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Postlar arxiv
Pubg emulator updated source code all updated shell code etc By ESP ู…ุนุงุฐ pass : ESP MAAZxHaMa @METADORSources
Join @METADORSources for more usefull stuff those who share without credit will be son of jews whore

Posting... without any virus
Posting... without any virus

4.4 64/32 Pak File Esp

PUBG ESP LUA SRC FOR PAK FILE
Support: All PUBGM ๐Ÿ˜Ž Version: 4.4.0 โœ…
โœ…FEATURES
โšก๏ธ ONLY ESP โšก๏ธ BYPASS ADDED
Zip Pass ? : @SRC_HUB
โค๏ธCredit:  XThrlen ๐Ÿคฉ๐Ÿคฉ๐Ÿคฉ๐Ÿคฉ
Wanna Buy More File Like This Then ? Click Here
By @Kong_Mods_Owner Join Our Chat Group โœ… Join @SRC_HUB

// Auto-generated offsets from main file patterns
// Extracted from namespace file
// Format: uintptr_t VariableName = OffsetValue;

uintptr_t Mesh = 0x510;
uintptr_t FixAttachInfoList = 0x200;
uintptr_t MasterPoseComponent = 0x988;
uintptr_t Mesh = 0x510;
uintptr_t FixAttachInfoList = 0x200;
uintptr_t MasterPoseComponent = 0x988;
uintptr_t Children = 0x1f8;
uintptr_t WeaponEntityComp = 0x7e0;
uintptr_t WeaponId = 0x1e0;
uintptr_t Controller = 0x4e8;
uintptr_t GameReplayType = 0xa1c;
uintptr_t WeaponManagerComponent = 0x25b8;
uintptr_t CurrentWeaponReplicated = 0x5c8;
uintptr_t ShootWeaponEntityComp = 0x1360;
uintptr_t bIsWeaponFiring = 0x1800;
uintptr_t BodySetup = 0xb0;
uintptr_t BodySetup = 0xcb0;
uintptr_t KAggregateGeom = 0x28;
uintptr_t BoxElems = 0x30;
uintptr_t CurrentVehicle = 0xeb0;
uintptr_t ShootMode = 0x10d9;
uintptr_t ShootMode = 0x10d9;
uintptr_t Z = 0xa0;
uintptr_t X = 0x98;
uintptr_t Y = 0x9c;
uintptr_t SRecoilInfo = 0xb60;
uintptr_t SRecoilInfo = 0xb60;
uintptr_t BulletTrackDistanceFix = 0x930;
uintptr_t MaxBulletImpactFXClampDistance = 0xce0;
uintptr_t GameDeviationFactor = 0xc2c;
uintptr_t GameDeviationFactor = 0xc2c;
uintptr_t ExtraHitPerformScale = 0xcf8;
uintptr_t ExtraHitPerformScale = 0xcf8;
uintptr_t AnimationKick = 0xcf4;
uintptr_t AnimationKick = 0xcf4;
uintptr_t SwitchWeaponSpeedScale = 0x2bec;
uintptr_t SwitchWeaponSpeedScale = 0x2bec;
uintptr_t BulletFireSpeed = 0x560;
uintptr_t BulletFireSpeed = 0x560;
uintptr_t ShootInterval = 0x5a0;
uintptr_t ShootInterval = 0x5a0;
uintptr_t bIsEngineStarted = 0xbc8;
uintptr_t ExtraBoostFactor = 0x1ff4;
uintptr_t AutoAimingConfig = 0xa48;
uintptr_t AutoAimingConfig = 0xa48;
uintptr_t AutoAimingConfig = 0xa48;
uintptr_t AutoAimingConfig = 0xa48;
uintptr_t AutoAimingConfig = 0xa48;
uintptr_t ThirdPersonCameraComponent = 0x1d40;
uintptr_t FieldOfView = 0x39c;
uintptr_t FieldOfView = 0x39c;
uintptr_t PersistentLevel = 0x30;
uintptr_t NetDriver = 0x38;
uintptr_t ServerConnection = 0x78;
uintptr_t PlayerController = 0x30;
uintptr_t STExtraBaseCharacter = 0x28d0;
uintptr_t PlayerCameraManager = 0x548;
uintptr_t AcknowledgedPawn = 0x528;
uintptr_t CameraCache = 0x520;
uintptr_t PlayerCameraManager = 0x548;
uintptr_t CameraCache = 0x520;
uintptr_t MinimalViewInfo = 0x10;
uintptr_t bDead = 0xe7c;
uintptr_t Health = 0xe60;
uintptr_t TeamID = 0x998;
uintptr_t Role = 0x1a8;
uintptr_t CustomTimeDilation = 0xe4;
uintptr_t STPlayerController = 0x4970;
uintptr_t PlayerCameraManager = 0x548;
uintptr_t bIsWeaponFiring = 0x1800;
uintptr_t bIsGunADS = 0x1134;
uintptr_t bIsWeaponFiring = 0x1800;
uintptr_t bIsGunADS = 0x1134;
uintptr_t CurUseWeaponLogicSocketRep = 0x320;
uintptr_t Mesh = 0x510;
uintptr_t Mesh = 0x510;
uintptr_t LastRenderTime = 0x488;
uintptr_t LastRenderTime = 0x488;
uintptr_t CurrentStates = 0x1058;
uintptr_t NearDeathBreath = 0x1c00;
uintptr_t bEnsure = 0xa59;
uintptr_t PlayerName = 0x960;
uintptr_t Nation = 0x970;
uintptr_t PlayerUID = 0x988;
uintptr_t CharacterMovement = 0x518;
uintptr_t CurrentVehicle = 0xeb0;
uintptr_t ReplicatedMovement = 0x110;
uintptr_t Velocity = 0x18c;
uintptr_t CameraCache = 0x520;
uintptr_t RootComponent = 0x208;
uintptr_t VehicleCommon = 0xc00;
uintptr_t Fuel = 0x43c;
uintptr_t FuelMax = 0x438;
uintptr_t HP = 0x354;
uintptr_t HPMax = 0x350;
uintptr_t RootComponent = 0x208;
uintptr_t RootComponent = 0x208;
uintptr_t RootComponent = 0x208;
uintptr_t RootComponent = 0x208;
uintptr_t PickUpDataList = 0x940;
uintptr_t PickUpDataList = 0x940;
uintptr_t ViewPitchMin = 0x1d4c;
uintptr_t ViewPitchMax = 0x1d50;
uintptr_t ViewYawMin = 0x1d54;
uintptr_t ViewYawMax = 0x1d58;
uintptr_t ViewPitchMin = 0x1d4c;
uintptr_t ViewPitchMax = 0x1d50;
uintptr_t ViewYawMin = 0x1d54;
uintptr_t ViewYawMax = 0x1d58;

