fa
Feedback
Dim

Dim

رفتن به کانال در Telegram

Just an Elysia fan account.

نمایش بیشتر

📈 تحلیل کانال تلگرام Dim

کانال Dim (@notdim) در بخش زبانی انگلیسی بازیگری فعال است. در حال حاضر جامعه شامل 61 087 مشترک است و جایگاه 1 246 را در دسته بازی‌ها و رتبه 3 505 را در منطقه الصين دارد.

📊 شاخص‌های مخاطب و پویایی

از زمان ایجاد در невідомо، پروژه رشد سریعی داشته و 61 087 مشترک جذب کرده است.

بر اساس آخرین داده‌ها در تاریخ 14 سپتامبر, 2026، کانال فعالیت پایداری دارد. در ۳۰ روز گذشته تغییر اعضا برابر 258 و در ۲۴ ساعت گذشته برابر -14 بوده و همچنان دسترسی گسترده‌ای حفظ شده است.

  • وضعیت تأیید: تأیید نشده
  • نرخ تعامل (ER): میانگین تعامل مخاطب 62.30% است و در ۲۴ ساعت نخست پس از انتشار، محتوا معمولاً 32.82% واکنش نسبت به کل مشترکان کسب می‌کند.
  • دسترسی پست‌ها: هر پست به طور میانگین 38 051 بازدید دریافت می‌کند. در اولین روز معمولاً 20 047 بازدید جمع‌آوری می‌شود.
  • واکنش‌ها و تعامل: مخاطبان به‌طور فعال حمایت می‌کنند؛ میانگین واکنش به هر پست 240 است.
  • علایق موضوعی: محتوا بر موضوعات کلیدی مانند elation, guang, yao, aria, ally تمرکز دارد.

📝 توضیح و سیاست محتوایی

نویسنده این فضا را محل بیان دیدگاه‌های شخصی توصیف می‌کند:
Just an Elysia fan account.

به لطف به‌روزرسانی‌های پرتکرار (آخرین داده در تاریخ 15 سپتامبر, 2026)، کانال همواره به‌روز و دارای دسترسی بالاست. تحلیل‌ها نشان می‌دهد مخاطبان به‌طور فعال با محتوا تعامل دارند و آن را به نقطه اثرگذاری مهم در دسته بازی‌ها تبدیل کرده‌اند.

61 087
مشترکین
-1424 ساعت
+317 روز
+25830 روز

در حال بارگیری داده...

جذب مشترکین
سپتامبر '26
سپتامبر '26
+106
در 9 کانال‌ها
اوت '26
+637
در 32 کانال‌ها
Get PRO
ژوئیه '26
+745
در 46 کانال‌ها
Get PRO
ژوئن '26
+1 300
در 28 کانال‌ها
Get PRO
مه '26
+564
در 27 کانال‌ها
Get PRO
آوریل '26
+486
در 34 کانال‌ها
Get PRO
مارس '26
+1 429
در 21 کانال‌ها
Get PRO
فوریه '26
+1 961
در 43 کانال‌ها
Get PRO
ژانویه '26
+1 880
در 62 کانال‌ها
Get PRO
دسامبر '25
+955
در 42 کانال‌ها
Get PRO
نوامبر '25
+585
در 26 کانال‌ها
Get PRO
اکتبر '25
+791
در 38 کانال‌ها
Get PRO
سپتامبر '25
+1 919
در 61 کانال‌ها
Get PRO
اوت '25
+1 052
در 45 کانال‌ها
Get PRO
ژوئیه '25
+1 218
در 40 کانال‌ها
Get PRO
ژوئن '25
+792
در 42 کانال‌ها
Get PRO
مه '25
+3 844
در 71 کانال‌ها
Get PRO
آوریل '25
+1 914
در 46 کانال‌ها
Get PRO
مارس '25
+525
در 18 کانال‌ها
Get PRO
فوریه '25
+2 008
در 44 کانال‌ها
Get PRO
ژانویه '25
+1 856
در 51 کانال‌ها
Get PRO
دسامبر '24
+2 876
در 39 کانال‌ها
Get PRO
نوامبر '24
+2 953
در 51 کانال‌ها
Get PRO
اکتبر '24
+3 322
در 48 کانال‌ها
Get PRO
سپتامبر '24
+1 813
در 29 کانال‌ها
Get PRO
اوت '24
+1 280
در 40 کانال‌ها
Get PRO
ژوئیه '24
+2 280
در 43 کانال‌ها
Get PRO
ژوئن '24
+2 590
در 44 کانال‌ها
Get PRO
مه '24
+3 012
در 38 کانال‌ها
Get PRO
آوریل '24
+1 470
در 25 کانال‌ها
Get PRO
مارس '24
+4 104
در 49 کانال‌ها
Get PRO
فوریه '24
+9 316
در 40 کانال‌ها
Get PRO
ژانویه '24
+6 440
در 8 کانال‌ها
تاریخ
رشد مشترکین
اشارات
کانال‌ها
15 سپتامبر+12
14 سپتامبر0
13 سپتامبر0
12 سپتامبر+30
11 سپتامبر+24
10 سپتامبر+10
09 سپتامبر+15
08 سپتامبر0
07 سپتامبر+4
06 سپتامبر0
05 سپتامبر+1
04 سپتامبر0
03 سپتامبر+10
02 سپتامبر0
01 سپتامبر0
پست‌های کانال
Repost from Dim
If you're in Star Rail, Genshin, or Zenless beta and can provide client files for gameplay, DM me. Preferably Group A and CN/EN. 如果你有在《星穹铁道》《原神》或《绝区零》的测试服中,且能提供游戏客户端文件,请联系我。最好是 A 组以及国服/国际服(中文/英文)。

