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Founder :- @TrnDravix Join Chat :: @for_Developers I believe in Quality Not Quantity
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PRIVATE MAIN ID SAFE LUA AVAILABLE 😎 BGMI / PUBG 4.5.0 x64 🟢 Rebranding & Reselling Available ✅
Dm -- @TrnDravix😎
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Script ended:
#define Gname Java : 0xe40bb20)+ 0x110);
#define GWorld Offsets) - 0x20) + 0x30);
#define VMatrix_Offsets : 0xe96e270) + 0xc0);
#define Vworld_Offsets : 0xe6d63e0
#define GNames_Offset: 0x86ca71c
#define GEngine_Offset: 0xe96e270 //UEngine
#define GEngine_Offset: 0xe96e270 //UEngine
#define GUObject_Offset: 0xe6d36f0
#define GetActorArrary_Offset: 0xa45a314
#define GNativeAndroidApp_Offset: 0xe40b6c0
#define ProcessEvent_Offset: 0x9fa1c34 //Main
#define ProcessEvent_Offset: 0x893c66c //Child
#define Actors_Offset 0xa0
Exit.
Credit -- ByDwoz
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#define GNames_Offset 0x5db5fd0//Name
#define GUObject_Offset 0xe6d2d7c//Structure
#define GEngine_Offset 0xe96e270 //Local player
#define GEngine_Offset 0xe993c00 //Engine object
#define GetActorArray_Offset 0xa45a314//AActor array
#define GNativeAndroidApp_Offset 0xe40b6b0//Application
#define CanvasMap_Offset 0xe6d63e0//Canvas map
#define KillMessage_Offset 0x5c3374c//Kill message
#define ProcessEvent_Offset 0x893c66c //Child (virtual/subordinate)
#define PostRer_Offset 0xa3633e8//Post-rendering offset
#define K2_DrawLine_Offset 0xa95a20c//Draw line function
#define K2_DrawTexture_Offset 0xa24ea4e//Texture function
#define Actors_Offset 0xa0
#define LaunchBP Offsets 0x726C3F0
credit -- @TrnDravix 😎
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//======BGMI 4.5 OFFSET x64 =====//
Game process: com.pubg.imobile Game version: BGMI 4.5 64BIT
Gname Offsets: 0xe40bb20 GWorld Offsets: 0xe96d2d0 VMatrix Offsets: 0xe96e270 Vworld Offsets: 0xe6d63e0
#define GNames_Offset 0x5db5fd0//Name #define GUObject_Offset 0xe6d2d7c//Structure #define GEngine_Offset 0xe96e270 //Local player #define GEngine_Offset 0xe993c00 //Engine object #define GetActorArray_Offset 0xa45a314//AActor array #define GNativeAndroidApp_Offset 0xe40b6b0//Application #define CanvasMap_Offset 0xe6d63e0//Canvas map #define KillMessage_Offset 0x5c3374c//Kill message #define ProcessEvent_Offset 0x893c66c //Child (virtual/subordinate) #define PostRer_Offset 0xa3633e8//Post-rendering offset #define K2_DrawLine_Offset 0xa95a20c//Draw line function #define K2_DrawTexture_Offset 0xa24ea4e//Texture function #define Actors_Offset 0xa0 #define LaunchBP Offsets 0x726C3F0
Cr -- @TrnDravix 😎
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The Fix (Step-by-Step)👾1. Open DSxLUA.py in a text editor (MT , Z ARCHIVER etc.). 2. Scroll to the very bottom and find this exact block of code:🏐
if __name__ == '__main__':
try:
if User_Key == Key:
console.print("[#00E5FF]Key Matched Welcome To DSxLUA TOOL (Enjoy Modding)[/]")
time.sleep(2)
main()
else:
console.print("[#ff0000]FUCK You Poor ASS NIGGA Buy Tool From @DSxDEMON_OWNER[/]")
time.sleep(2)
except KeyboardInterrupt:
console.print("\n [EXIT] Connection terminated.", style="#FFD600")
sys.exit(0)
3. Replace that entire block with this (which removes the HWID check):🍃
ifconsole.pr== '__main__':
try:
main() # HWID check removed - runs directly
except KeyboardInterrupt:
console.print("\n [EXIT] Connection terminated.", style="#FFD600")
sys.exit(0)
4. Save the file and run it:🍓
5. RUN THE TOOL❄️
python DSxLUA.py