// Summary:
// Total offset patterns: 109
// Found offsets: 109
// Missing offsets: 0
Sock

SDK.txt6.99 MB

#include <unordered_map>
#include <string>
#include <cstring>

size_t PRIVATE_SRC_FILES(char *s) {
    static const std::unordered_map<std::string, std::string> replacements = {
        {"403006", "1406791"},
        {"1405385", "1407522"},
        {"1405269","1407107"},
        {"404151", "1404050"},
        {"1405884", "1406327"},
        {"1405113", "1407387"},
        {"1405548", "1407366"},
        {"403003", "1407286"},
        {"403020", "1405628"},
        {"403032", "1407470"},
        {"403224", "1406891"},
        {"403160", "1406386"},
        {"403002", "1407387"},
        {"403198", "1400687"},
        {"403124", "1406387"},
        {"1404008", "1405623"},
        {"403193", "1407103"},
        {"403192", "1407219"},
        {"403153", "1407453"},
        {"1400043", "1405163"},
        {"403162", "1407277"},
        {"404056", "1404191"},
        {"403177", "1407079"},
        {"1400100", "1400782"},
        {"403195", "1400569"},
        {"403163", "1404049"},
        {"404001", "1404050"},
        {"404049", "1404002"},
        {"404026", "1400650"},
        {"405053", "1404051"},
        {"405022", "1404003"},
        {"402046", "474031"},
        {"10100100", "1101001242"},
        {"10100300", "1101003070"},
        {"10100400", "1101004046"},
        {"10100600", "1101006062"},
        {"10501000", "1105010019"},
        {"10300700", "1103007028"},
        {"10100500", "1101005038"},
        {"10100800", "1101008081"},
        {"10110200", "1101102017"},
        {"10110000", "1101100012"},
        {"10200100", "1102001120"},
        {"10210500", "1102105012"},
        {"10200200", "1102002136"},
        {"10200300", "1102003080"},
        {"10300100", "1103001191"},
        {"10301200", "1103012019"},
        {"10300300", "1103003087"},
        {"10300200", "1103002087"},
        {"20301500", "1030070213"},
        {"20300500", "1030070212"},
        {"2001001", "2002941"},
        {"2200101", "12212201"},
        {"2200301", "12209901"},
        {"101001300", "1101001213"},
        {"101001400", "1101001213"},
        {"101001500", "1101001213"},
        {"101001600", "1101001213"},
        {"101001700", "1101001213"},
        {"102105300", "1102105012"},
        {"102105400", "1102105012"},
        {"102105500", "1102105012"},
        {"102105600", "1102105012"},
        {"102105700", "1102105012"},
        {"103007300", "1103007028"},
        {"103007400", "1103007028"},
        {"103007500", "1103007028"},
        {"103007600", "1103007028"},
        {"103007700", "1103007028"}
    };