2
[ZZZ - 3.2 REL] Phoenix Render Thanks to Chi for the render.+1
[ZZZ - 3.2 REL] Phoenix Render Thanks to Chi for the render.
54 790
3
3.2-LindverneSkinRender.png
26 827
4
[ZZZ - 3.2 REL] Lindverne Skin Render Thanks to Chi for the render.+1
[ZZZ - 3.2 REL] Lindverne Skin Render Thanks to Chi for the render.
26 073
5
+1
بدون متن...
25 933
6
3.2-NangongYuRender.png
32 339
7
[ZZZ - 3.2] Nangong Yu Skin Render Thanks to Chi for the render.+1
[ZZZ - 3.2] Nangong Yu Skin Render Thanks to Chi for the render.
59 380
8
3.2-SunnaSkinRender.png
26 139
9
[ZZZ - 3.2] Sunna Skin Render Thanks to Chi for the render.+1
[ZZZ - 3.2] Sunna Skin Render Thanks to Chi for the render.
61 357
10
3.2-AriaSkinRender.png
25 935
11
[ZZZ - 3.2] Aria Skin Render Thanks to Chi for the render.+1
[ZZZ - 3.2] Aria Skin Render Thanks to Chi for the render.
58 246
12
(Also the reason why I'm not doing HI3 stuff as often lately is because most of the times it releases while I'm asleep 😔, since I had some people DMing me I thought as well may clarify.)
24 824
13
Fear unlocked monkaS
Fear unlocked monkaS
23 981
14
I feel I should clarify again, because people somehow still miss the statement in bold, these kits are not final, they may be slightly tweaked or wholly revamped.
26 323
15
[HSR - Future] "Breaker" (Likely Temp Name) | Fire or Wind Finality NOTE: This kit is heavily subject to change as it is currently in active development even more so than the previously leaked kits. Please do not take these kits as final, this and any other kits posted by Dimbreath / Sakura Haven are likely to be adjusted before the associated beta Basic ATK Deals Fire DMG equal to X% of Breaker's ATK to one designated enemy. Skill Inflicts a "Debuff" state on all enemies, lasting for X turn(s). Then, deals Fire DMG equal to X% of Breaker's ATK to all enemies. Enemy targets in the "Debuff" state have their DEF reduced by X% and will be implanted with Fire Weakness. Ultimate Increases the DMG Taken by all enemies by X% for each stack of "Death Mark", lasting until this current attack ends, then deals Fire DMG equal to X% of Breaker's ATK to all enemies. Talent When an enemy target enters the field, immediately inflicts "Death Mark" on them, stacking up to X times. When an enemy target gets attacked, inflict X stack(s) of "Death Mark" on the target, and when an enemy is Weakness Broken, inflict X stack(s) of "Death Mark" on the target. Targets with "Death Mark" receive X% increased Break DMG. After Breaker attacks an enemy with "Death Mark" gain X Charge based on the number of stacks of "Death Mark" on the target. When Charge reaches X, consumes X Charge and immediately launches 1 instance of Follow-Up ATK on all enemies, dealing Fire DMG equal to X% of Breaker's ATK. Leader/Finality Talent When Breaker is the Leader, Toughness Reduction inflicted by ally Finality characters increase the Finality Gauge. Gauge cannot be gained in this way during Burst Mode. During Burst Mode, if Breaker is the Leader, increases the Weakness Break Efficiency of all allies by X% and allies can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to X% of the original Toughness Reduction value. During Burst Mode, Breaker's SPD is increased by X%, and when an ally in Burst Mode attacks an enemy deals an instance of Wind Additional DMG to that enemy and reducing their Toughness. The Toughness Reduction increases with the target's "Death Mark" stacks and additionally scales with the target's maximum Toughness. A2 When an enemy with "Death Mark" is defeated, up to X of the "Death Mark" stacks on them are distributed to other enemies. A4 While Breaker is on the field, after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of X% Super Break DMG for Finality allies, or X% Super Break DMG for Non-Finality allies. Further Note: This is based on an early interpretation of the mechanics and is subject to change
17 395
16
[HSR - Future] Firefly SP | Fire Finality NOTE: This kit is heavily subject to change as it is currently in active development even more so than the previously leaked kits. Please do not take these kits as final, this and any other kits posted by Dimbreath / Sakura Haven are likely to be adjusted before the associated beta Basic ATK Deals Fire DMG equal to X% of Firefly SP's ATK to one designated enemy. Skill Deals Fire DMG equal to X% of Firefly SP's ATK to all enemies, and inflicts 1 Weakness of a random Type to all enemies, lasting for X turn(s), with priority to Fire and any Weakness Type that the target doesn't already possess. Enhanced Skill Deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to this target. At the same time, deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to