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Pubg emulator updated source code all updated shell code etc
By ESP معاذ
pass :
ESP MAAZxHaMa @METADORSources
Join @METADORSources for more usefull stuff those who share without credit will be son of jews whore
PUBG ESP LUA SRC FOR PAK FILE
Support: All PUBGM 😎 Version: 4.4.0 ✅✅FEATURES
⚡️ ONLY ESP ⚡️ BYPASS ADDEDZip Pass ? :
@SRC_HUB
❤️Credit: XThrlen 🤩🤩🤩🤩Wanna Buy More File Like This Then ? Click Here
By @Kong_Mods_Owner Join Our Chat Group ✅ Join @SRC_HUB
// Auto-generated offsets from main file patterns // Extracted from namespace file // Format: uintptr_t VariableName = OffsetValue; uintptr_t Mesh = 0x510; uintptr_t FixAttachInfoList = 0x200; uintptr_t MasterPoseComponent = 0x988; uintptr_t Mesh = 0x510; uintptr_t FixAttachInfoList = 0x200; uintptr_t MasterPoseComponent = 0x988; uintptr_t Children = 0x1f8; uintptr_t WeaponEntityComp = 0x7e0; uintptr_t WeaponId = 0x1e0; uintptr_t Controller = 0x4e8; uintptr_t GameReplayType = 0xa1c; uintptr_t WeaponManagerComponent = 0x25b8; uintptr_t CurrentWeaponReplicated = 0x5c8; uintptr_t ShootWeaponEntityComp = 0x1360; uintptr_t bIsWeaponFiring = 0x1800; uintptr_t BodySetup = 0xb0; uintptr_t BodySetup = 0xcb0; uintptr_t KAggregateGeom = 0x28; uintptr_t BoxElems = 0x30; uintptr_t CurrentVehicle = 0xeb0; uintptr_t ShootMode = 0x10d9; uintptr_t ShootMode = 0x10d9; uintptr_t Z = 0xa0; uintptr_t X = 0x98; uintptr_t Y = 0x9c; uintptr_t SRecoilInfo = 0xb60; uintptr_t SRecoilInfo = 0xb60; uintptr_t BulletTrackDistanceFix = 0x930; uintptr_t MaxBulletImpactFXClampDistance = 0xce0; uintptr_t GameDeviationFactor = 0xc2c; uintptr_t GameDeviationFactor = 0xc2c; uintptr_t ExtraHitPerformScale = 0xcf8; uintptr_t ExtraHitPerformScale = 0xcf8; uintptr_t AnimationKick = 0xcf4; uintptr_t AnimationKick = 0xcf4; uintptr_t SwitchWeaponSpeedScale = 0x2bec; uintptr_t SwitchWeaponSpeedScale = 0x2bec; uintptr_t BulletFireSpeed = 0x560; uintptr_t BulletFireSpeed = 0x560; uintptr_t ShootInterval = 0x5a0; uintptr_t ShootInterval = 0x5a0; uintptr_t bIsEngineStarted = 0xbc8; uintptr_t ExtraBoostFactor = 0x1ff4; uintptr_t AutoAimingConfig = 0xa48; uintptr_t AutoAimingConfig = 0xa48; uintptr_t AutoAimingConfig = 0xa48; uintptr_t AutoAimingConfig = 0xa48; uintptr_t AutoAimingConfig = 0xa48; uintptr_t ThirdPersonCameraComponent = 0x1d40; uintptr_t FieldOfView = 0x39c; uintptr_t FieldOfView = 