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КОДЫ IMGUI

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IMGUI PUBGM (+other) leaks codes for free use All channels info - t.me/aboutpubgm

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动态灵动岛开源.h0.12 KB

Toggle.h0.07 KB

pcall(function()
    local netModule = require("client.slua.logic.http.http_manager")
    if netModule and type(netModule.Post) == "function" then
        if not _G.Hooked_HTTP_POST then
            _G.Hooked_HTTP_POST = true
            local old_post = netModule.Post
            netModule.Post = function(self, url, headers, body, ...)
              
                if ShowNotice then 
                    ShowNotice("URL: " .. tostring(url)) 
                end
                return old_post(self, url, headers, body, ...)
            end
        end
    end
end)
dump data lua load online or server
Share by @nanamod96 Channel info 🤙      t.me/pastersrc

local encrypt_util = {pubkey_file_name = "pubkey.pem"}

function encrypt_util:TEA2Encryption(content, with_base64_encoding, magic)
  if magic == nil then
    magic = self:GetTeaMagic()
  end
  if with_base64_encoding == nil then
    with_base64_encoding = false
  end
  local encrypt_data = Client.Tea2Encrypt(content, magic)
  if with_base64_encoding then
    local base64 = require("client.slua.logic.lobby_watermark.base64")
    local base64Str = base64.EncodeBase64(encrypt_data)
    return base64Str
  else
    return encrypt_data
  end
end

function encrypt_util:TEA2Decryption(content, with_base64_decoding, magic)
  if magic == nil then
    magic = self:GetTeaMagic()
  end
  if with_base64_decoding == nil then
    with_base64_decoding = false
  end
  if with_base64_decoding then
    local base64 = require("client.slua.logic.lobby_watermark.base64")
    content = base64.DecodeBase64(content)
  end
  local orginal = Client.Tea2Decrypt(content, magic)
  return orginal
end

function encrypt_util:GetTeaMagic()
  return "7vu#CH5aJjs1Jjj5"
end

function encrypt_util:RSAEncryption(content, with_base64_encoding, pubkey)
  if pubkey == nil then
    pubkey = self:GetPubkey()
  end
  if with_base64_encoding == nil then
    with_base64_encoding = false
  end
  local BusinessHelper = import("BusinessHelper")
  local keyPath = BusinessHelper.GetMobileBasePath(Client.ProjectSavedDir()) .. encrypt_util.pubkey_file_name
  Client.SaveStringToFileWithEncoding(pubkey, encrypt_util.pubkey_file_name, 1)
  local encrypt_data = Client.RSAPubEncrypt(content, keyPath, 2)
  if encrypt_data == nil or type(encrypt_data) ~= "string" then
    return nil
  end
  Client.DeleteFile(keyPath)
  if with_base64_encoding then
    local base64 = require("client.slua.logic.lobby_watermark.base64")
    local base64Str = base64.EncodeBase64(encrypt_data)
    return base64Str
  else
    return encrypt_data
  end
end

function encrypt_util:RSADecryption(content, with_base64_decoding, pubkey)
  if pubkey == nil then
    pubkey = self:GetPubkey()
  end
  if with_base64_decoding == nil then
    with_base64_decoding = false
  end
  if with_base64_decoding then
    local base64 = require("client.slua.logic.lobby_watermark.base64")
    content = base64.DecodeBase64(content)
  end
  local BusinessHelper = import("BusinessHelper")
  local keyPath = BusinessHelper.GetMobileBasePath(Client.ProjectSavedDir()) .. encrypt_util.pubkey_file_name
  Client.SaveStringToFileWithEncoding(pubkey, encrypt_util.pubkey_file_name, 1)
  local orginal = Client.RSAPubDecrypt(content, keyPath)
  Client.DeleteFile(keyPath)
  return orginal
end

function encrypt_util:GetPubkey()
  local pubkey = "cc8026492c9b3ebe9a9518e3236518c24ab6aa48d39363e990026bee7c7b2820eebb21152cde4ba6b2906b9039e5ee2093cc2e51bcadbff61d3973746aed740ba2ca402740883eb8a9f47ecb42533efc5df3a063e2dd0a82c97e0b8d3c38190ffdbb12695ded5887b38d439452e6b20fe0cd244db79ab4fd3b3b1a6614e3092c82e95a1e59bc2294b6eb70fa146460e245fc8241ee8816b7fc640d8550776c68e489576225f61485a39d45b44ea4aa2de4d10260be869b9e3021247769f4162cafcf4107658a1590a9ed60fa315619ce51e2ca55dbf176b58f691cd65d535531aadb146a2cf26bb5a3c2358647d8b90d9fd45a2692a1c7d23209285d1fcf5f068df75a52628e4f8891b562de1d570ec338a3d926e2ff259cdb7b0e89677331529e996d515f816aa18dbd67a049d7a756bcdc0346ac9bb9fe1e20077352cd7c71a7953b0c638d4eb2829f13e000451fe03ee6913cc78c0a95fa6249bc67605928cee5050c63b34db0b79266857acb9f2b86c9094ebbdfc2f1325007596ccd7770b9cf64084f83399f9bbc77d9591466dd51d0d262c7c861fcc46e2d92590a201af0b50b6d29f22dddadaa4b9341c39f20df97463ad0c1ddf0122c6b6572e67100a28d402158f456d4fef635b9"
  local key = "e1ad0b6401d97bf9d3db38b37627548b0996e10d8abe4ec4bd2f66e431326162a7d1605b6eb920d7dafb02d70092de62d29d6b17fdecf0b55c684b3527a43d49"
  local StringUtil = require("common.string_util")
  pubkey = StringUtil.EncodeXOR(pubkey, false, key)
  return pubkey
end

