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منشورات القناة
| 2 | #News_lamppost #Warhammer40k
10 минут до долгожданного топового мероприятия от маленькой инди-студии из Ноттингема - ответы на вопросы фанатов касающиеся грядущего релиза кодекса Космодесанта.
Здесь, по традиции, постараемся сделать выжимку/список вопросов-ответов.
https://www.youtube.com/watch?v=Ma--wh6Ayo8
Original URL: https://vk.com/wall-178573908_439722 | 99 |
| 3 | #News_lamppost #Necromunda
Неожиданный пост о вариациях сборки террейна из набора Некромунды (как в старые добрые времена!)
За счёт модульности сборки элементов, он отлично вписывается в дефолтный набор Зоны морталис для предыдущих коробок террейна Некромунды.
Вот это я понимаю продуманность и преемственность, да ТЕРРЕЙН АРМАГЕДДОНА?
Кстати да, для 40к такой террейн также подойдёт под текущие лэйауты турнирных полей.
https://www.warhammer-community.com/en-gb/articles/nmnqbpay/build-endlessly-versatile-necromunda-terrain-with-pipes/
Build endlessly versatile Necromunda terrain with pipes
The hugely versatile Zone Mortalis Factoria Pipes came out recently, and we’re here to share some secrets about how to get the most out of the kit.
The Factoria Pipes are made up of Pipe Sections, Connectors, and End Sections, and with a shared fitting between these parts you are able to construct the kit in dozens of different ways. That could be long sections of pipes which cut through your corridors of the underhive, or smaller sections of feature pieces. With so many valves, generators, cranks and regulators through the kit, the possibilities are almost endless.
Here are just two examples of what can be achieved by mixing up the sections and glueing them in different combinations.
Crucially, the kit comes with two extra attachment plates sized to join your pipe network to Zone Mortalis columns, connecting the Factoria Pipes to your existing Zone Mortalis sectors. This would be moderately useful on its own, but the regular spacing used by Zone Mortalis floor tiles and wall segments turns it into a geometric wonderland where everything fits together nicely.
The standard distance between two Zone Mortalis columns on the tiles is exactly the same as two sections of Factoria Pipes with a two-way connector joining them. Therefore, you can have a section of pipe run between and two columns or walls easily, or even the stepped walkway that occupies the same amount of space.
You don’t need to stay horizontal either. By using the attachment plates and small pipe extender, you can also run pipes up two columns for some vertical height within your boards.
The Silo included with the Factoria Pipes is also compatible with the Gunk Tank from the Necromunda Gang Stronghold, allowing you to mix the lids, giving you even more variety when creating an industrial sector of the underhive.
These are only a few of the things that you’re meant to do with the Factoria Pipes, but we know Necromunda fans have a habit of crafting incredible works of art with otherwise normal terrain kits. Pick a few up for yourself, and make sure you show us the elaborate networks and pumping stations you create!
Original URL: https://vk.com/wall-178573908_439712 | 163 |
| 4 | -silence/
Original URL: https://vk.com/wall-178573908_439668 | 197 |
| 5 | #News_lamppost
Ну что, переворачиватели календарей - время солянки!
1) Продолжается теневое обновление правил в мобильном приложении 40к apps!
В общем, ГВ контора сама знаете кого - обновляют правила втихую!
Теперь, когда у них нет единого документа обновления (как это было с Баланс датаслейтом, где отображали все изменения всех фракций и основных равил) - теперь все локальные правила армий уходят по своим документам + отдельно ивент компаньоны + отдельно МФМ в котором и очки юнитов, и детачменты, и привязки персонажей.
Почему их ещё не наругали по жопе за такой подход - решительно не понятно.
