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if (ESP[2]) { if (Player == GetTargetForCircleESP()) { float playerHeight = abs(RootPosSC.Y - HeadPosSC.Y); float circleRadiu
if (ESP[2]) {                         if (Player == GetTargetForCircleESP()) {                             float playerHeight = abs(RootPosSC.Y - HeadPosSC.Y);                             float circleRadius = playerHeight * 1.00f;                             int segments = 45;                             FLinearColor targetCircleColor = IsPlayerVisible ? COLOR_RED : COLOR_GREEN;                             DrawCircle(Canvas, pelvisPoSC.X, pelvisPoSC.Y, circleRadius, segments, targetCircleColor);                         }                     }
Enemy Circle Esp Code for Imgui / Postrender / Canvas Use your existing get target function, Ex. Gettargetforaim, Gettargetforbt, etc. Code Inspired from Thor Kernel

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