0x39c; uintptr_t PersistentLevel = 0x30; uintptr_t NetDriver = 0x38; uintptr_t ServerConnection = 0x78; uintptr_t PlayerController = 0x30; uintptr_t STExtraBaseCharacter = 0x28d0; uintptr_t PlayerCameraManager = 0x548; uintptr_t AcknowledgedPawn = 0x528; uintptr_t CameraCache = 0x520; uintptr_t PlayerCameraManager = 0x548; uintptr_t CameraCache = 0x520; uintptr_t MinimalViewInfo = 0x10; uintptr_t bDead = 0xe7c; uintptr_t Health = 0xe60; uintptr_t TeamID = 0x998; uintptr_t Role = 0x1a8; uintptr_t CustomTimeDilation = 0xe4; uintptr_t STPlayerController = 0x4970; uintptr_t PlayerCameraManager = 0x548; uintptr_t bIsWeaponFiring = 0x1800; uintptr_t bIsGunADS = 0x1134; uintptr_t bIsWeaponFiring = 0x1800; uintptr_t bIsGunADS = 0x1134; uintptr_t CurUseWeaponLogicSocketRep = 0x320; uintptr_t Mesh = 0x510; uintptr_t Mesh = 0x510; uintptr_t LastRenderTime = 0x488; uintptr_t LastRenderTime = 0x488; uintptr_t CurrentStates = 0x1058; uintptr_t NearDeathBreath = 0x1c00; uintptr_t bEnsure = 0xa59; uintptr_t PlayerName = 0x960; uintptr_t Nation = 0x970; uintptr_t PlayerUID = 0x988; uintptr_t CharacterMovement = 0x518; uintptr_t CurrentVehicle = 0xeb0; uintptr_t ReplicatedMovement = 0x110; uintptr_t Velocity = 0x18c; uintptr_t CameraCache = 0x520; uintptr_t RootComponent = 0x208; uintptr_t VehicleCommon = 0xc00; uintptr_t Fuel = 0x43c; uintptr_t FuelMax = 0x438; uintptr_t HP = 0x354; uintptr_t HPMax = 0x350; uintptr_t RootComponent = 0x208; uintptr_t RootComponent = 0x208; uintptr_t RootComponent = 0x208; uintptr_t RootComponent = 0x208; uintptr_t PickUpDataList = 0x940; uintptr_t PickUpDataList = 0x940; uintptr_t ViewPitchMin = 0x1d4c; uintptr_t ViewPitchMax = 0x1d50; uintptr_t ViewYawMin = 0x1d54; uintptr_t ViewYawMax = 0x1d58; uintptr_t ViewPitchMin = 0x1d4c; uintptr_t ViewPitchMax = 0x1d50; uintptr_t ViewYawMin = 0x1d54; uintptr_t ViewYawMax = 0x1d58; // Summary: // Total offset patterns: 109 // Found offsets: 109 // Missing offsets: 0Sock
#include <unordered_map>
#include <string>
#include <cstring>
size_t PRIVATE_SRC_FILES(char *s) {
static const std::unordered_map<std::string, std::string> replacements = {
{"403006", "1406791"},
{"1405385", "1407522"},
{"1405269","1407107"},
{"404151", "1404050"},
{"1405884", "1406327"},
{"1405113", "1407387"},
{"1405548", "1407366"},
{"403003", "1407286"},
{"403020", "1405628"},
{"403032", "1407470"},
{"403224", "1406891"},