Народные умельцы уже запустили отдельный сайт, который ловит все изменения заливаемые в приложение: https://gdmissions.app/11th/rules/changelog?v=931
Из недавнего примечательного:
- Оркам обновили лист юнитов ушедших в Легенды, а также - ЛЕГЕНДАРНЫХ ПРОКСЕЙ (разрешение от ГВ использовать старые юниты для отображения новых - на турниры всё равно нельзя по большей части)
- Обновили список юнитов куда можно присоединить апотекария и юстикара (более того, у джудикара вообще клоунада - он одновременно и лидер, и саппорт при чем у одних и тех же юнитов, что позволяет вам легально брать в отряд сразу 2-х таких персонажей)
- Там же сообщают, что в приложении у Валериана уже обновились названия отрядов к которым он может присоединяться с приставкой Sodalities - т.е. ересёвые названия базовых отрядов.
- Починили правило Deadly demise - в частности например когда герой обладающий этим правилом встаёт в отряд. А у правила условно базовый вординг "Когда модель в этом юните умирает - киньте д6 и на 6 раздайте N морталок" соотв. когда в отряде например Вирдбоя умирает бойз - технически срабатывает это правило и бойз взрывается.
2) https://www.youtube.com/watch?v=swlQKXBYggw У Валрака всё по старому - перетирает старые слухи. В этом напоминает, что в 2027-ом году будет юбилей 40 лет 40к и под это дело, ГВ будет представлять разные новинки - в частности Педро Кантор и Багровые кулаки вернутся как почётные постер-бои первой редакции 40к - Роуг трейдера.
Также в 2027 году ожидается релиз ТВВ40к (осенью т.е. через год).
Ну и туда же закидывает обновление других персонажей Космодесанта - в частности Габриэль Сета (и теоретизирует станет ли он примарисом, либо увеличенным карланом по дизайну) и пресонажа для ордена Рапторов - вероятно им будет их чаптер мастер Лиас Иссидон.
Про то, что свежий сникпик Медведя (кстати не забудьте проголосовать во вторничном посте!) принадлежит обновлённому Бьорну, соменвается даже он, справедливо указывая на вероятный след релиза Кислева зимой.
В сегодняшнем видео говорит о позавчерашнем сливе части бэка из новой книги про Тразина и Орикана - появлении Думрайдера.
https://www.youtube.com/watch?v=tN_IvteG6ig
В книге кстати, у Тразина в коллекции там возможно висит 5-й меч Морай Хег (который считается находящимся у Слаанеш в варпе) + вероятно у него же в заложниках примарх Дорн.
На вчерашнем стриме также пробросил, что следующий кодекс после Кустов и Тау видимо будет кодекс Тиранидов.
3) Вчера была представлена новая книга по Олдворлду 9что редкость) - Кровь Бастиона, про Катай (что вообще.. впервые?)
В общем БЛ продолжает наваливать еженедельных новинок:
https://www.warhammer-community.com/en-gb/articles/xu8t84x6/revealed-the-first-black-library-book-set-in-grand-cathay/
4) Новый сентябрьский Белый гном, с темой номера о релизе Огров АоСа:
https://www.warhammer-community.com/en-gb/articles/j1su5rhk/inside-white-dwarf-528-ogors-make-a-meal-of-the-mortal-realms/
5) Статья с советами по тактике игры за Дом Эшер:
https://www.warhammer-community.com/en-gb/articles/r5ycxgs9/escher-tactica-advice-from-the-studio/
6)Псевдо-ересёвый четверг с выжимками их чёрных книг Форджворлда - сегодня пиратят бэк Сестёр Тишины (примечательно что вспоминают их уникальный транспорт для перевозки псайкеров, во время ухода Ринки из продаж):
https://www.warhammer-community.com/en-gb/articles/ktjrm3ky/pages-from-the-black-books-the-sisters-of | 193 |
| 6 | Original URL: https://vk.com/wall-178573908_439643 | 191 |
| 7 | qo/new-rules-for-house-goliath-gangs/
Original URL: https://vk.com/wall-178573908_439615 | 214 |
| 8 | В след за обзором банды Эшер в новой редакции Некромунды выходит обзор на банду Голиафов
Yesterday we took a look inside the first new Underhive Journal for Necromunda to see the rules for House Escher. Today it’s the turn of their eternal foes from House Goliath.
Underhive Journal: Goliath – The House of Chains covers the muscle-bound brutes of House Goliath. Originally created in a joint Escher/Van Saar experiment to craft the perfect workers,* the Goliaths broke free and carved out a niche for themselves in Hive Primus, using their brawn and skill to become one of the preeminent Clan Houses.
