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โโฆโโโโฐโโฐโโโโโ โฃโฐโ ๐๐๐๐ ๐๐๐๐ & ๐๐๐๐ ๐๐ ๐๐๐ โฃโฐโ ๐๐ @BMG_MILON โฃโฐโ ๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐ โฃโฐโ @BMG_GAMING โฃโฐโ ๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐ โฃโฐโ @ARROWMOD โโฉโโโโฐโโฐโโโโโ
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๐ 2โค 1
Repost fromย ๐แดแดแด ๐สแดแดแดs ๐ฎ๐ณ
float (*dakuOP_3503040)
(unsigned long long a1, int a2, float a3);
float Moksh_3503040
(unsigned long long a1, int a2, float a3) {
return fmaxf(a3, 0.3f);
}
void DrawESP(ImDrawList *draw) {
if (localPlayer){
auto GWorld = *(UWorld **)(UE4 + 0x70BD278);
if (dakuOP) {
g_LocalPlayer->StandHalfHeight = 77.0f;
g_LocalPlayer->CrouchHalfHeight = -63.0f;
GWorld->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
Tools::WriteAddr((void *) (UE4 + 0x3A662A0), (void *) "\x00\x00\x00\x00\x00\x00\x10\x41", 8);
Tools::WriteAddr((void *) (UE4 + 0x3A66394), (void *) "\x1f\x20\x03\xd5\x4a\xf8\xff\x5c", 8);
Tools::WriteAddr((void *) (UE4 + 0x3B56C30), (void *) "\xe3\x03\x27\x1e", 4);
Tools::WriteAddr((void *) (UE4 + 0x3B56C2C), (void *) "\x17\x00\x80\x52", 4);
Tools::WriteAddr((void *) (UE4 + 0x34E85F0), (void *) "\x17\x00\x80\x52", 4);
HOOK((UE4 + 0x3503040), Moksh_3503040, &dakuOP_3503040);
}
}
}
64 Bit Flash Code
Leaked by -> @DakuOP
Share with credit ๐
Join : @DakuCheatsLite
Join : @DakuCheatsLitefloat (*dakuOP_3503040)
(unsigned long long a1, int a2, float a3);
float Moksh_3503040
(unsigned long long a1, int a2, float a3) {
return fmaxf(a3, 0.3f);
}
void DrawESP(ImDrawList *draw) {
if (localPlayer){
auto GWorld = *(UWorld **)(UE4 + 0x70BD278);
if (dakuOP) {
g_LocalPlayer->StandHalfHeight = 77.0f;
g_LocalPlayer->CrouchHalfHeight = -63.0f;
GWorld->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
Tools::WriteAddr((void *) (UE4 + 0x3A662A0), (void *) "\x00\x00\x00\x00\x00\x00\x10\x41", 8);
Tools::WriteAddr((void *) (UE4 + 0x3A66394), (void *) "\x1f\x20\x03\xd5\x4a\xf8\xff\x5c", 8);
Tools::WriteAddr((void *) (UE4 + 0x3B56C30), (void *) "\xe3\x03\x27\x1e", 4);
Tools::WriteAddr((void *) (UE4 + 0x3B56C2C), (void *) "\x17\x00\x80\x52", 4);
Tools::WriteAddr((void *) (UE4 + 0x34E85F0), (void *) "\x17\x00\x80\x52", 4);
HOOK((UE4 + 0x3503040), Moksh_3503040, &dakuOP_3503040);
}
}
}
64 Bit Flash Code
Leaked by -> @DakuOP
Share with credit ๐
Join : @DakuCheatsLite
Join : @DakuCheatsLiteRepost fromย ๐แดแดแด ๐สแดแดแดs ๐ฎ๐ณ
float (*dakuOP_3503040)
(unsigned long long a1, int a2, float a3);
float Moksh_3503040
(unsigned long long a1, int a2, float a3) {
return fmaxf(a3, 0.3f);
}
void DrawESP(ImDrawList *draw) {
if (localPlayer){
auto GWorld = *(UWorld **)(UE4 + 0x70BD278);
if (FLASH) {
g_LocalPlayer->StandHalfHeight = 77.0f;
g_LocalPlayer->CrouchHalfHeight = -63.0f;
GWorld->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
Tools::WriteAddr((void *) (UE4 + 0x3A662A0), (void *) "\x00\x00\x00\x00\x00\x00\x10\x41", 8);
Tools::WriteAddr((void *) (UE4 + 0x3A66394), (void *) "\x1f\x20\x03\xd5\x4a\xf8\xff\x5c", 8);
Tools::WriteAddr((void *) (UE4 + 0x3B56C30), (void *) "\xe3\x03\x27\x1e", 4);
Tools::WriteAddr((void *) (UE4 + 0x3B56C2C), (void *) "\x17\x00\x80\x52", 4);
Tools::WriteAddr((void *) (UE4 + 0x34E85F0), (void *) "\x17\x00\x80\x52", 4);
HOOK((UE4 + 0x3503040), Moksh_3503040, &dakuOP_3503040);
}
}
}
64 Bit Flash Code
Leaked by -> @DakuOP
Share with credit ๐
Join : @DakuCheatsLite
Join : @DakuCheatsLite๐๐ ๐ ๐ ๐๐๐ข๐ก ๐ข๐๐๐๐๐๐๐ ๐๐๐ง๐๐ข๐ก ๐๐๐๐ฆ๐ ๐ ๐ข๐ ๐ฏ๐ฎ-๐๐๐ง.apk