{"403160", "1406386"},
{"403002", "1407387"},
{"403198", "1400687"},
{"403124", "1406387"},
{"1404008", "1405623"},
{"403193", "1407103"},
{"403192", "1407219"},
{"403153", "1407453"},
{"1400043", "1405163"},
{"403162", "1407277"},
{"404056", "1404191"},
{"403177", "1407079"},
{"1400100", "1400782"},
{"403195", "1400569"},
{"403163", "1404049"},
{"404001", "1404050"},
{"404049", "1404002"},
{"404026", "1400650"},
{"405053", "1404051"},
{"405022", "1404003"},
{"402046", "474031"},
{"10100100", "1101001242"},
{"10100300", "1101003070"},
{"10100400", "1101004046"},
{"10100600", "1101006062"},
{"10501000", "1105010019"},
{"10300700", "1103007028"},
{"10100500", "1101005038"},
{"10100800", "1101008081"},
{"10110200", "1101102017"},
{"10110000", "1101100012"},
{"10200100", "1102001120"},
{"10210500", "1102105012"},
{"10200200", "1102002136"},
{"10200300", "1102003080"},
{"10300100", "1103001191"},
{"10301200", "1103012019"},
{"10300300", "1103003087"},
{"10300200", "1103002087"},
{"20301500", "1030070213"},
{"20300500", "1030070212"},
{"2001001", "2002941"},
{"2200101", "12212201"},
{"2200301", "12209901"},
{"101001300", "1101001213"},
{"101001400", "1101001213"},
{"101001500", "1101001213"},
{"101001600", "1101001213"},
{"101001700", "1101001213"},
{"102105300", "1102105012"},
{"102105400", "1102105012"},
{"102105500", "1102105012"},
{"102105600", "1102105012"},
{"102105700", "1102105012"},
{"103007300", "1103007028"},
{"103007400", "1103007028"},
{"103007500", "1103007028"},
{"103007600", "1103007028"},
{"103007700", "1103007028"}
};
auto it = replacements.find(s);
if (it != replacements.end()) {
strcpy(s, it->second.c_str());
return strlen(s);
}
return strlen(s);
}
HOOK_LIB_NO_ORIG("libUE4.so","0xc4dfb90", PRIVATE_SRC_FILES);
Skin Hook 4.4 64 Bit ⭐🇮🇳BGMI Original 64Bit Apk🇮🇳
• Version - 4.4
• Arm - 64Bit
• Game - BGMI
• Original 64Bit Apk
STRLEN:- 0xc4dfb90
SwapBuffers:- 0xc4e14b0
UpdateVolley:- not available
MessageBoxExt:- 0x81BE3CC
ShootBulletInner:- 0x695C9B4
ClientCoronaLab: -not available
Postrender:- 0xa00a9f0
BGMI 4.4 64 BIT UE4 OFFSET
JOIN @THUNDERBYPASS
STRLEN:- 0xc4dfb90
SwapBuffers:- 0xc4e14b0
UpdateVolley:- not available
MessageBoxExt:- 0x81BE3CC
ShootBulletInner:- 0x695C9B4
ClientCoronaLab: -not available
Postrender:- 0xa00a9f0
BGMI 4.4 64 BIT UE4 OFFSET
JOIN @THUNDERBYPASS
𝗕𝗚𝗠𝗜 4.4.0 | 𝗜𝗡𝗧𝗘𝗥𝗡𝗔𝗟 𝗦𝗗𝗞 !
𝗙𝘂𝗹𝗹𝘆 𝗙𝗶𝘅𝗲𝗱 , 64 𝗕𝗶𝘁 !
Zip Pass ? :
@Manish8x
