260
订阅者
无数据24 小时
无数据7 天
无数据30 天
帖子存档
260
Repost from 𝗦𝗢𝗨𝗥𝗖𝗘 𝗖𝗟𝗢𝗨𝗕
GOD VIEW FOR PUBGM 32BIT 2.4
DWORD b = ReadMemory<INT>(uMyObject + 0x11d0);
DWORD c = ReadMemory<INT>(uMyObject + 0x1324);
if (GetAsyncKeyState(Setting::GodDown))
{
WriteMemory<float>(c + 0x120, -280);
WriteMemory<float>(b + 0x120, -280);
godview1 = true;
}
if (Setting::GodView)
{
if (!GetAsyncKeyState(Setting::GodDown) && godview1 == true)
{
WriteMemory<float>(b + 0x120, 0);
WriteMemory<float>(c + 0x120, 0);
godview1 = false;
}
}
if (Setting::GodView)
{
DWORD root = ReadMemoryEx<INT>(uMyObject + 0x154) + 0x158;
if (GetAsyncKeyState(Setting::GodUp))
{
FLOAT ground;
ReadProcessMemory(Game::hProcess, (LPCVOID)root, &ground, sizeof(ground), nullptr);
while (true)
{
WriteMemoryEx<FLOAT>(root, ground + 290);
if (!GetAsyncKeyState(Setting::GodUp))
{
break;
}
}
}
}
if (Setting::GodView)
{
DWORD b = ReadMemoryEx<INT>(uMyObject + 0x11d0);
DWORD c = ReadMemoryEx<INT>(uMyObject + 0x1324);
if (GetAsyncKeyState(Setting::GodRight))
{
WriteMemoryEx<float>(c + 0x11c, 360);
WriteMemoryEx<float>(b + 0x11c, 360);
godview2 = true;
}
if (Setting::GodView)
{
if (!GetAsyncKeyState(Setting::GodRight) && godview2 == true)
{
WriteMemoryEx<float>(b + 0x11c, 0);
WriteMemoryEx<float>(c + 0x11c, 0);
godview2 = false;
}
}
if (Setting::GodView)
{
DWORD b = ReadMemoryEx<INT>(uMyObject + 0x11d0);
DWORD c = ReadMemoryEx<INT>(uMyObject + 0x1324);
if (GetAsyncKeyState(Setting::GodLeft))
{
WriteMemoryEx<float>(c + 0x11c, -360);
WriteMemoryEx<float>(b + 0x11c, -360);
godview3 = true;
}
}
if (Setting::GodView)
{
if (!GetAsyncKeyState(Setting::GodLeft) && godview3 == true)
{
WriteMemoryEx<float>(b + 0x11c, 0);
WriteMemoryEx<float>(c + 0x11c, 0);
godview3 = false;
}
}
if (Setting::GodView)
{
DWORD b = ReadMemoryEx<INT>(uMyObject + 0x11d0);
DWORD c = ReadMemoryEx<INT>(uMyObject + 0x1324);
if (GetAsyncKeyState(Setting::GodFront))
{
WriteMemoryEx<float>(c + 0x118, 288);
WriteMemoryEx<float>(b + 0x118, 288);
godview4 = true;
}
if (Setting::GodView)
{
if (!GetAsyncKeyState(Setting::GodFront) && godview4 == true)
{
WriteMemoryEx<float>(b + 0x118, 0);
WriteMemoryEx<float>(c + 0x118, 0);
godview4 = false;
}
}
}
}
@SOURCECLOUB
@SOURCECLOUB
