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Whirlwind Missile Tank can be found in Journal Tactica: Mailed Fist – Legiones Astartes Super-heavy Tanks. Warhammer: The Horus Heresy – Journal Tactica: Zone Mortalis Take the fight to confined spaces in tunnels, space stations, and claustrophobic hive cities in the new Journal Tactica: Zone Mortalis. This tome updates rules for tense 1,500-point battles set in confined spaces, with plenty of new missions and some new units to try out in battles between bulkheads. Original URL: https://vk.com/wall-178573908_432282
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#Next_week Ииии снова 40к (и немного 30к) вступает в игру на грядущей неделе! Эксклюзивная модель Комиссара Каина с Юргеном, релиз свежих Батлфорсов (показывали на той неделе + репаки гвардейских машин), просто таки поспешный релиз новой Батлгруппы с Мк4 бронёй для Ереси Хоруса и не менее поспешным релизом Вирлвинда (могли бы ещё полгодика подождать), всё это приправленно с новым Журналом Тактики Зона Морталис для 30к! https://www.warhammer-community.com/en-gb/articles/ezb6qskh/sunday-preview-battleforces-mkiv-space-marines-and-a-hero-of-the-imperium/ Sunday Preview – Battleforces, MkIV Space Marines, and a Hero of the Imperium There’s a lot coming up next week, with boxed sets for Warhammer 40,000 and Warhammer: The Horus Heresy, plus a load of Black Library goodies. Can Commissar Cain possibly handle it all? Warhammer 40,000 – Ciaphas Cain Daring leader. Expert duelist. Beloved by his men. And, allegedly, a great hero of the Imperium. Ciaphas Cain steps from the pages of Black Library, accompanied by his trusted meltagun-toting aide Jurgen. The duo can be built on separate bases or as a mini diorama.* Warhammer 40,000 – Battleforce: Tyranid Swarm Consume every last scrap of biomass with an unstoppable swarm of Tyranid bioforms. This new Battleforce box is led by a monstrous Hive Tyrant, and includes a Lictor, three Tyranid Warriors, three Von Ryan’s Leapers, 10 Hormagaunts, 10 Termagants, and two Ripper Swarms.* Warhammer 40,000 – Battleforce: Chaos Space Marines Warband Put the galaxy to the torch at the head of your own warband, mixing raw Space Marine power with devoted cultists and deadly daemon-infused machines. This Battleforce contains 10 Legionaries, 20 Chaos Cultists, a Venomcrawler, and two Obliterators, led by a sinister Lord Discordant riding a Helstalker. * Warhammer 40,000 – Battleforce: Necron Host Bolster your risen legions with more soulless Necron soldiers. A Catacomb Command Barge leads the group from the front, flanked by 20 Necron Warriors, five Flayed Ones, three Ophydian Destroyers with their accompanying Plasmacyte, a Canoptek Doomstalker, and six Scarab Swarms. * Warhammer 40,000 – Battleforce: Astra Militarum Platoon Support Commissar Cain on the front line with a dutiful platoon of Astra Militarum infantry, artillery, and vehicles. Command is split between a Commissar and a Cadian Command Squad, who are accompanied by 10 Cadian Shock Troops, while a Basilisk, Field Ordnance Battery, and Rogal Dorn tank hammer enemy lines.* Each of the Battleforces will only be available while stocks last. Warhammer 40,000 – Centaur RSV Ferry your troops to the front in the relative safety of the Astra Militarum’s newest people-mover – the Centaur Rapid Strike Vehicle. This speedy, economical vehicle can carry plenty of Guardsmen and has ample open roof space from which to shoot. Warhammer 40,000 – Hippogriff AFV Keep up with the fastest vehicles and lay down powerful cover fire with the Hippogriff Armoured Fighting Vehicle. The Hippogriff brings raw agility, while carrying your choice of a vigilator cannon, chiron gatling cannon, melta cannon, or heavy lascannon. Warhammer: The Horus Heresy – Maximus Battle Group Another iconic armour mark from the history of the Horus Heresy returns alongside classic war engines in the Maximus Battle Group box. You get 20 Tactical Marines in brand new MkIV ‘Maximus’ armour, 10 new MkIV Assault Marines with the option for chainswords or power lances, a Sicaran Battle Tank, and a Contemptor Dreadnought – plus two Infantry and two Vehicle transfer sheets. The Maximus Battle Group will only be available while stocks last. Warhammer: The Horus Heresy – Whirlwind Missile Tank Rain down fire on your enemies from afar with the Whirlwind Missile Tank. Armed with HE or Pyrax missiles, it excels at striking enemy infantry from the other side of the battlefield, clearing out key objectives for your infantry to claim. Rules for the
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Началась новая 11-ая редакция и где как не на [club105349510|The Spark 2.0] осваивать новые правила редакции? На следующих выходных, пройдёт первый сюжетный турнир по 11-й редакции и записаться на него можно уже сейчас: Original URL: https://vk.com/wall-178573908_432275
