return the first detected package
        }
    }
    return "PUBG Not Installed"; // If no package is found
}
Under Of DrawESP
if (!draw) return;
std::string detectedPackage = detectPubgVersion();
std::string displayText = "Version : " + detectedPackage; // @exe_right
draw->AddText(NULL, ((float) density / 18.0f),{(float) screenWidth / 120 + screenWidth / 40,85}, IM_COL32(255,255,0,255),displayText.c_str());

if (IPadView){
g_LocalPlayer->ThirdPersonCameraComponent->SetFieldOfView(Ipad);

UCameraComponent *FPPCameraComp = localPlayer->FPPCameraComp;
UCameraComponent *ScopeCameraComp = g_LocalPlayer->ScopeCameraComp;

if (ScopeCameraComp){
ScopeCameraComp->SetFieldOfView(Ipad);
}

if (FPPCameraComp){
FPPCameraComp->SetFieldOfView(Ipad);
}//@YtMursleen
}
New iPad View Leaked By YtMursleen
🔹Spizdil u:      t.me/pastersrc     

if(Cexy::Esp::Enemy && totalEnemies+totalBots){ static ImVec2 p(glWidth*.5f,100); ImGui::SetNextWindowPos(p,0,{.5f,0}); ImGui
if(Cexy::Esp::Enemy && totalEnemies+totalBots){
static ImVec2 p(glWidth*.5f,100);
ImGui::SetNextWindowPos(p,0,{.5f,0});
ImGui::SetNextWindowBgAlpha(.28f);
if(ImGui::Begin("##CexyEngine",0,ImGuiWindowFlags_NoDecoration|ImGuiWindowFlags_AlwaysAutoResize)){
ImGui::Text("BOTS:%d  PLAYER:%d",totalBots,totalEnemies);
if(ImGui::IsWindowHovered()&&ImGui::IsMouseDragging(0))
p+=ImGui::GetIO().MouseDelta;
if(totalEnemies){
auto a=ImGui::GetWindowPos(),b=ImGui::GetWindowSize();
draw->AddRect(a,{a.x+b.x,a.y+b.y},IM_COL32(0,255,0,255),3);
}
ImGui::End();}}

SDK-BASE WALL CLIMB 32/64x
if (WallClimbing){
UCharacterMovementComponent *CharacterMovement = g_LocalPlayer->CharacterMovement;
if (CharacterMovement){
CharacterMovement->MaxStepHeight = 799.9f;
}
}
🔹Spizdil u      t.me/pastersrc

SDK-BASE GOD VIEW WEAPON 32/64x GL/KR/TW/VN/BGMI
if (Config.SilentGodview){
                 auto WeaponManagerComponent = g_LocalPlayer->WeaponManagerComponent;
                if (WeaponManagerComponent) {
                    auto Slot = WeaponManagerComponent->GetCurrentUsingPropSlot();
                    if ((int) Slot.GetValue() >= 1 && (int) Slot.GetValue() <= 3) {
                        auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated;
                        if (CurrentWeaponReplicated) {
                            auto ShootWeaponEntityComp = CurrentWeaponReplicated->ShootWeaponEntityComp;
                            auto ShootWeaponEffectComp = CurrentWeaponReplicated->ShootWeaponEffectComp;
                            if (ShootWeaponEntityComp && ShootWeaponEffectComp) {
                                                        CurrentWeaponReplicated->RootComponent->K2_SetRelativeLocation({0.0f, 0.0f, 90.0f}, false, true, 0);}}}}
            }
🔹Leaked By      t.me/pastersrc

🔹Leak by 🏪      t.me/pastersrc

photo content

Touch Support A14+ Egl Fix offline ban egl cr - @dev_ue4

ImGui Hide Esp TheFreeLiencer

🎮PUBG MOBILE 4.2 🗡Auto Stand (Silent God View)
FTransform (*O_GetMuzzleTransform)(ASTExtraShootWeapon *weapon);
FTransform GetMuzzleTransform(ASTExtraShootWeapon *weapon)
{
    auto result = O_GetMuzzleTransform(weapon);//t.me/PasterSRC

    result.Translation.Z += 150;

    return result;
}
if (AutoStand) {
static bool IsHooked = false;
    if (LocalPlayer && LocalPlayer->WeaponManagerComponent) 
    {
    auto currentWeapon = (ASTExtraShootWeapon*)LocalPlayer->WeaponManagerComponent->CurrentWeaponReplicated;
        if (IsHooked == false && currentWeapon != nullptr)
        {
        void Vtable = (void)currentWeapon->VTable;
        DobbyHook((void*)Vtable[312], (void*)GetMuzzleTransform, (void**)&O_GetMuzzleTransform);
        IsHooked = true;//t.me/PasterSRC
        }
    }
}
🔹Channel info 🏪      t.me/pastersrc

🎮PUBG MOBILE 🔫SDK Base Increase Hit Box (Magic Bullet) bool MagicBullet; int MagicBulletValue = 300;
if (MagicBullet) {
if (LocalPlayer && LocalPlayer->Mesh && LocalPlayer->Mesh->BodySetup) {
auto& boxElems = LocalPlayer->Mesh->BodySetup->AggGeom.BoxElems;
for (int i = 0; i < boxElems.Num(); ++i){
boxElems[i].X = MagicBulletValue;
boxElems[i].Y = MagicBulletValue;
boxElems[i].Z = MagicBulletValue;
}}}
⚠️ It won't work if you don't use it properly.
🔹Channel info 🏪      t.me/pastersrc