The Journal includes all this history along with new Fighters and equipment for your Goliath gangs, two variant gang lists, and a suite of campaign rules.
The new gang lists exemplify two Goliath archetypes. Each variant gang has its own list of Fighters, some from the main gang list, and some unique to each variant.
Furnace Brutes
The Furnace Brutes are those Goliaths sent to work in the most remote and dangerous forges. They’re also the ones sent when rivals need to be taught a serious lesson by attacking them in their own territory. Their special rules allow them to purchase weapons and wargear from the trading post even without using a Visit Trading Post action at the end of a cycle – though they’re limited to TP0 items which they can forge themselves, rather than the rarer gear. They can also enhance their weapons between campaign cycles with a new action.
Unborn
The Unborn are those Goliaths not born into the House. They’re the dregs of underhive society, who volunteer to be pumped full of chemicals and stimms to turn them into hulking Goliath brutes.
Unborn Fighters (other than Beasts) can each choose an additional Secondary skill set to reflect their varied pasts, and are led by Unborn Docs who can keep their crews medicated, as well as hitting like a Cargo-8 Ridgehauler.
New Fighters and Equipment
Like their Escher counterparts, the Forge Smelters first seen in the Necromunda Skirmish Core Set are included as additions to the Goliath gang list, allowing you to add a range of specialists to your gangs, some of whom – like the melee-focused Forge Breaker and chem-slinging Forge Patcher – have exclusive access to some of the new weapons and equipment. In addition, heavy stubbers, heavy flamers, power axes, and a few other weapons are now available to all your Fighters, giving you many more options when building or advancing a gang.
Gene-smithing
The legacy of the Goliaths’ creation lives on in their use of gene-smithing to adapt themselves to the needs of the House. Each non-Beast Fighter can choose a single adaptation when they’re added to your roster. Some of these have impressive effects, like Iron Flesh, which adds 1 Wound to a Fighter for a bargain 30 credits. Others actually reduce your Fighter’s credit cost, but affect them negatively, such as Data-slug overlay.
Campaign Rules
Enhance your campaigns, as well as your Fighters, with Goliath-exclusive Side Jobs, Territories, and Gang Tactics reflecting the playstyle of the House. There’s also a new skill table that counts as Primary for all Goliath Fighters – the aptly-named Muscle skills.** These include such delights as Fists of Steel, which gives a Fighter an innate melee weapon at S+2, and Tireless Worker, which allows the Fighter to get extra credits from working territories. Best of all, Unleash the Beast gives a Fighter a new action, as they flex those mighty muscles.
Underhive Journal: Goliath – The House of Chains goes on pre-order this Saturday, alongside a card pack and a set of new miniatures to represent your Leaders, Champions, and the all-important Sumpkrocs. If you’re planning to get it, be sure that you also have a copy of Gangs of the Underhive, as you need it to use the rules in the journal.
* It succeeded – have you seen their muscles?
** We refer you back to the previous footnote.
https://www.warhammer-community.com/en-gb/articles/m1i0gx | 205 |
| 9 | Обновили цены на оркоту!
Спойлер, все сильно подорожало, страшно представить цены на космодесант с 5 тафной...
The new Codex: Orks hits shelves this weekend, but before you get the rules in your hands, it’ll help to see how many points everything is. After all, you’ve already been checking out the new datasheets.
Some units have been given some pretty serious upgrades, reflected in their new points values – Ghazghkull has gone up to a princely 300, for instance, which should come as no surprise to anyone who saw his recent performance on Battle Report. You can access all of the new points values on our Munitorum Field Manual page, as well as on the recently updated Warhammer 40,000 app.
The Munitorum Field Manual
Speaking of the app, today is the first day for Legends units to appear in the Battle Forge army builder, so if you’ve got a hankering to charge a squadron of Grot Tanks across the battlefield, you’ve got the app support to do it.
It’s not just units getting an update either, as all of the new Orks detachments are live with Force Dispositions ready to go, so you can start planning your next great Waaagh! with confidence.