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#Pre_orderGW #AoS Прееееееееееееееееееедзаказы-предзаказики! Но, сегодня не просто какой-то там предзаказик ГХБ26-27 и новый батлтом Гедонитов с героем, а ОФИЦИАЛЬНЫЙ СТАРТ 11-й РЕДАКЦИИ 40к! С сегодняшнего дня, все стандартные игры по 40к, уже можно проводить по новой редакции. Досвидания 10-ка, добро пожаловать 11-ка! 2026-27 General’s Handbook Pre-Order: $60 (USA), $70 (Canada), $98 (Australia), £36 (UK), €45 (EU) https://www.warhammer.com/en-NZ/shop/age-of-sigmar-generals-handbook-2026-eng Hedonites of Slaanesh Battletome Pre-Order: $35 (USA), $41.50 (Canada), $49 (Australia), £20.50 (UK), €26 (EU) https://www.warhammer.com/en-NZ/shop/battletome-hedonites-of-slaanesh-2026-eng Lord of Hysteria: $43 (USA), $54 (Canada), $75.50 (Australia), £27 (UK), €34.50 (EU) https://www.warhammer.com/en-NZ/shop/hedonites-of-slaanesh-lord-of-hysteria-2026 Epicurean Revellers Spearhead: $150 (USA), $180 (Canada), $251 (Australia), £91 (UK), €120 (EU) https://www.warhammer.com/en-NZ/shop/spearhead-epicurean-revellers-2026 The Decadent Host Battleforce: $215 (USA), $260 (Canada), $365 (Australia), £135 (UK), €172.50 (EU) https://www.warhammer.com/en-NZ/shop/hedonites-of-slaanesh-the-decadent-host-2026 Regiments of Renown Accursed Reflection: $82 (USA), $98 (Canada), $139 (Australia), £49.50 (UK), €64 (EU) https://www.warhammer.com/en-NZ/shop/hedonites-of-slaanesh-accursed-reflection-2026 Hedonites of Slaanesh Warscroll Cards and Dice Dice: $35 (USA), $41.50 (Canada), $56 (Australia), £21.50 (UK), €27 (EU) https://www.warhammer.com/en-NZ/shop/age-of-sigmar-hedonites-of-slaanesh-dice-2026 Warscroll Cards: $34 (USA), $39 (Canada), $54 (Australia), £19.50 (UK), €25 (EU) https://www.warhammer.com/en-NZ/shop/warscroll-cards-hedonites-of-slaanesh-2026-eng Gutter Runners: $55.50 (USA), $66.50 (Canada), $94 (Australia), £34 (UK), €43.50 (EU) https://www.warhammer.com/en-NZ/shop/skaven-gutter-runners-2026 City of Ash Gaming Pack: $77 (USA), $93 (Canada), $107 (Australia), £47 (UK), €61.50 (EU) https://www.warhammer.com/en-NZ/shop/city-of-ash-gaming-pack-2026-eng Original URL: https://vk.com/wall-178573908_432257
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s to stop them from just having them run away the whole game, potentially sending them up to reserve (looking at you, Tzeentch players), or treating the fugitive as the hideout and castling around them? This sort of push-pull dynamic really gets your gears going, trying to figure out what sort of trade-offs your army can afford with your choice of units, enhancements, and tactics. Ashen wastelands But really, what would a new General’s Handbook be without a newly branded set of thematic battleplans? Caverns of Slaughter simultaneously represents the smallest eligible deployment zone per player while also offering built-in teleporting through two terrain pieces chosen by the underdog to be the entrances to the titular caverns. I can envision clever generals setting up advantageous teleporting lanes for their part of the battle round, while simultaneously setting up their opponents to either have nowhere to teleport to in their turn, or even better, setting a trap by having the enemy troops surrounded by theirs upon arrival. That said, playing along the longer length of the battlefield could really strain the deployment disadvantages certain army builds will face, either for getting across the table efficiently or for avoiding a first or second turn alpha strike by having to hang further back in their deployment zone. While I can’t talk about all the new missions in detail, I will take a moment to point out a few trends. Firstly, a couple of the battleplans centre around a mechanic of steadily decreasing numbers of objectives to work with, perhaps the most interesting amongst them being Avalanche of Ash, which has increased odds of losing each of its six objectives as more units stand upon them. Another theme is having objectives or terrain features that do damage to your troops, as seen in Curse of the Gnaw. Overall, aside from the strong tie-ins to Aqshian lore, from a purely game design perspective, many of these missions come across as brand-new concepts we haven’t yet encountered, with a handful of others as interesting twists on missions we’ve come to love. I’m particularly curious as to which missions become the staples of singles and teams tournaments as the season progresses, and which align best with different players and army builds. Ultimately, I couldn’t possibly do the new General’s Handbook the justice it deserves with only a handful of hours steeped in the ashen innards of this fiery tome. I, too, will have to be forged in flame along with the rest of the community, and I’m excited to dive in as soon as possible! Thanks, Ryan! Get ready for the new season of Warhammer Age of Sigmar with General’s Handbook 2026-27, which is available for pre-order tomorrow. Original URL: https://vk.com/wall-178573908_432245
