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Bypass Cpp making tools

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If u show them

abi

Masterbation wala dost

Tg ki quality hi chudi hai

GOD VIEW FOR PUBGM 32BIT 2.4 DWORD b = ReadMemory<INT>(uMyObject + 0x11d0); DWORD c = ReadMemory<INT>(uMyObject + 0x1324); if (GetAsyncKeyState(Setting::GodDown)) { WriteMemory<float>(c + 0x120, -280); WriteMemory<float>(b + 0x120, -280); godview1 = true; } if (Setting::GodView) { if (!GetAsyncKeyState(Setting::GodDown) && godview1 == true) { WriteMemory<float>(b + 0x120, 0); WriteMemory<float>(c + 0x120, 0); godview1 = false; } } if (Setting::GodView) { DWORD root = ReadMemoryEx<INT>(uMyObject + 0x154) + 0x158; if (GetAsyncKeyState(Setting::GodUp)) { FLOAT ground; ReadProcessMemory(Game::hProcess, (LPCVOID)root, &ground, sizeof(ground), nullptr); while (true) { WriteMemoryEx<FLOAT>(root, ground + 290); if (!GetAsyncKeyState(Setting::GodUp)) { break; } } } } if (Setting::GodView) { DWORD b = ReadMemoryEx<INT>(uMyObject + 0x11d0); DWORD c = ReadMemoryEx<INT>(uMyObject + 0x1324); if (GetAsyncKeyState(Setting::GodRight)) { WriteMemoryEx<float>(c + 0x11c, 360); WriteMemoryEx<float>(b + 0x11c, 360); godview2 = true; } if (Setting::GodView) { if (!GetAsyncKeyState(Setting::GodRight) && godview2 == true) { WriteMemoryEx<float>(b + 0x11c, 0); WriteMemoryEx<float>(c + 0x11c, 0); godview2 = false; } } if (Setting::GodView) { DWORD b = ReadMemoryEx<INT>(uMyObject + 0x11d0); DWORD c = ReadMemoryEx<INT>(uMyObject + 0x1324); if (GetAsyncKeyState(Setting::GodLeft)) { WriteMemoryEx<float>(c + 0x11c, -360); WriteMemoryEx<float>(b + 0x11c, -360); godview3 = true; } } if (Setting::GodView) { if (!GetAsyncKeyState(Setting::GodLeft) && godview3 == true) { WriteMemoryEx<float>(b + 0x11c, 0); WriteMemoryEx<float>(c + 0x11c, 0); godview3 = false; } } if (Setting::GodView) { DWORD b = ReadMemoryEx<INT>(uMyObject + 0x11d0); DWORD c = ReadMemoryEx<INT>(uMyObject + 0x1324); if (GetAsyncKeyState(Setting::GodFront)) { WriteMemoryEx<float>(c + 0x118, 288); WriteMemoryEx<float>(b + 0x118, 288); godview4 = true; } if (Setting::GodView) { if (!GetAsyncKeyState(Setting::GodFront) && godview4 == true) { WriteMemoryEx<float>(b + 0x118, 0); WriteMemoryEx<float>(c + 0x118, 0); godview4 = false; } } } } @SOURCECLOUB @SOURCECLOUB

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gg ranges and type in hex

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Me

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Hello

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