Check out the new Munitorum Field Manual today, and remember: if you’ve got a bunch of wild ideas and want to build as many lists as you like in the app, a Warhammer+ subscription will unlock all of the expanded features. You’ll also want to put the code from the back of your Codex into the app as soon as you’ve got it in your hands, as it unlocks all of the datasheets and detailed info, as well as regular new content over the lifespan of the edition.
https://www.warhammer-community.com/en-gb/articles/x82yzzth/codex-orks-points-are-live-on-the-munitorum-field-manual/
Original URL: https://vk.com/wall-178573908_439565 | 353 |
| 10 | some Escher flair to your campaigns, with exclusive Gang Tactics, Territories and Side Jobs that you can use in place of those in the Core Rulebook, along with a new Finesse Primary skill table, which lets your fighters somersault around, dodging enemy attacks and showing off their acrobatic skills. Our favourite? Shooting after combat with Let’s Dance.
Most exciting for aspiring chymists are Chem-alchemy Elixirs, including various stimms, gaseous ammo, and poisons. Want to make your gas grenades into Hallucinogen, inflicting Insanity on anyone who breathes it in? Go for it. Or why not add a poison to your needle rifles that will literally make the enemy explode when they go Out of Action?
Underhive Journal: Escher – The House of Blades goes on pre-order this Saturday, alongside a card pack, and the Escher Matriarchs and Phyrr Cats set. If you’re planning to get it, be sure that you also have a copy of Gangs of the Underhive, as you need it to use the rules in the journal.
* The Escher Underhive Crew box is packed with appropriate parts.
** The Necromundan year, based around work cycles and the two seasons the world has, both of them deadly. Lovely place for a holiday, Necromunda.
https://www.warhammer-community.com/en-gb/articles/yv6wvhfx/new-rules-for-house-escher-gangs/
Original URL: https://vk.com/wall-178573908_439431 | 215 |
| 11 | Обзорная статья на новые правила для банды Эшер для Некромунды
The new Escher Underhive Journal opens up a wealth of new options for those gangs aligned with the House of Blades. Join us as we take you through the book.
Underhive Journal: Escher – The House of Blades is packed full of lore and rules for House Escher. The background covers the House’s origins and history, storied gangs, and where they sit in the post-Aranthian Succession Hive Primus – a little uneasily, given that the head of their house was key to bringing back Ozostium Aranthus, and Lord Helmawr is watching…
The rules are broadly split into three categories – additions to existing Escher gangs that build on the rules in Gangs of the Underhive, two new variant gang archetypes, and extra rules that Escher gangs can use in campaigns.
There are two variant gangs in the journal – Wyld Hunts and Chymist Cults – and each trades a more restricted set of Fighter choices and equipment for access to new Fighter profiles that exemplify the way they fight. These new Fighters don’t have specific miniatures – they’re an opportunity to flex your kitbashing muscles* and craft some unique characters for your gang.
Wyld Hunts
Part of the training for Escher Fighters is to spend a few grand cycles** out in the wilds of the underhive or ash wastes honing their skills as a Wyld Runner. Some enjoy the freedom so much that they never return, rejecting the traditional house structure in favour of furthering Escher goals in the badzones. They form gangs known as Wyld Hunts, led by a Wyld Leader in place of the traditional Gang Queen.
The Wyld Leader has a slightly higher Movement, representing her training and agility as she traverses the dangerous badzones, and comes with two innate skills – Catfall and Infiltrate – alongside Inspiring and the choice of a Primary skill that all Leaders get – which can include the new Finesse skills (more of which later). This combination makes her perfect for deploying deep into the battlefield atop some towering scenery and dropping down to ambush unwary foes – very dangerous indeed.
The Wyld Hunts equipment list leans more into Primitive Weapons than the general Escher list, giving wyld bows a whole range of arrow types with some, ahem, wyld effects.
Chymist Cults
The Chymist Cults are influential in the Escher hierarchy – and rightly so with chems being the house’s signature export. It’s rare for a Chymist Cult to venture into the underhive, but when they do it’s usually to train new members, or to find exotic flora and fauna to either test chems and toxins on, or to experiment on to form new concoctions. When they venture out, these bands also attract the sinister resurrected Death-Maidens, who rely on chems to stay something approaching alive.