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here are plenty of maps with up to three large obscuring pieces and one small one (or two of each), but the fact that that’s all that your opponent (or you, to be fair) is going to get might have a serious impact on the meta. And don’t forget that just because a terrain piece looks like woods on the battleplan map doesn’t necessarily mean it has to be flat enough to walk through, meaning your units might have to hug the perimeter of the woods to get obscuring, so don’t count on those four woods as all being places to hide! For those mourning the loss of limited visibility, I’ll go ahead and prematurely cheer you up with the battleplan Hidden Under Ash-Clouds, which, in addition to perhaps being the most thematic of the 12 new missions, has a new mechanic built entirely around limiting visibility (and movement) in the neutral centre of the battlefield. I can already imagine conniving generals quickly moving their entire forces into the centre and doing their best to stay the underdog (or let it remain a tied game) so as to guarantee that the centre remains under the ash-clouds. Meanwhile, their army will be preparing to take control of all five objectives while simultaneously staying safe from being targeted by anything but melee attacks, all until their perfect moment presents itself to lay down the fatal blow on their opponent. One final, extremely impactful change in the terrain module for the season is that faction terrain can no longer be charged unless it is garrisoned. Perhaps the molten landscape has heated up not only the ground but the architecture thereon, but I have a strong feeling this seemingly innocuous change might actually be one of the favourites for seasoned players. We’ve often been wary of even deploying them for fear that we were just giving our opponents a charging launchpad to get immediately into the fray “for free.” You can still fight that terrain piece if you walk or even run up to within combat range of it, but at least you’re not getting a whole lot of extra movement off my precious, relatively defenceless terrain piece. It’s not only a quality-of-life improvement strategically, but also for the hobby, as I expect we'll see a few more beautifully painted terrain pieces at tournaments to help establish the theme and spirit of your army. Spitfire secondaries Over the past year, we’ve all gotten accustomed to the new battle tactics system of choosing, at the list building step, two cards’ worth of tactics that synergise well with your army and then trying to sequentially tick off as many of your objectives as possible in the sanctioned order of Affray, then Strike, then Domination. One of the most interesting aspects of this system has been seeing how difficult it often can be to actually progress up these cards, especially when your opponent is doing their best to stop you from doing so. By the end of this past season in Ghyran, I feel that players had worked out realistic expectations of what they reasonably could accomplish in specific matchups on specific missions, and though the new season doesn’t shake up the system itself that much, what we will have to adapt to are the totally new set of battle tactics mechanics for scoring your secondary points. Of the six new options available, two require extra choices to be made before the battle commences – Blazing Onslaught has your opponent designating which of their terrain pieces will function as their army’s hideout, while Burning for Vengeance has you choosing an enemy Hero to be a fugitive that you essentially have to round up. What’s interesting to me about battle tactics in general is how much power you are inherently giving your opponent by committing to that set of side quests – by letting them choose a hideout, they may just do everything in their power to castle around that terrain piece as long as possible while still going about scoring their points. Or even when you’re “in control” by getting to choose their fugitive, who’
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#news_lamPpost #AoS Обзор новых правил, в формате интерью, из грядущей ежегодной книги АоСа - ГХБ 2026-27: https://www.warhammer-community.com/en-gb/articles/ilauiwfp/threshold-tactics-on-the-new-generals-handbook/ Threshold Tactics on the new General’s Handbook Warhammer Age of Sigmar The new General’s Handbook goes on pre-order tomorrow! We asked Ryan from Threshold Tactics for some thoughts on what to expect from the new season of Warhammer Age of Sigmar. Ryan: The new General’s Handbook takes us on a journey through the Stormrift Realmgate, saying farewell to our season in wooded Ghyran. Our tenure in fiery Aqshy brings much more than just a change of scenery – along with new season rules come new battle tactics and new fields of battle in the form of 12 new battleplans to help flesh out the ongoing narrative of the Mortal Realms. There’s too much to cover in just one Warhammer Community article, so I’m going to lean into a more competitively-oriented take on the new rules – aspects I’m particularly looking forward to, elements I believe the meta will latch onto, and challenging new puzzles to be solved by the community at large by running the gauntlet again and again in the punishing Realm of Fire. Rage and fury The new Season Rules come down to two mechanics – fury level and rage dice. Your fury level, which is capped at 7, helps determine how many rage dice you have available to you, but there are a number of interactions that can raise or lower this level, along with other ways to spend and accumulate your rage dice. As we saw when the General’s Handbook was revealed, your rage dice revolve largely around either an Eruption of Fury from one of your units in combat at the end