uz
Feedback
Dim

Dim

Kanalga Telegram’da o‘tish

Just an Elysia fan account.

Ko'proq ko'rsatish

📈 Telegram kanali Dim analitikasi

Dim (@notdim) Ingliz til segmentidagi kanali faol ishtirokchi. Hozirda hamjamiyat 61 091 obunachidan iborat bo'lib, Oʻyinlar toifasida 1 245-o'rinni va Xitoy mintaqasida 3 500-o'rinni egallagan.

📊 Auditoriya ko‘rsatkichlari va dinamika

невідомо sanasidan buyon loyiha tez o‘sib, 61 091 obunachiga ega bo‘ldi.

15 Sentabr, 2026 dagi oxirgi ma’lumotlarga ko‘ra kanal barqaror faollikka ega. Oxirgi 30 kunda obunachilar soni 266 ga, so‘nggi 24 soatda esa 12 ga o‘zgardi va umumiy qamrov yuqori darajada qolmoqda.

  • Tasdiqlash holati: Tasdiqlanmagan
  • Jalb etish (ER): Auditoriya o‘rtacha 59.25% darajada jalb etiladi. Nashrdan keyingi dastlabki 24 soatda kontent odatda umumiy obunachilar sonining 28.70% ini tashkil etuvchi reaksiyalarni to‘playdi.
  • Post qamrovi: Har bir post o‘rtacha 36 193 marta ko‘riladi; birinchi sutkada odatda 17 530 ta ko‘rish yig‘iladi.
  • Reaksiyalar va o‘zaro ta’sir: Auditoriya faol: har bir postga o‘rtacha 253 ta reaksiya keladi.
  • Tematik yo‘nalishlar: Kontent elation, guang, yao, aria, ally kabi asosiy mavzularga jamlangan.

📝 Tavsif va kontent siyosati

Muallif resursni shaxsiy fikrni ifoda etish maydoni sifatida ta’riflaydi:
Just an Elysia fan account.

Yuqori yangilanish chastotasi (oxirgi ma’lumot 16 Sentabr, 2026 da olingan) sababli kanal doimo dolzarb va katta qamrovli bo‘lib qoladi. Analitika auditoriya kontent bilan faol hamkorlik qilishini, uni Oʻyinlar toifasidagi muhim ta’sir nuqtasiga aylantirishini ko‘rsatadi.

61 091
Obunachilar
+1224 soatlar
+537 kun
+26630 kun
Obunachilarni jalb qilish
Sentabr '26
Sentabr '26
+110
9 kanalda
Avgust '26
+637
32 kanalda
Get PRO
Iyul '26
+745
46 kanalda
Get PRO
Iyun '26
+1 300
28 kanalda
Get PRO
May '26
+564
27 kanalda
Get PRO
Aprel '26
+486
34 kanalda
Get PRO
Mart '26
+1 429
21 kanalda
Get PRO
Fevral '26
+1 961
43 kanalda
Get PRO
Yanvar '26
+1 880
62 kanalda
Get PRO
Dekabr '25
+955
42 kanalda
Get PRO
Noyabr '25
+585
26 kanalda
Get PRO
Oktabr '25
+791
38 kanalda
Get PRO
Sentabr '25
+1 919
61 kanalda
Get PRO
Avgust '25
+1 052
45 kanalda
Get PRO
Iyul '25
+1 218
40 kanalda
Get PRO
Iyun '25
+792
42 kanalda
Get PRO
May '25
+3 844
71 kanalda
Get PRO
Aprel '25
+1 914
46 kanalda
Get PRO
Mart '25
+525
18 kanalda
Get PRO
Fevral '25
+2 008
44 kanalda
Get PRO
Yanvar '25
+1 856
51 kanalda
Get PRO
Dekabr '24
+2 876
39 kanalda
Get PRO
Noyabr '24
+2 953
51 kanalda
Get PRO
Oktabr '24
+3 322
48 kanalda
Get PRO
Sentabr '24
+1 813
29 kanalda
Get PRO
Avgust '24
+1 280
40 kanalda
Get PRO
Iyul '24
+2 280
43 kanalda
Get PRO
Iyun '24
+2 590
44 kanalda
Get PRO
May '24
+3 012
38 kanalda
Get PRO
Aprel '24
+1 470
25 kanalda
Get PRO
Mart '24
+4 104
49 kanalda
Get PRO
Fevral '24
+9 316
40 kanalda
Get PRO
Yanvar '24
+6 440
8 kanalda
Sana
Obunachilarni jalb qilish
Esdaliklar
Kanallar
16 Sentabr+4
15 Sentabr+12
14 Sentabr0
13 Sentabr0
12 Sentabr+30
11 Sentabr+24
10 Sentabr+10
09 Sentabr+15
08 Sentabr0
07 Sentabr+4
06 Sentabr0
05 Sentabr+1
04 Sentabr0
03 Sentabr+10
02 Sentabr0
01 Sentabr0
Kanal postlari
Repost from Dim
If you're in Star Rail, Genshin, or Zenless beta and can provide client files for gameplay, DM me. Preferably Group A and CN/EN. 如果你有在《星穹铁道》《原神》或《绝区零》的测试服中,且能提供游戏客户端文件,请联系我。最好是 A 组以及国服/国际服(中文/英文)。