adjacent targets. Then deals X instance(s) of Break DMG equal to X% of Firefly's Break DMG to each enemy target based on each Weakness Type the enemy has, and removes all Implanted Weaknesses. Note: For example, if the enemy has Wind and Fire Weakness then Firefly SP would deal 1 Instance of Wind Break DMG and 1 instance of Fire Break DMG Ultimate Deals Fire DMG equal to (X × Break Effect + X%) of Firefly SP's ATK to all enemies, then deals X instance(s) of Break DMG equal to X% of Firefly SP's Fire Break DMG based on each Weakness Type the enemy is missing, and inflicts Weakness of those Types lasting for X turn(s). Talent When Firefly SP's, or an ally in Burst Mode's, turn starts, and when a Follow-Up ATK is used by an ally in Burst Mode - inflicts 1 Weakness of a random Type to all enemies, lasting for X turn(s), with priority to Fire and any Weakness Type that the target doesn't already possess. Leader Talent When Firefly SP is the leader, allies reducing an enemy's Toughness increases the Finality Gauge by X of the reduced value. Charge cannot be gained in this way during Burst mode. When in Burst mode, increases her SPD by X (Flat SPD Buff) and Break Effect by X% NOTE: This section is based on an early interpretation of the mechanic and is subject to change.
62 287
17
They indeed add new animations for paid buff, especially Danheng•IL. Basically it'll be a full remake of characters. One free selection will be given when it's launched(dunno it's a limited event or not). As for the other two, you need to pay for it. Thank you DK2 for the info.
12 261
18
[HSR - Future] Finality MC | Imaginary Finality NOTE: This is heavily subject to change as it is currently in active development. Basic ATK Deals Imaginary DMG equal to X% of Trailblazer's ATK to one designated enemy. Enhanced Basic ATK Deals Imaginary DMG equal to X% of Trailblazer's ATK to all enemies then deals X instances of Imaginary DMG equal to X% of Trailblazer's ATK to one random enemy (bounce) Skill Grants one other designated ally "Finality Invite," increasing their ATK by X% and Break Effect by X%. While the team is in Burst Mode, "Finality Invite" additionally increases the holder's Burst DMG by X%. "Finality Invite" only takes effect on the most recent target of Trailblazer's Skill. Ultimate Increases SPD of all allies by X% for X turn(s), and increases the Finality Gauge by 100. Talent When entering Burst Mode, all Finality characters advance action by 100%. While in Burst Mode, reduces the DEF of all enemies by X%, increases their Toughness reduction received and enhances Trailblazer's Basic ATK. The duration of "Finality Invitation" is not reduced while Burst Mode is active, and using Trailblazer's Basic ATK, Skill or Ultimate causes the character with "Finality Invitation" to immediately gain 1 extra turn in which they can insert the use of their Ultimate Finality/Leader Talent While Trailblazer is the leader (likely determined by the character that initates combat), using their Basic ATK or Skill increases the Finality Gauge by X. SPD is increased by X% during Burst Mode. While in Burst Mode, for each instance of DMG dealt by all ally targets, deals 1 additional instance of True DMG equal to X% of the original DMG. Charge cannot be gained in this way during burst mode ----- This part is overall for Finality as a path: Finality Gauge When there is a Finality character in the team, Finality appears on the action bar (like Aha) where it's speed is affected by the SPD of the Finality Characters in the team (think Aha Instants and Elation characters) The Finality Gauge is a shared value in the team from 0 to 200 where "burst mode" activates when the value hits 100 or above Charge can be gained from Finality Characters NOTE: This section is based on an early interpretation of the mechanic and is subject to change.
12 458
19
[HSR - Future] New Equipment This is the equipment for Jing Yuan: When Lightning-Lord’s accumulated attack count reaches 10 or more, its next action is enhanced, increasing its number of hits to 16 NOTE: This is heavily subject to change as it is currently in active development.
11 458
20
[HSR - Future] New Equipment Continuing from Dims post, this is the equipment for DHIL. At the start of battle, DHIL gets a temporary buff which makes his DMG dealt become 200% of the original DMG. When DHIL consumes enough Skill Points through enhanced Basic ATKs, he automatically launches an additional attack against all enemies. He also gains a 4th level to his Enhanced Basic Attack which consumes 4 Skill points. NOTE: This is heavily subject to change as it is currently in active development.
11 867