    auto it = replacements.find(s);
    if (it != replacements.end()) {
        strcpy(s, it->second.c_str());
        return strlen(s);
    }
    return strlen(s);
}

HOOK_LIB_NO_ORIG("libUE4.so","0xc4dfb90", PRIVATE_SRC_FILES);
Skin Hook 4.4 64 Bit โญ

+3
๐Ÿ‡ฎ๐Ÿ‡ณBGMI Original 64Bit Apk๐Ÿ‡ฎ๐Ÿ‡ณ โ€ข Version - 4.4 โ€ข Arm - 64Bit โ€ข Game - BGMI โ€ข Original 64Bit Apk

STRLEN:- 0xc4dfb90 SwapBuffers:- 0xc4e14b0 UpdateVolley:- not available MessageBoxExt:- 0x81BE3CC ShootBulletInner:- 0x695C9B4 ClientCoronaLab: -not available Postrender:- 0xa00a9f0 BGMI 4.4 64 BIT UE4 OFFSET JOIN @THUNDERBYPASS

STRLEN:- 0xc4dfb90 SwapBuffers:- 0xc4e14b0 UpdateVolley:- not available MessageBoxExt:- 0x81BE3CC ShootBulletInner:- 0x695C9B4 ClientCoronaLab: -not available Postrender:- 0xa00a9f0 BGMI 4.4 64 BIT UE4 OFFSET JOIN @THUNDERBYPASS

+2
๐—•๐—š๐— ๐—œ 4.4.0 | ๐—œ๐—ก๐—ง๐—˜๐—ฅ๐—ก๐—”๐—Ÿ ๐—ฆ๐——๐—ž ! ๐—™๐˜‚๐—น๐—น๐˜† ๐—™๐—ถ๐˜…๐—ฒ๐—ฑ , 64 ๐—•๐—ถ๐˜ ! Zip Pass ? : @Manish8x ๐—ง๐—ข๐—ข๐—Ÿ ๐—•๐—ฌ:- Manish8x
@SOURCE_LEAKER

