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CodebreakerhackšŸ™Š

CodebreakerhackšŸ™Š

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PUBG LITE GM 0.26.0 • Unlimited BC • Unlimited Gold • Unlimited Silver • All SKINS Unlocked • No Anticheat • 1 Click All Players Kill • Many More.... By: AbishekLikePro Commands to Add BC and SKINS gm_add_uc 99999999 gm_add_gold 9999999 gm_add_silver 99999999 gm_add_item 1101004046 1

Bypass op šŸ‘
Bypass op šŸ‘

Haters

Noob see the real power of bt

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I need bt mod tester dm me @mr_manny01

šŸ‘
šŸ‘

+2
New ui šŸ˜‚šŸ˜

if (Config.manny.Health) { int CurHP = (int) std::max(0, std::min((int) Player->Health, (int) Player->HealthMax)); int MaxHP = (int) Player->HealthMax; float healthPercentage = (CurHP / (float)MaxHP) * 100; int green = (int)std::max(0.0f, 255.0f * (healthPercentage / 100.0f)); int red = 255 - green; long HPColor = IM_COL32(red, green, 0, 200); if (Player->Health == 0.0f && !Player->bDead) { HPColor = IM_COL32(0, 0, 0, 200); // Black if near death CurHP = Player->NearDeathBreath; if (Player->NearDeatchComponent) { MaxHP = Player->NearDeatchComponent->BreathMax; } } // Set the radius of the ring float radius = density / 6.0f; float thickness = radius * 0.1f; // The thickness of the ring int segments = 100; // Number of segments for the ring (higher for smoother) float angleStep = 2 * 3.14159f / segments; // Angle step per segment // Center position of the health ring ImVec2 center = {HeadPosSC.x, HeadPosSC.y - (radius * 2.5f)}; // Draw the health ring for (int i = 0; i < segments; ++i) { float angleStart = i * angleStep; float angleEnd = (i + 1) * angleStep; // Calculate the start and end positions of the segment ImVec2 start = { center.x + cosf(angleStart) * radius, center.y + sinf(angleStart) * radius }; ImVec2 end = { center.x + cosf(angleEnd) * radius, center.y + sinf(angleEnd) * radius }; // Determine whether to fill the segment based on health percentage bool filled = (i < segments * (CurHP / (float)MaxHP)); // Draw the segment of the ring (use a color for the filled portion, gray for the rest) draw->AddLine(start, end, filled ? HPColor : IM_COL32(100, 100, 100, 150), thickness); } } By @mr_manny01

🤣🤣🤣
🤣🤣🤣

Need sdk new key šŸ˜‚
Need sdk new key šŸ˜‚

BATTLEGROUND MOBILE INDIA BGMI 3.5 UPDATE COMING ON 21-22 NOV 2024 šŸ§”šŸ¤šŸ’š
BATTLEGROUND MOBILE INDIA BGMI 3.5 UPDATE COMING ON 21-22 NOV 2024 šŸ§”šŸ¤šŸ’š

Magic + small cross hair op
Magic + small cross hair op

libUE4.so in version 3.5 is easier to mod than version 3.4, it seems to pack the previous lib so that many strings are hidden, but it seems that the developer has come to the conclusion that the lib they packed has a malfunction where some functions do not work as they shouldšŸ‘

int64_t __fastcall(*osub_176C2C)(int64_t a1, char * a2, char a3); int64_t __fastcall hsub_176C2C(int64_t a1, char* a2, char a3) { if (strstr(a2, ("opcode_crash")) || strstr(a2, ("crash_various_opcode"))) { return 0LL; } return osub_176C2C(a1, a2, a3); } HOOK_LIB("libanogs.so", "0x1749A8" ,hsub_176C2C, osub_176C2C); //C16 3.5 global 64 crash fixer