function encrypt_util:CommonXOREncryption(content, key)
  if key == nil then
    key = "56d319858332f71568bd1f69a69bd08bf8fd384b73eba9afd4e2f4f1db7deccb27d028b0fd546faad6b473a5902b6de78a012e52467e8260e3aa0d8786d711cf"
  end
  local StringUtil = require("common.string_util")
  local result = StringUtil.EncodeXOR(content, true, key)
  return result
end

function encrypt_util:CommonXORDecryption(content, key)
  if key == nil then
    key = "56d319858332f71568bd1f69a69bd08bf8fd384b73eba9afd4e2f4f1db7deccb27d028b0fd546faad6b473a5902b6de78a012e52467e8260e3aa0d8786d711cf"
  end
  local StringUtil = require("common.string_util")
  local result = StringUtil.EncodeXOR(content, false, key)
  return result
end

return encrypt_util
method encrypt data on game apply mod
Share by @nanamod96 Channel info 🤙      t.me/pastersrc

Kuboom arm64 AntiDevice ban code for ImGui with auto update hooks Спасибо deadrev ❤️‍🔥 ImGui

photo content

photo content
+5

imgui-studio by @PasterSRC.apk

Game Guardian Add support 15 Android
Share by @gZLOY Channel info 🤙      t.me/imguicodesfree

fix annoying notification this code deletes this notification. pcall(function() local TXtime_ticker = require('common.time_ti
fix annoying notification this code deletes this notification.
pcall(function()
    local TXtime_ticker = require('common.time_ticker')
    TXtime_ticker.AddTimerLoop(0.5, function()
        pcall(function()
      
            local hud = require("game_frontend_hud")
            if hud and hud.FindWidgetByClass then
                local popup = hud.FindWidgetByClass("Common_Popup_Large_UIBP")
                if popup and slua.isValid(popup) then
                    local btn = popup.Button_Confirm or popup.Button_OK
                    if btn and btn.OnClicked then
                        btn.OnClicked:Broadcast()
                    else
                        popup:RemoveFromParent()
                    end
                end
            end
        end)
    end, 10, 0.5)
end)
Cr @gZLOY Channel info 🤙      t.me/pastersrc

SpeedHack for cars
_G.FastCarEnabled = true
_G.FastCarSpeed = 3000.0

function _G.ApplyFastCar()
    if not _G.FastCarEnabled then return end
    pcall(function()
        local PlayerController = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()
        if not PlayerController then return end
        local uCharacter = PlayerController:GetPlayerCharacterSafety()
        if not uCharacter then return end
        local currentVehicle = uCharacter.CurrentVehicle or (type(uCharacter.GetVehicle) == "function" and uCharacter:GetVehicle())
        if slua.isValid(currentVehicle) then
            local rootComp = currentVehicle.RootComponent or (type(currentVehicle.K2_GetRootComponent) == "function" and currentVehicle:K2_GetRootComponent())
            if slua.isValid(rootComp) and type(rootComp.SetAllPhysicsLinearVelocity) == "function" then
                local isAccelerating = false
                local moveComp = currentVehicle.VehicleMovement or currentVehicle.MovementComponent
  if slua
Share by @KALI_144 Channel info 🤙      t.me/pastersrc

Cheat.cpp
#include "GlossHook/Gloss.h"
✔️How To Set Offset
GlossHook((void*)(libanogsBase + offset), (void*)hSMART, (void**)&oSMART);
Android.MK
include $(CLEAR_VARS)
LOCAL_MODULE := libGlossHook
LOCAL_SRC_FILES := GlossHook/lib/$(TARGET_ARCH_ABI)/libGlossHook.a
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/GlossHook/
include $(PREBUILT_STATIC_LIBRARY)

Repost from AstroLeakss
auto-fire 4.3
    if (!aim::aimAutoFire) return;
    if (!g_LocalPlayer) return;
    auto *weapon = g_LocalPlayer->GetCurrentShootWeapon();
    if (!weapon || isObjectInvalid(weapon)) return;

    if (hasTarget && target) {
        uintptr_t charAddr = reinterpret_cast<uintptr_t>(g_LocalPlayer);
        bool isFiring = Memory::Read<bool>(charAddr + 0x1800);
        if (!isFiring) {
            weapon->StartFire();
        }
    } else {
        uintptr_t charAddr = reinterpret_cast<uintptr_t>(g_LocalPlayer);
        bool isFiring = Memory::Read<bool>(charAddr + 0x1800);
        if (isFiring) {
            weapon->StopFire((TEnumAsByte<EFreshWeaponStateType>)EFreshWeaponStateType::FreshWeaponStateType_Idle);
        }
    }
}

👄Raising the player level👄 pcall(function() DataMgr.roleData.level = 999 require("client.slua.event.EventSystem"):postEvent
👄Raising the player level👄
pcall(function() DataMgr.roleData.level = 999 require("client.slua.event.EventSystem"):postEvent(1, 10501) end)
❤️Credit: YILENPEKER
By @Kong_Mods_Owner Join https://t.me/imguicodesfree

Hide menu in record/screenshot Imgui code

Custom Checkbox by @Darth_Veidir
DarthImGui::DarthCheckboxAnim("name function", &function);