𝗧𝗢𝗢𝗟 𝗕𝗬:- Manish8x
@SOURCE_LEAKER
𝗕𝗠𝗜 4.4.0 ! 64 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧
𝗚𝗡𝗮𝗺𝗲 : 0xdf74800)+ 0x110);
𝗚𝗪𝗼𝗿𝗹𝗱 : 0xe4c90d0) - 0x20) + 0x30);
𝗩𝗠𝗮𝘁𝗿𝗶𝘅 : 0xe4c9ff0) + 0xc0);
𝗩𝗪𝗼𝗿𝗹𝗱 : 0xe2325a0
𝗚𝗡𝗮𝗺𝗲𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x8394964
𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe4c9ff0 //𝗨𝗟𝗼𝗰𝗮𝗹
𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe4ef940 //𝗨𝗘𝗻𝗴𝗶𝗻𝗲
𝗚𝗨𝗼𝗯𝗷𝗲𝗰𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe22effc
𝗚𝗲𝘁𝗔𝗰𝘁𝗲𝗿𝗔𝗿𝗿𝗮𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0xa1018ac
𝗚𝗡𝗮𝘁𝗶𝘃𝗲𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗔𝗽𝗽_𝗢𝗳𝗳𝘀𝗲𝘁: 0xdf74398
𝗣𝗿𝗼𝗰𝗲𝘀𝘀_𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x8605ff8 //𝗖𝗵𝗶𝗹𝗱
𝗔𝗰𝘁𝗼𝗿𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA0
𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa5fcbd4
𝗣𝗼𝘀𝘁_𝗥𝗲𝗻𝗱𝗲𝗿 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa00a9f0
𝗦𝘁𝗿𝗹𝗲𝗻_𝗦𝗸𝗶𝗻 𝗢𝗳𝗳𝘀𝗲𝘁: 0xc4dfb90
𝗘𝗴𝗹𝗦𝘄𝗮𝗽𝗕𝘂𝗳𝗳𝗲𝗿𝘀 𝗢𝗳𝗳𝘀𝗲𝘁: 0xc4e14b0
𝗧𝗢𝗢𝗟 𝗕𝗬:- Manish8x @SOURCE_LEAKER
UI>CLICK HERE
══════════════════
~ Game > BGMI
~ Bit > 64
~ Version > 4.4.0
~ Base Features
~ Smooth Esp
~ Aimbot
~ X-Hit Effect
~ No Recoil
~ Small Cross
══════════════════
> Password:- @JOIN_NEW_SRC
@JOIN_NEW_SRC
@JOIN_NEW_SRC
@JOIN_NEW_SRC
══════════════════𝗚𝗠𝗜 4.4.0 ! 64 𝗕𝗜𝗧 𝗘𝗦𝗣 𝗢𝗙𝗙𝗦𝗘𝗧
𝗚𝗡𝗮𝗺𝗲 : 0xdf74800)+ 0x110);
𝗚𝗪𝗼𝗿𝗹𝗱 : 0xe4c90d0) - 0x20) + 0x30);
𝗩𝗠𝗮𝘁𝗿𝗶𝘅 : 0xe4c9ff0) + 0xc0);
𝗩𝗪𝗼𝗿𝗹𝗱 : 0xe2325a0
𝗚𝗡𝗮𝗺𝗲𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0x8394964
𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe4c9ff0 //𝗨𝗟𝗼𝗰𝗮𝗹
𝗚𝗘𝗻𝗴𝗶𝗻𝗲_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe4ef940 //𝗨𝗘𝗻𝗴𝗶𝗻𝗲
𝗚𝗨𝗼𝗯𝗷𝗲𝗰𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0xe22effc
𝗚𝗲𝘁𝗔𝗰𝘁𝗲𝗿𝗔𝗿𝗿𝗮𝘆_𝗢𝗳𝗳𝘀𝗲𝘁: 0xa1018ac
𝗚𝗡𝗮𝘁𝗶𝘃𝗲𝗔𝗻𝗱𝗿𝗼𝗶𝗱𝗔𝗽𝗽_𝗢𝗳𝗳𝘀𝗲𝘁: 0xdf74398
𝗣𝗿𝗼𝗰𝗲𝘀𝘀_𝗘𝘃𝗲𝗻𝘁_𝗢𝗳𝗳𝘀𝗲𝘁: 0x8605ff8 //𝗖𝗵𝗶𝗹𝗱
𝗔𝗰𝘁𝗼𝗿𝘀_𝗢𝗳𝗳𝘀𝗲𝘁: 0xA0
𝗞2_𝗗𝗿𝗮𝘄𝗧𝗲𝘅𝘁 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa5fcbd4
𝗣𝗼𝘀𝘁_𝗥𝗲𝗻𝗱𝗲𝗿 𝗢𝗳𝗳𝘀𝗲𝘁: 0xa00a9f0
𝗦𝘁𝗿𝗹𝗲𝗻_𝗦𝗸𝗶𝗻 𝗢𝗳𝗳𝘀𝗲𝘁: 0xc4dfb90
𝗘𝗴𝗹𝗦𝘄𝗮𝗽𝗕𝘂𝗳𝗳𝗲𝗿𝘀 𝗢𝗳𝗳𝘀𝗲𝘁: 0xc4e14b0uintptr_t GNames_Offset = 0x8394964;
uintptr_t GUObject_Offset = 0xe22f8d0;
uintptr_t GetActorArray = 0xa1018ac;
uintptr_t GNativeAndroidApp_Offset = 0xdf74398;
uintptr_t Actors_Offset = 0xA0;
BGMI SRC ESP OFFSEGuest this anywhere inside main.cpp
int32_t (*orig_ANativeWindow_getWidth)(ANativeWindow *window);
int32_t _ANativeWindow_getWidth(ANativeWindow *window)
{
