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لا تقع ضحية للمخادعين! تيليمتريو يكتشف ويُميّز هذه القنوات 👉 إذا كنت تريد رؤية العلامة، اشترك

闇 | 𝖄𝖆𝖒𝖎

闇 | 𝖄𝖆𝖒𝖎

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𝕀𝕟 𝕥𝕙𝕚𝕤 𝕓𝕠𝕕𝕪, 𝕒 𝕤𝕠𝕦𝕝 𝕙𝕒𝕤 𝕕𝕚𝕖𝕕. هر ویدئویی خواستید توی بات بگید که بذارم چنل. برای صحبت با من: @DepressedGuyinDepressedSity_bot

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دوستان، چت جی پی تی زیادی شاید ازتون بدونه. همیشه ازش بپرسید چیا ازم توی حافظه ات داری؟ و حافظه اش رو چک‌کنید.

پرامپت من و برده‌ی اطلاعاتی عزیزم😂

* One unified, professionally organized character concept sheet. * Multiple accurate full-body viewing angles. * Consistent facial identity and physical proportions. * Believable anatomy and natural body mechanics. * Distinct, expressive facial studies. * Purposeful dynamic poses that reflect the character's abilities. * Detailed costume construction and equipment breakdowns. * A cohesive and carefully controlled color palette. * Consistent weapon and accessory placement. * Clearly illustrated supernatural abilities and transformations, where applicable. * Handwritten-style English artist annotations. * Visible exploratory sketches and design-development elements. * Strong silhouette recognition. * A sophisticated fusion of mythological inspiration and modern design. * Clear visual hierarchy and professional presentation. * No contradictory character details. * No unnecessary design elements that conflict with the supplied information. * No malformed hands, duplicated limbs, distorted anatomy, or inconsistent proportions. * No random costume changes between different views. * No excessive visual effects that obscure the character's design. ## FINAL OBJECTIVE Create a comprehensive, visually compelling character concept sheet that communicates the character's complete visual identity, personality, movement, combat style, equipment, abilities, and design philosophy. The final result should feel like a genuine professional concept artist's development sheet for a high-quality video game or animated production. Every element must be intentional, visually coherent, and directly connected to the character's specified identity.

Additional Ability Studies: (...) Illustrate the character's abilities through small, carefully designed concept sketches. Show how the specified powers affect the character's appearance, posture, equipment, and surrounding visual elements. If the character has multiple forms, clearly distinguish between them while preserving recognizable elements of the original design. Ensure that all supernatural effects complement the character's appearance rather than obscuring important design details. Do not add abilities, transformations, or visual effects that contradict the supplied character profile. ## 11. WEAPON, EQUIPMENT & MATERIAL BREAKDOWN Create detailed close-up studies of the character's important equipment and design elements. Weapon Details: (...) Armor Components: (...) Accessories: (...) Unique Materials: (...) Magical / Supernatural Objects: (...) Functional Mechanisms: (...) Decorative Symbols: (...) Additional Design Details: (...) Use enlarged sketches, small construction drawings, material samples, and visual callouts to explain how each component is designed. Show important details from multiple angles when necessary. Make the designs visually consistent with the character's cultural influences, technological level, combat style, and overall aesthetic. ## 12. ARTIST'S NOTES & DESIGN ANNOTATIONS Include handwritten-style English annotations distributed naturally around the concept sheet. Design Philosophy: (...) Silhouette Design Notes: (...) Costume Design Notes: (...) Color Palette Notes: (...) Combat Design Notes: (...) Facial Design Notes: (...) Ability Design Notes: (...) Symbolism & Lore Notes: (...) Material & Texture Notes: (...) Additional Artist Comments: (...) The annotations should resemble authentic notes written by a professional concept artist during the design process. Use concise English phrases, handwritten labels, directional arrows, small diagrams, rough pencil marks, construction lines, and miniature detail sketches. The notes should explain the reasoning behind important visual decisions rather than simply describing what is already visible. Maintain accurate English spelling and legible handwriting wherever possible. Avoid excessive text, meaningless labels, repetitive annotations, and random decorative writing. ## 13. ART STYLE & RENDERING Primary Art Style: (...) Rendering Technique: (...) Linework Style: (...) Sketch Quality: (...) Level of Detail: (...) Lighting Style: (...) Shading Technique: (...) Texture Treatment: (...) Visual References / Artistic Influences: (...) Desired Artistic Mood: (...) The artwork should combine the clarity of professional character design with the expressive qualities of hand-drawn concept art. Include a mixture of rough exploratory sketches, refined line drawings, selective polished rendering, and subtle painterly shading. The final sheet should feel like an artist's working design document rather than a collection of unrelated finished illustrations. Preserve the distinction between exploratory sketches and the more refined primary character views. ## 14. LAYOUT & COMPOSITION Canvas Orientation: (...) Canvas Size / Aspect Ratio: (...) Background Style: (...) Layout Preferences: (...) Detail Placement: (...) Annotation Placement: (...) Visual Hierarchy: (...) Organize the entire sheet into a clear, cohesive composition. Prioritize the full-body turnaround views, then arrange the dynamic poses, facial expressions, costume details, weapon studies, color swatches, and annotations around them. Maintain sufficient negative space between drawings so that every element remains readable. Avoid unnecessary decorative borders, excessive background elements, overcrowded layouts, and overlapping illustrations that obscure important details. Use a clean, neutral background suitable for professional visual development and character reference documentation. ## 15. FINAL QUALITY REQUIREMENTS

# PROFESSIONAL CHARACTER CONCEPT ART SHEET ### Mythological × Modern Character Design Create a highly detailed, professional character concept art sheet for a video game or animated series, featuring an original character with a compelling fusion of mythological elements and modern design. The final artwork should resemble an authentic character development sheet created by a professional concept artist during the visual development stage of a high-quality game or animated production. The character must have a distinctive visual identity, a memorable silhouette, believable anatomy, expressive facial features, sophisticated costume design, and a cohesive artistic direction. All design decisions must be based on the character information provided below. Do not invent contradictory characteristics or ignore the specified details. ## 1. CHARACTER PROFILE Maintain color consistency across every view, pose, costume component, and transformation. ## 6. FULL CHARACTER TURNAROUND Create a comprehensive character turnaround featuring the same character from multiple angles. Include: * Full-body front view. * Full-body three-quarter front view. * Full-body left-side profile. * Full-body right-side profile. * Full-body back view. * Full-body three-quarter back view. Each view must display the character's complete design with maximum clarity. Maintain consistent anatomy, proportions, facial structure, hairstyle, clothing, armor, accessories, and equipment across all views. Use a neutral standing pose for the primary turnaround drawings so that the character's anatomy, silhouette, clothing construction, and equipment placement can be clearly examined. Ensure that the back view reveals details that cannot be seen from the front, including rear armor, garment construction, straps, accessories, and other relevant design elements. Do not treat these views as separate character variations. They must represent the exact same character. ## 7. DYNAMIC POSES & BODY LANGUAGE Include multiple full-body pose studies that communicate the character's personality, physical capabilities, and movement style.

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کدوم قشنگ تر؟🥹

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