Chymist Cult gangs replace the usual Escher increased agility with a pair of rules that represent their mastery of toxins and resurrection chems.
Increasing the lethality of the many, many toxin weapons carried by the cult members is rather handy, and as for Rites of the Moraegan, it stops death being the end for a Champion, Ganger or Prospect who’s killed in action, turning them into a Death-Maiden for the low, low cost of 60 credits and an Intelligence check.
New Fighters and Equipment
The observant among you may have noticed the Blades of the Matriarch from the new Core Set in the variant gang lists, and might be wondering if you can add them to regular Escher gangs as well. Yes, you can! The journal includes profiles and credit costs for the four new Ganger types – Blade Maidens, Chem Wytches, Gun Maidens and Huntresses – and their signature equipment as additions to the lists in Gangs of the Underhive. Archery fans will also be pleased to hear that wyld bows can now be taken on any Fighter, and even include a few of the special arrow types mentioned above – though if you want all of them, you’ll need to commit to a Wyld Hunt.
Campaign Rules
The rest of the journal’s rules let you add | 194 |
| 12 | لا يوجد نص... | 279 |
| 13 | Ну после анонса тандерхока в пластике в полном размере, можно закинуть и сник пик с Кислевом
Original URL: https://vk.com/wall-178573908_439348 | 204 |
| 14 | #News_lamppost
Следующие новинки понедельника - ранее анонсированные, мультипарт наборы Интерцессоров и Вангард ветеранов:
https://www.warhammer-community.com/en-gb/articles/betdve0h/new-space-marines-infantry-revealed/
New Space Marines infantry revealed
New kits are on the way for Vanguard Veterans and Intercessors, and they are packed with details and options. Take a look at the updated miniatures.
Vanguard Veteran Squad with Jump Packs
The return of the Vanguard Veterans in the Armageddon box was met with much rejoicing, but their push-fit models were missing one of their most iconic options – the shields. The new multipart kit fixes that, with a full load of combat shields to keep them safe as they boldly charge into enemy lins.
Vanguard Veterans are each equipped with master-crafted power weapons, and the new kit comes with a fine selection – five swords* and three axes. The squad sergeant gets their pick between an ornate relic weapon, a thunder hammer, or a power fist, and they – and two other veterans per five-man squad – can also swipe plasma pistols from the Chapter armoury.
You’ll have no shortage of distinct veterans either, as each kit comes with an impressive 19 different heads, split between different armour marks** and a complement of helmetless heroes.
Intercessor Squad
Much like their Ork Boyz counterparts, the new Intercessors kit is all about customisation. All 10 of the bodies can use any of the arms in the kit, split between 10 two-handed bolt rifles – two with auxiliary grenade launchers – three one-handed versions, four left arms pointing or holding things, and a choice of chainsword, power sword, or power fist for the sergeant.
There’s also a wealth of cosmetic accessories and head options to go around, continuing the design philosophy from the Armageddon miniatures by mixing older helmets and armour parts into the more modern and regimented Mk X Tacticus suits. You even get the top half of a helmet to hang off the belt, which you’ll know comes off if you’ve seen the Armouring of a Space Marine video.
The big news is that back banners are… uh, back! It’s the first time this fixture of classic Space Marine design has shown up in a box of Intercessors,*** and if that doesn’t give your Sergeant touch of old-school flair, we don’t know what will.
The Intercessors and Vanguard Veterans will be going up for pre-order soon, alongside Codex: Space Marines. Get ready to unleash your new models by reading the inspiring Space Marines stories in the Black Library anthology, Carnage Unending.
* Including one with a bionic arm, denoting the warrior’s veteran status.
** Including MkVI and MkVII helms.
*** Clearly copying those trendsetting Sternguard Veterans.
Original URL: https://vk.com/wall-178573908_439210 | 327 |
| 15 | ЭТО НЕ УЧЕБНАЯ ТРЕВОГА, ЭТО ТАНДЕРХОК В ПЛАСТИКЕ!!!
