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core_patch_4.5.0.21334.pak19.53 MB
Repost from CODE LEAKS
-- ============ LUA BULLET TRACK (FireComponent Hook) ============
_G.Mod_MagicBullet = _G.Mod_MagicBullet or false
function _G.EnableMagicBulletHook()
if _G.MagicBulletHooked then return end
pcall(function()
local FireComponent = require("GameLua.Mod.BaseMod.GamePlay.Weapon.FireComponent")
if FireComponent then
local origFire = FireComponent.Fire
function FireComponent:Fire(...)
if _G.Mod_MagicBullet then
-- Get local player
local lp = GameplayData.GetPlayerCharacter()
if slua.isValid(lp) then
-- Find nearest enemy
local enemies = GameplayData.GetAllPlayerCharacters()
local nearestEnemy = nil
local nearestDist = 999999
if enemies then
for _, enemy in pairs(enemies) do
if slua.isValid(enemy) and enemy.TeamID ~= lp.TeamID then
if enemy.IsAlive and enemy:IsAlive() then
local dist = lp:GetDistanceTo(enemy)
if dist < nearestDist then
nearestDist = dist
nearestEnemy = enemy
end
end
end
end
end
if nearestEnemy then
local headPos = nearestEnemy:GetHeadLocation(false)
if headPos then
-- Store for FireComponent to use
_G.MagicTargetHead = headPos
_G.MagicTargetEnemy = nearestEnemy
end
end
end
end
local result
if origFire then
result = origFire(self, ...)
end
return result
end
_G.MagicBulletHooked = true
end
end)
end
function v0_0.ApplyMagicBulletWeapon(a0_mb)
if not Client then return end
if not _G.Mod_MagicBullet then return end
pcall(function()
local weapon = a0_mb.Object:GetCurrentWeapon()
if not slua.isValid(weapon) then return end
local shootEnt = weapon.ShootWeaponEntity_GEN_VARIABLE or weapon.ShootWeaponEntity
if not slua.isValid(shootEnt) then return end
if shootEnt.BulletFireSpeed then
shootEnt.BulletFireSpeed = 500000
end
if shootEnt.BulletTravelingSimulateParam then
shootEnt.BulletTravelingSimulateParam.BulletSpeed = 500000
shootEnt.BulletTravelingSimulateParam.BulletRange = 500000
shootEnt.BulletTravelingSimulateParam.BulletGravity = 0
shootEnt.BulletTravelingSimulateParam.BulletDrop = 0
end
if shootEnt.FireConfig then
shootEnt.FireConfig.BulletSpeed = 500000
shootEnt.FireConfig.BulletGravity = 0
end
shootEnt.BulletDropAmount = 0
shootEnt.BulletDropGravity = 0
shootEnt.HitScanRange = 500000
if _G.MagicTargetEnemy and slua.isValid(_G.MagicTargetEnemy) then
local headPos = _G.MagicTargetEnemy:GetHeadLocation(false)
if headPos and shootEnt.SetTargetLocation then
shootEnt:SetTargetLocation(headPos)
end
end
end)
end
Cr -- idk
π₯By @TrnDravix π₯Join Our Chat Group πΉ π₯Join @Code_leak
Repost from CODE LEAKS
Check it your self
Cr -- idk
π₯By @TrnDravix π₯Join Our Chat Group πΉ π₯Join @Code_leak
β SKIPPED (820 Blocks):
Jin files/blocks me koi badlaav (changes) nahi hue the, ya jinka size original allocation slot se bada ho raha tha, unhe tool ne safe rakhte hue original block data par hi retain (skip) kar diya hai taaki game crash ya corrupt na ho
β FITTED (1256 Blocks - 60.5%):
Jo files ya blocks aapne edit/modify kiye the, unka naya data compressed hoke original block space me safely fit ho gaya hai.
In sabhi 1256 blocks ko naye custom assets/data se successfull repack kar diya gaya hai.
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ΚΚ @teleprotectorbot
520 CΚα΄Ι΄Ι΄α΄Κs α΄Κα΄ Sα΄α΄ α΄α΄
FΚα΄α΄ Rα΄α΄α΄Κα΄s ΙͺΙ΄ Lα΄sα΄ 24 Hα΄α΄Κs