screenWidth = orig_ANativeWindow_getWidth(window);
return orig_ANativeWindow_getWidth(window);
}
int32_t (*orig_ANativeWindow_getHeight)(ANativeWindow *window);
int32_t _ANativeWindow_getHeight(ANativeWindow *window)
{
screenHeight = orig_ANativeWindow_getHeight(window);
return orig_ANativeWindow_getHeight(window);
}
int (*original_AInputQueue_getEvent)(AInputQueue*, AInputEvent**);
int hooked_AInputQueue_getEvent(AInputQueue* queue, AInputEvent** event) {
int result = original_AInputQueue_getEvent(queue, event);
if (result >= 0 && *event) {
int32_t type = AInputEvent_getType(*event);
if (type == AINPUT_EVENT_TYPE_MOTION) {
int32_t action = AMotionEvent_getAction(*event) & AMOTION_EVENT_ACTION_MASK;
int32_t pointerIndex = (AMotionEvent_getAction(*event) & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
>> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
float rawX = AMotionEvent_getX(*event, pointerIndex);
float rawY = AMotionEvent_getY(*event, pointerIndex);
float scaledX = (rawX * glWidth) / screenWidth;
float scaledY = (rawY * glHeight) / screenHeight;
ImGuiIO& io = ImGui::GetIO();
switch (action) {
case AMOTION_EVENT_ACTION_DOWN:
case AMOTION_EVENT_ACTION_POINTER_DOWN:
io.MousePos = ImVec2(scaledX, scaledY);
io.MouseDown[0] = true;
break;
case AMOTION_EVENT_ACTION_UP:
case AMOTION_EVENT_ACTION_POINTER_UP:
io.MousePos = ImVec2(scaledX, scaledY);
io.MouseDown[0] = false;
break;
case AMOTION_EVENT_ACTION_MOVE:
io.MousePos = ImVec2(scaledX, scaledY);
break;
default:
break;
}
}
}
return result;
}
Inside the main.cpp file, or the main file that you modified instead of your own egl file, this
shadowhook_init(oxorany(shadowhook_mode_t::SHADOWHOOK_MODE_U
shadowhook_hook_sym_name(oxorany("libEGL.so"), oxorany("eglSwapBuffers"), (void*)_eglSwapBuffers, (void**)&orig_eglSwapBuffers);
shadowhook_hook_sym_name(oxorany("/system/lib64/libandroid.so"), oxorany("ANativeWindow_getWidth"), (void *)_ANativeWindow_getWidth, (void **)&orig_ANativeWindow_getWidth);
shadowhook_hook_sym_name(oxorany("/system/lib64/libandroid.so"), oxorany("ANativeWindow_getHeight"), (void *)_ANativeWindow_getHeight, (void **)&orig_ANativeWindow_getHeight);
shadowhook_hook_sym_name(oxorany("/system/lib64/libandroid.so"), oxorany("AInputQueue_getEvent"), (void *)hooked_AInputQueue_getEvent, (void **)&original_AInputQueue_getEvent);
By:-Sanji1_Owner
اکنون در دسترس! پژوهش تلگرام ۲۰۲۵ — مهمترین بینشهای سال 