но есть нюанс...
It’s been a long time coming, but we can finally say it’s here – a plastic, Warhammer 40,000-scale Thunderhawk Gunship.
Well, almost. What you do get is an awesome new piece of Warhammer terrain:
The Thunderhawk Impact Site includes four highly detailed pieces of terrain, so you can shake up your regular games by fighting over themed objectives that provide plenty of cover to infantry and vehicles alike.
If you’re nostalgia-inclined like us you’ll get some wistful memories of the classic Battle for Macragge set’s crashed Aquila lander.
The Thunderhawk Gunship in question is Chapter-agnostic, so you can paint it in the colours of your friend’s favourite Space Marines and have a good giggle about how you shot it down before the game even began! Alternatively, if you’re feeling magnanimous, you could paint it in the colour of your own Chapter, and fight off the traitors, heretics, and xenos trying to steal the secrets in the wreckage. Either way, it’s a great canvas to test your weathering skills, in particular.
The release of the Thunderhawk Impact Site is still a way off in the future, but before then you can catch a few shots of it in the upcoming Codex: Space Marines. Speaking of which, we have a few more reveals for the Angels of Death landing later today, so pop back in a few hours!
https://www.warhammer-community.com/en-gb/articles/oi7mdstl/revealed-the-plastic-thunderhawk-gunship/
Original URL: https://vk.com/wall-178573908_439131 | 369 |
| 16 | #News_lamppost
Наконец-то - вышел полноценный 5-й эпизод Space king (к тому же, довольно длинный. That's what she said):
https://www.youtube.com/watch?v=XNht74Le_FA
Links:
https://www.youtube.com/watch?v=XNht74Le_FA
Original URL: https://vk.com/wall-178573908_439097 | 281 |
| 17 | На следующей неделе в предзаказ поступят новые коробки для Банд Голиафов и Эшер для некромунды, как распил стартера, так и новые коробки с "коммендником" для банд, домовые книги и кубы.
В понедельник обещают показать долгожданную новинку (тандерхок, получается), и всю неделю обещают обозревать Некромунду.
https://www.warhammer-community.com/en-gb/articles/zseghuho/sunday-preview-goliath-vs-escher-showdown/
Original URL: https://vk.com/wall-178573908_439079 | 279 |
| 18 | لا يوجد نص... | 299 |
| 19 | #Rumors_lamppost
Протекла новая обложка, следующей части переиздания Ереси Хоруса от Черной Библиотеки.
Валрак вангует, что текущая ситуация с приостановленными релизами новинок Ереси Хоруса (и 30к, и Эпик, и Скауринг) возможно как-то связанна с Амазоном и выпуском фильмов сериалов.
И кстати да, кажется магазинная акция в ГВ "Бесплатная миниатюра месяца" закрывается. Будет запущена другая программа - для основных фракций Вархаммера, в магазине будет небольшой набор моделей, которые покупатель получит для сборки/грунтовки/покраса внутри самого магазина.
Original URL: https://vk.com/wall-178573908_439072 | 258 |
| 20 | Сегодня в гостях у Лампача - [club230460081|Кожевенная мастерская Krontwar] изготавливает под заказ индивидуальные Треи для бросания кубиков!
Сам трей сделан из цельного куска плотной кожи Crazy Horse, которая хорошо держит форму.
Технические характеристики:
• В развёрнутом виде - 24х24см
• Рабочая поверхность в сложенном виде - 15х15см
• Высота борта - 3.5см
• Толщина кожи 1.2-1.6мм
• Усиленное дно
• Металлическая фурнитура
• Компактность
Возможны любые цветовые решения и комбинации. Гравировка любой сложности (цена варьируется в зависимости от рисунка).
Все изделия ручной работы. Используется только натуральная кожа и профессиональные расходные материалы высшего качества.
Небольшая часть ассортимента представлена в магазине: minifreemarket.com/p/39442 и в группе https://vk.ru/market-230460081?screen=group
Original URL: https://vk.com/wall-178573908_439068 | 219 |