๐—•๐— ๐—œ 4.4.0 ! 64 ๐—•๐—œ๐—ง ๐—˜๐—ฆ๐—ฃ ๐—ข๐—™๐—™๐—ฆ๐—˜๐—ง ๐—š๐—ก๐—ฎ๐—บ๐—ฒ : 0xdf74800)+ 0x110); ๐—š๐—ช๐—ผ๐—ฟ๐—น๐—ฑ : 0xe4c90d0) - 0x20) + 0x30); ๐—ฉ๐— 
๐—•๐— ๐—œ  4.4.0 ! 64 ๐—•๐—œ๐—ง ๐—˜๐—ฆ๐—ฃ ๐—ข๐—™๐—™๐—ฆ๐—˜๐—ง ๐—š๐—ก๐—ฎ๐—บ๐—ฒ : 0xdf74800)+ 0x110); ๐—š๐—ช๐—ผ๐—ฟ๐—น๐—ฑ : 0xe4c90d0) - 0x20) + 0x30); ๐—ฉ๐— ๐—ฎ๐˜๐—ฟ๐—ถ๐˜… : 0xe4c9ff0) + 0xc0); ๐—ฉ๐—ช๐—ผ๐—ฟ๐—น๐—ฑ : 0xe2325a0 ๐—š๐—ก๐—ฎ๐—บ๐—ฒ๐˜€_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x8394964 ๐—š๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xe4c9ff0 //๐—จ๐—Ÿ๐—ผ๐—ฐ๐—ฎ๐—น ๐—š๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xe4ef940 //๐—จ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ ๐—š๐—จ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xe22effc ๐—š๐—ฒ๐˜๐—”๐—ฐ๐˜๐—ฒ๐—ฟ๐—”๐—ฟ๐—ฟ๐—ฎ๐˜†_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xa1018ac ๐—š๐—ก๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐—”๐—ป๐—ฑ๐—ฟ๐—ผ๐—ถ๐—ฑ๐—”๐—ฝ๐—ฝ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xdf74398 ๐—ฃ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€_๐—˜๐˜ƒ๐—ฒ๐—ป๐˜_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x8605ff8 //๐—–๐—ต๐—ถ๐—น๐—ฑ ๐—”๐—ฐ๐˜๐—ผ๐—ฟ๐˜€_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xA0 ๐—ž2_๐——๐—ฟ๐—ฎ๐˜„๐—ง๐—ฒ๐˜…๐˜ ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xa5fcbd4 ๐—ฃ๐—ผ๐˜€๐˜_๐—ฅ๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฟ ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xa00a9f0 ๐—ฆ๐˜๐—ฟ๐—น๐—ฒ๐—ป_๐—ฆ๐—ธ๐—ถ๐—ป ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xc4dfb90 ๐—˜๐—ด๐—น๐—ฆ๐˜„๐—ฎ๐—ฝ๐—•๐˜‚๐—ณ๐—ณ๐—ฒ๐—ฟ๐˜€ ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xc4e14b0
๐—ง๐—ข๐—ข๐—Ÿ ๐—•๐—ฌ:- Manish8x @SOURCE_LEAKER

UI>CLICK HERE โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• ~ Game > BGMI ~ Bit > 64 ~ Version > 4.4.0 ~ Base Features ~ Smooth Esp ~ Aimbot ~ X-Hit Effect ~ No Recoil ~ Small Cross โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ• > Password:- @JOIN_NEW_SRC @JOIN_NEW_SRC @JOIN_NEW_SRC @JOIN_NEW_SRC โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

photo content
+1

๐—š๐— ๐—œ  4.4.0 ! 64 ๐—•๐—œ๐—ง ๐—˜๐—ฆ๐—ฃ ๐—ข๐—™๐—™๐—ฆ๐—˜๐—ง

๐—š๐—ก๐—ฎ๐—บ๐—ฒ : 0xdf74800)+ 0x110);
๐—š๐—ช๐—ผ๐—ฟ๐—น๐—ฑ : 0xe4c90d0) - 0x20) + 0x30);
๐—ฉ๐— ๐—ฎ๐˜๐—ฟ๐—ถ๐˜… : 0xe4c9ff0) + 0xc0);
๐—ฉ๐—ช๐—ผ๐—ฟ๐—น๐—ฑ : 0xe2325a0


๐—š๐—ก๐—ฎ๐—บ๐—ฒ๐˜€_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x8394964
๐—š๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xe4c9ff0 //๐—จ๐—Ÿ๐—ผ๐—ฐ๐—ฎ๐—น
๐—š๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xe4ef940 //๐—จ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ
๐—š๐—จ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xe22effc
๐—š๐—ฒ๐˜๐—”๐—ฐ๐˜๐—ฒ๐—ฟ๐—”๐—ฟ๐—ฟ๐—ฎ๐˜†_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xa1018ac
๐—š๐—ก๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ๐—”๐—ป๐—ฑ๐—ฟ๐—ผ๐—ถ๐—ฑ๐—”๐—ฝ๐—ฝ_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xdf74398
๐—ฃ๐—ฟ๐—ผ๐—ฐ๐—ฒ๐˜€๐˜€_๐—˜๐˜ƒ๐—ฒ๐—ป๐˜_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0x8605ff8 //๐—–๐—ต๐—ถ๐—น๐—ฑ
๐—”๐—ฐ๐˜๐—ผ๐—ฟ๐˜€_๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xA0
๐—ž2_๐——๐—ฟ๐—ฎ๐˜„๐—ง๐—ฒ๐˜…๐˜ ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xa5fcbd4
๐—ฃ๐—ผ๐˜€๐˜_๐—ฅ๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฟ ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xa00a9f0