2
[ZZZ - 3.2 REL] Phoenix Render Thanks to Chi for the render.+1
[ZZZ - 3.2 REL] Phoenix Render Thanks to Chi for the render.
54 790
3
3.2-LindverneSkinRender.png
26 827
4
[ZZZ - 3.2 REL] Lindverne Skin Render Thanks to Chi for the render.+1
[ZZZ - 3.2 REL] Lindverne Skin Render Thanks to Chi for the render.
26 073
5
+1
Matn yo'q...
25 933
6
3.2-NangongYuRender.png
32 514
7
[ZZZ - 3.2] Nangong Yu Skin Render Thanks to Chi for the render.+1
[ZZZ - 3.2] Nangong Yu Skin Render Thanks to Chi for the render.
59 572
8
3.2-SunnaSkinRender.png
26 277
9
[ZZZ - 3.2] Sunna Skin Render Thanks to Chi for the render.+1
[ZZZ - 3.2] Sunna Skin Render Thanks to Chi for the render.
61 562
10
3.2-AriaSkinRender.png
26 080
11
[ZZZ - 3.2] Aria Skin Render Thanks to Chi for the render.+1
[ZZZ - 3.2] Aria Skin Render Thanks to Chi for the render.
58 446
12
(Also the reason why I'm not doing HI3 stuff as often lately is because most of the times it releases while I'm asleep 😔, since I had some people DMing me I thought as well may clarify.)
24 935
13
Fear unlocked monkaS
Fear unlocked monkaS
24 084
14
I feel I should clarify again, because people somehow still miss the statement in bold, these kits are not final, they may be slightly tweaked or wholly revamped.
26 431
15
[HSR - Future] "Breaker" (Likely Temp Name) | Fire or Wind Finality NOTE: This kit is heavily subject to change as it is currently in active development even more so than the previously leaked kits. Please do not take these kits as final, this and any other kits posted by Dimbreath / Sakura Haven are likely to be adjusted before the associated beta Basic ATK Deals Fire DMG equal to X% of Breaker's ATK to one designated enemy. Skill Inflicts a "Debuff" state on all enemies, lasting for X turn(s). Then, deals Fire DMG equal to X% of Breaker's ATK to all enemies. Enemy targets in the "Debuff" state have their DEF reduced by X% and will be implanted with Fire Weakness. Ultimate Increases the DMG Taken by all enemies by X% for each stack of "Death Mark", lasting until this current attack ends, then deals Fire DMG equal to X% of Breaker's ATK to all enemies. Talent When an enemy target enters the field, immediately inflicts "Death Mark" on them, stacking up to X times. When an enemy target gets attacked, inflict X stack(s) of "Death Mark" on the target, and when an enemy is Weakness Broken, inflict X stack(s) of "Death Mark" on the target. Targets with "Death Mark" receive X% increased Break DMG. After Breaker attacks an enemy with "Death Mark" gain X Charge based on the number of stacks of "Death Mark" on the target. When Charge reaches X, consumes X Charge and immediately launches 1 instance of Follow-Up ATK on all enemies, dealing Fire DMG equal to X% of Breaker's ATK. Leader/Finality Talent When Breaker is the Leader, Toughness Reduction inflicted by ally Finality characters increase the Finality Gauge. Gauge cannot be gained in this way during Burst Mode. During Burst Mode, if Breaker is the Leader, increases the Weakness Break Efficiency of all allies by X% and allies can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to X% of the original Toughness Reduction value. During Burst Mode, Breaker's SPD is increased by X%, and when an ally in Burst Mode attacks an enemy deals an instance of Wind Additional DMG to that enemy and reducing their Toughness. The Toughness Reduction increases with the target's "Death Mark" stacks and additionally scales with the target's maximum Toughness. A2 When an enemy with "Death Mark" is defeated, up to X of the "Death Mark" stacks on them are distributed to other enemies. A4 While Breaker is on the field, after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of X% Super Break DMG for Finality allies, or X% Super Break DMG for Non-Finality allies. Further Note: This is based on an early interpretation of the mechanics and is subject to change
17 395
16
[HSR - Future] Firefly SP | Fire Finality NOTE: This kit is heavily subject to change as it is currently in active development even more so than the previously leaked kits. Please do not take these kits as final, this and any other kits posted by Dimbreath / Sakura Haven are likely to be adjusted before the associated beta Basic ATK Deals Fire DMG equal to X% of Firefly SP's ATK to one designated enemy. Skill Deals Fire DMG equal to X% of Firefly SP's ATK to all enemies, and inflicts 1 Weakness of a random Type to all enemies, lasting for X turn(s), with priority to Fire and any Weakness Type that the target doesn't already possess. Enhanced Skill Deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to this target. At the same time, deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to