STARCOOL
📈 Telegram kanali STARCOOL analitikasi
STARCOOL (@starcoolplus) kanali faol ishtirokchi. Hozirda hamjamiyat 11 124 obunachidan iborat bo'lib, Oʻyinlar toifasida 7 970-o'rinni va Indoneziya mintaqasida 6 100-o'rinni egallagan.
📊 Auditoriya ko‘rsatkichlari va dinamika
невідомо sanasidan buyon loyiha tez o‘sib, 11 124 obunachiga ega bo‘ldi.
27 Avgust, 2026 dagi oxirgi ma’lumotlarga ko‘ra kanal barqaror faollikka ega. Oxirgi 30 kunda obunachilar soni 806 ga, so‘nggi 24 soatda esa -8 ga o‘zgardi va umumiy qamrov yuqori darajada qolmoqda.
- Tasdiqlash holati: Tasdiqlanmagan
- Jalb etish (ER): Auditoriya o‘rtacha 9.49% darajada jalb etiladi. Nashrdan keyingi dastlabki 24 soatda kontent odatda umumiy obunachilar sonining 4.50% ini tashkil etuvchi reaksiyalarni to‘playdi.
- Post qamrovi: Har bir post o‘rtacha 1 056 marta ko‘riladi; birinchi sutkada odatda 500 ta ko‘rish yig‘iladi.
- Reaksiyalar va o‘zaro ta’sir: Auditoriya faol: har bir postga o‘rtacha 5 ta reaksiya keladi.
- Tematik yo‘nalishlar: Kontent pattern, inline, uintptr_t, namespace, off_8783780[0 kabi asosiy mavzularga jamlangan.
📝 Tavsif va kontent siyosati
Muallif resursni shaxsiy fikrni ifoda etish maydoni sifatida ta’riflaydi:
“NOT ME”
Yuqori yangilanish chastotasi (oxirgi ma’lumot 28 Avgust, 2026 da olingan) sababli kanal doimo dolzarb va katta qamrovli bo‘lib qoladi. Analitika auditoriya kontent bilan faol hamkorlik qilishini, uni Oʻyinlar toifasidagi muhim ta’sir nuqtasiga aylantirishini ko‘rsatadi.
PRPakTool.exe <PakFilePath> <options>(Optional)
OR Drag & Drop PakFile Directly onto PRPakTool.exe
OR Use Provided Scripts, Supports Batch Processing(Recommended)
Android
use any Terminal Application
Command-Line:
Code:
/PRPakTool <PakFilePath> <options>(Optional)
Example:
Code:
chmod 755 PRPakTool
./PRPakTool /data/tmp/Test.pak -output data/tmp/
Quote:
use -help command to view available options
New project for pc is DeVeilSoon
namespace ASTExtraCharacter { constexpr uintptr_t CurrentStates = 0x1058; constexpr uintptr_t Health = 0xE60; constexpr uintptr_t HealthMax = 0xE64; constexpr uintptr_t bIsGunADS = 0x1134; constexpr uintptr_t CurrentVehicle = 0xEb0; } namespace ACharacter { constexpr uintptr_t Mesh = 0x510; } namespace AActor { constexpr uintptr_t RootComponent = 0x208; constexpr uintptr_t Owner = 0xF0; } namespace USceneComponent { constexpr uintptr_t RelativeLocation = 0x1E4; constexpr uintptr_t ComponentVelocity = 0x2C0; } namespace AUAEPlayerController { constexpr uintptr_t PlayerKey = 0x920; } }
4..5.0 #pragma once #include <cstdint> namespace Global { constexpr uintptr_t GNames = 0xEC73720; //sub_5858420 constexpr uintptr_t ViewMatrix = 0xe96e270; constexpr uintptr_t Engine = 0xF1FB900; //sub_A7F5154 //00 49 40 F9 C0 03 5F D6 } namespace BGMI { constexpr uintptr_t GNames = 0xEC73720; //sub_5858420 constexpr uintptr_t ViewMatrix = 0xe96e270; constexpr uintptr_t Engine = 0xF1FB900; //sub_A7F5154 //00 49 40 F9 C0 03 5F D6 } namespace UEPointers { inline uintptr_t GNames; inline uintptr_t ViewMatrix; inline uintptr_t Engine; } namespace Offsets { namespace Names { constexpr uintptr_t GNames_Ptr_Offset = 0x110; } namespace VMatrix { constexpr uintptr_t ViewMatrixPtr = 0xc0; constexpr uintptr_t ViewMatrixFinal = 0x9d0; } namespace UEngine { constexpr uintptr_t GameViewport = 0x810; } namespace UGameViewportClient { constexpr uintptr_t World = 0x78; } namespace UWorld { constexpr uintptr_t PersistentLevel = 0x30; constexpr uintptr_t NetDriver = 0x38; } namespace Apawn { constexpr uintptr_t PlayerState = 0x4d0; } namespace UNetDriver { constexpr uintptr_t ServerConnection = 0x78; } namespace UPlayer { constexpr uintptr_t PlayerController = 0x30; } namespace ASTExtraPlayerController { constexpr uintptr_t STExtraBaseCharacter = 0x28C8; constexpr uintptr_t AvatarCaptureInfo = 0x39e8; } namespace AAvatarCapture { constexpr uintptr_t CurUseWeaponSkinID = 0x670; } namespace ASTExtraPlayerCharacter { constexpr uintptr_t STPlayerController = 0x4B18; } namespace APlayerController { constexpr uintptr_t PlayerCameraManager = 0x548; } namespace APlayerCameraManager { constexpr uintptr_t CameraCache = 0x520; } namespace UNetConnection { constexpr uintptr_t ObserveTarget = 0xA0; constexpr uintptr_t MaxPacket = 0xA8; } namespace AController { constexpr uintptr_t ControlRotation = 0x4E0; } namespace ASTExtraBaseCharacter { constexpr uintptr_t ThirdPersonCameraComponent = 0x1D78; constexpr uintptr_t HighWalkSpeed = 0x2B78; constexpr uintptr_t IsWeaponFiring = 0x1830; constexpr uintptr_t WeaponManagerComponent = 0x2608; } namespace STExtraWeapon { constexpr uintptr_t WeaponEntityComp = 0x860; } namespace STExtraShootWeapon { constexpr uintptr_t CurBulletNumInClip = 0x1038; } namespace WeaponEntity { constexpr uintptr_t WeaponId = 0x1E0; } namespace STExtraShootWeapon { constexpr uintptr_t ShootWeaponEntityComp = 0x1370; } namespace WeaponManagerComponent{ constexpr uintptr_t CurrentWeaponReplicated = 0x5d8; } namespace UAvatarDIYEntity { constexpr uintptr_t AvatarComponent = 0x28; } namespace UWeaponAvatarDIYComponent { constexpr uintptr_t WeaponSkinID = 0x7D0; } namespace ShootWeaponEntity { constexpr uintptr_t BulletFireSpeed = 0x560; constexpr uintptr_t CurBulletNumInClip = 0x1038; constexpr uintptr_t ShootInterval = 0x5A0; constexpr uintptr_t RecoilKickADS = 0xCF0; constexpr uintptr_t AnimationKick = 0xCF4; constexpr uintptr_t ExtraHitPerformScale = 0xCF8; constexpr uintptr_t VolleyBulletSpreadFactor = 0x628; } namespace UCameraComponent { constexpr uintptr_t FieldOfView = 0x39C; } namespace AUAECharacter { constexpr uintptr_t TeamId = 0x998; constexpr uintptr_t PlayerName = 0x960; constexpr uintptr_t bIsAI = 0xA40; }