๐—ฆ๐˜๐—ฟ๐—น๐—ฒ๐—ป_๐—ฆ๐—ธ๐—ถ๐—ป ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xc4dfb90
๐—˜๐—ด๐—น๐—ฆ๐˜„๐—ฎ๐—ฝ๐—•๐˜‚๐—ณ๐—ณ๐—ฒ๐—ฟ๐˜€ ๐—ข๐—ณ๐—ณ๐˜€๐—ฒ๐˜: 0xc4e14b0

uintptr_t GNames_Offset = 0x8394964; uintptr_t GUObject_Offset = 0xe22f8d0; uintptr_t GetActorArray = 0xa1018ac; uintptr_t GN
uintptr_t GNames_Offset = 0x8394964; uintptr_t GUObject_Offset = 0xe22f8d0; uintptr_t GetActorArray = 0xa1018ac; uintptr_t GNativeAndroidApp_Offset = 0xdf74398; uintptr_t Actors_Offset = 0xA0; BGMI SRC ESP OFFSE

Guest this anywhere inside main.cpp
int32_t (*orig_ANativeWindow_getWidth)(ANativeWindow *window);
int32_t _ANativeWindow_getWidth(ANativeWindow *window)
{
 screenWidth = orig_ANativeWindow_getWidth(window);
 return orig_ANativeWindow_getWidth(window);
}

int32_t (*orig_ANativeWindow_getHeight)(ANativeWindow *window);
int32_t _ANativeWindow_getHeight(ANativeWindow *window)
{
 screenHeight = orig_ANativeWindow_getHeight(window);
 return orig_ANativeWindow_getHeight(window);
}

int (*original_AInputQueue_getEvent)(AInputQueue*, AInputEvent**);
int hooked_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** event) {
 int result = original_AInputQueue_getEvent(queue, event);
 if (result >= 0 && *event) {
  int32_t type = AInputEvent_getType(*event);
  if (type == AINPUT_EVENT_TYPE_MOTION) {
   int32_t action = AMotionEvent_getAction(*event) & AMOTION_EVENT_ACTION_MASK;
   int32_t pointerIndex = (AMotionEvent_getAction(*event) & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
      >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;

   float rawX = AMotionEvent_getX(*event, pointerIndex);
   float rawY = AMotionEvent_getY(*event, pointerIndex);
   float scaledX = (rawX * glWidth) / screenWidth;
   float scaledY = (rawY * glHeight) / screenHeight;

   ImGuiIO& io = ImGui::GetIO();
   switch (action) {
    case AMOTION_EVENT_ACTION_DOWN:
    case AMOTION_EVENT_ACTION_POINTER_DOWN:
     io.MousePos = ImVec2(scaledX, scaledY);
     io.MouseDown[0] = true;
     break;
    case AMOTION_EVENT_ACTION_UP:
    case AMOTION_EVENT_ACTION_POINTER_UP:
     io.MousePos = ImVec2(scaledX, scaledY);
     io.MouseDown[0] = false;
     break;
    case AMOTION_EVENT_ACTION_MOVE:
     io.MousePos = ImVec2(scaledX, scaledY);
     break;
    default:
     break;
   }
  }
 }
 return result;
}
Inside the main.cpp file, or the main file that you modified instead of your own egl file, this
 shadowhook_init(oxorany(shadowhook_mode_t::SHADOWHOOK_MODE_U
shadowhook_hook_sym_name(oxorany("libEGL.so"), oxorany("eglSwapBuffers"), (void*)_eglSwapBuffers, (void**)&orig_eglSwapBuffers);
shadowhook_hook_sym_name(oxorany("/system/lib64/libandroid.so"), oxorany("ANativeWindow_getWidth"), (void *)_ANativeWindow_getWidth, (void **)&orig_ANativeWindow_getWidth);
shadowhook_hook_sym_name(oxorany("/system/lib64/libandroid.so"), oxorany("ANativeWindow_getHeight"), (void *)_ANativeWindow_getHeight, (void **)&orig_ANativeWindow_getHeight);
shadowhook_hook_sym_name(oxorany("/system/lib64/libandroid.so"), oxorany("AInputQueue_getEvent"), (void *)hooked_AInputQueue_getEvent, (void **)&original_AInputQueue_getEvent);
By:-Sanji1_Owner

+1
๐ŸŽฎBGMI 4.4 ORG OBB 64-BIT