adjacent targets. Then deals X instance(s) of Break DMG equal to X% of Firefly's Break DMG to each enemy target based on each Weakness Type the enemy has, and removes all Implanted Weaknesses. Note: For example, if the enemy has Wind and Fire Weakness then Firefly SP would deal 1 Instance of Wind Break DMG and 1 instance of Fire Break DMG Ultimate Deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to all enemies, then deals X instance(s) of Break DMG equal to X% of Firefly SP's Fire Break DMG based on each Weakness Type the enemy is missing, and inflicts Weakness of those Types lasting for X turn(s). Talent When Firefly SP's, or an ally in Burst Mode's, turn starts, and when a Follow-Up ATK is used by an ally in Burst Mode - inflicts 1 Weakness of a random Type to all enemies, lasting for X turn(s), with priority to Fire and any Weakness Type that the target doesn't already possess. Leader Talent When Firefly SP is the leader, allies reducing an enemy's Toughness increases the Finality Gauge by X of the reduced value. Charge cannot be gained in this way during Burst mode. When in Burst mode, increases her SPD by X (Flat SPD Buff) and Break Effect by X% NOTE: This section is based on an early interpretation of the mechanic and is subject to change.
62 287
17
They indeed add new animations for paid buff, especially Danheng•IL. Basically it'll be a full remake of characters. One free selection will be given when it's launched(dunno it's a limited event or not). As for the other two, you need to pay for it. Thank you DK2 for the info.
12 261
18
[HSR - Future] Finality MC | Imaginary Finality NOTE: This is heavily subject to change as it is currently in active development. Basic ATK Deals Imaginary DMG equal to X% of Trailblazer's ATK to one designated enemy. Enhanced Basic ATK Deals Imaginary DMG equal to X% of Trailblazer's ATK to all enemies then deals X instances of Imaginary DMG equal to X% of Trailblazer's ATK to one random enemy (bounce) Skill Grants one other designated ally "Finality Invite," increasing their ATK by X% and Break Effect by X%. While the team is in Burst Mode, "Finality Invite" additionally increases the holder's Burst DMG by X%. "Finality Invite" only takes effect on the most recent target of Trailblazer's Skill. Ultimate Increases SPD of all allies by X% for X turn(s), and increases the Finality Gauge by 100. Talent When entering Burst Mode, all Finality characters advance action by 100%. While in Burst Mode, reduces the DEF of all enemies by X%, increases their Toughness reduction received and enhances Trailblazer's Basic ATK. The duration of "Finality Invitation" is not reduced while Burst Mode is active, and using Trailblazer's Basic ATK, Skill or Ultimate causes the character with "Finality Invitation" to immediately gain 1 extra turn in which they can insert the use of their Ultimate Finality/Leader Talent While Trailblazer is the leader (likely determined by the character that initates combat), using their Basic ATK or Skill increases the Finality Gauge by X. SPD is increased by X% during Burst Mode. While in Burst Mode, for each instance of DMG dealt by all ally targets, deals 1 additional instance of True DMG equal to X% of the original DMG. Charge cannot be gained in this way during burst mode ----- This part is overall for Finality as a path: Finality Gauge When there is a Finality character in the team, Finality appears on the action bar (like Aha) where it's speed is affected by the SPD of the Finality Characters in the team (think Aha Instants and Elation characters) The Finality Gauge is a shared value in the team from 0 to 200 where "burst mode" activates when the value hits 100 or above Charge can be gained from Finality Characters NOTE: This section is based on an early interpretation of the mechanic and is subject to change.
12 458
19
[HSR - Future] New Equipment This is the equipment for Jing Yuan: When Lightning-Lord’s accumulated attack count reaches 10 or more, its next action is enhanced, increasing its number of hits to 16 NOTE: This is heavily subject to change as it is currently in active development.
11 458
20
[HSR - Future] New Equipment Continuing from Dims post, this is the equipment for DHIL. At the start of battle, DHIL gets a temporary buff which makes his DMG dealt become 200% of the original DMG. When DHIL consumes enough Skill Points through enhanced Basic ATKs, he automatically launches an additional attack against all enemies. He also gains a 4th level to his Enhanced Basic Attack which consumes 4 Skill points. NOTE: This is heavily subject to change as it is currently in active development.
11 867