of any turn, to allow them to keep the fight going (potentially inflicting mortal damage on every enemy unit within 3”, not just the target of their attacks!), or the defensive Fight Through the Pain, giving your warriors the Tzeentch-like ability of shrugging off damage that would otherwise be allocated to them (at the cost of lowering your fury level). This leads to a dance you and your opponent will be performing throughout each battle. Imagine that your opponent is trying to score Master of Arms to start their Blazing Onslaught battle tactics card by allocating damage to one of your units in three or more phases that turn, but that you can deny this by rolling a couple of 3-ups on rage dice to fight through the pain. Conversely, if you’ve already fulfilled those requirements in the shooting and combat phases but are fresh out of command points to deliver a punishing Power Through to do some extra damage in the End of Turn, an Eruption of Fury is likely your last chance this turn at scoring that tactic and setting yourself up for the other two tactics on that card in the coming rounds. If you need more rage dice, you can tap into the reforged rules for Places of Power, specifically Ignite Fury, which allows you to accumulate up to 11 rage dice, assuming you keep hoarding them until the bottom of the battle round. The temptation of using this ability instead of boosting your casting/chanting potential or giving yourself an extra unbind/banish might be enough to have at least one Hero constantly keeping watch over their favourite Place of Power for the rest of the game, despite the potential downside of taking D3 mortal damage in the attempt. Nowhere to hide Shooting and magic fans rejoice, for gone are the days of almost everything on the table potentially being obscuring. In a subtle but VERY impactful change via the new terrain 2026-27 rules, Places of Power and Area Terrain no longer generate the obscuring terrain ability. As you saw in the Place of Power rules above, cunning Heroes nearby no longer have the ability to make objectives and terrain features obscuring. This leaves our battleplan maps with as few as two small wooded areas around which to hide from the more shooting and magic-inclined armies. Granted, t
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Серафис Терциус горит. Когда первые споры упали в атмосферу, командование ещё пыталось называть это «локальным вторжением». Когда исчезли аванпосты — «сбоем связи». Когда ночное небо закрылось тенями живых кораблей, врать стало уже некому. На планету пришли тираниды. Теперь Серафис Терциус — это не точка на карте Империума, а мясорубка. Мир, где остатки имперских войск держат оборону потому что отступать больше некуда. [club76480099|THE STATION] запускает нарративный миникампейн на Boosty в формате «40к за полчаса». Буквально хроника войны из трех частей: сколько продержится человечество перед голодом, который пожирает звёзды. Первый репорт выйдет уже вышел, можно смотреть на Boosty прямо сейчас. Второй — 21 июня! Подпишитесь и узнайте первыми, защитит ли Император Серафис Терциус: https://boosty.to/thestation There are another attachments with types: video Original URL: https://vk.com/wall-178573908_432235
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#News_lampPost #Warhammer40k Традиционная пятничная галерея, четверговых покрасов, субботних новинок! На этот раз, кормят очень вкусно, повара постарались: https://www.warhammer-community.com/en-gb/articles/gksheuhx/warriors-of-armageddon-painted-by-the-warhammer-community/ Original URL: https://vk.com/wall-178573908_432231
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#News_lamPpost #Horus_Heresy Четверг на ваха ком начинается с ересь четверга! In the wake of the Ullanor Crusade, the White Scars were sent to the Chondax system to hunt down the remnants of the Ork forces. They found themselves facing something else entirely. This week’s free lore download was originally published in the Black Book The Horus Heresy Book Eight: Malevolence, first released in 2019. Follow the sons of the Khan on campaign, feel their shock as they learn of the civil war, and join their battles as they seek to escape the betrayal of the Alpha Legion. The Betrayal at Chondax Start your own labyrinthian schemes with a MkVI Tactical Squad and our guide to painting Alpha Legion miniatures. Come back next week when we’ll be learning all about the Ultramarines. https://www.warhammer-community.com/en-gb/articles/9wh4zb5f/pages-from-the-black-books-the-betrayal-at-chondax/ There are another attachments with types: doc Original URL: https://vk.com/wall-178573908_432218
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#News_lamPpost #Kill_team Следом идет обновление для киллтима https://www.warhammer-community.com/en-gb/downloads/kill-team/ Original URL: https://vk.com/wall-178573908_432121
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#News_lamPpost #AoS Сланешиты тоже получили обновки: обновление профилей, саплемент, знаменитые полки и спирхед https://www.warhammer-community.com/en-gb/downloads/warhammer-age-of-sigmar/ Original URL: https://vk.com/wall-178573908_432117
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