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void RainbowSeparator(float thickness, int alpha) {
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) return;
ImGuiContext& g = *GImGui;
float x1 = window->DC.CursorPos.x;
float x2 = window->WorkRect.Max.x;
float y = window->DC.CursorPos.y + thickness * 0.5f;
ItemSize(ImVec2(0, thickness + g.Style.ItemSpacing.y));
float width = x2 - x1;
if (width <= 0) return;
float time = (float)ImGui::GetTime() * 3.0f;
float offset = fmodf(time * 0.1f, 1.0f);
const int SEG = 128;
for (int i = 0; i < SEG; i++) {
float t0 = (float)i / SEG;
float t1 = (float)(i + 1) / SEG;
float hue0 = fmodf(t0 - offset + 1.0f, 1.0f);
float hue1 = fmodf(t1 - offset + 1.0f, 1.0f);
ImVec4 col0, col1;
ImGui::ColorConvertHSVtoRGB(hue0, 1.0f, 1.0f, col0.x, col0.y, col0.z);
ImGui::ColorConvertHSVtoRGB(hue1, 1.0f, 1.0f, col1.x, col1.y, col1.z);
col0.w = col1.w = alpha / 255.0f;
ImU32 c0 = ImGui::ColorConvertFloat4ToU32(col0);
ImU32 c1 = ImGui::ColorConvertFloat4ToU32(col1);
float sx = x1 + t0 * width;
float ex = x1 + t1 * width;
window->DrawList->AddRectFilledMultiColor(
ImVec2(sx, y - thickness * 0.5f),
ImVec2(ex, y + thickness * 0.5f),
c0, c1, c1, c0
);
}
}
彩虹分割线1 029
if (ImGui::Button("灵魂开")) {
writefloat(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0xE8, 0);
};ImGui::SameLine();
if (ImGui::Button("灵魂关")) {
写入D类(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0xE8, 167772672);
};ImGui::SameLine();
if (ImGui::Button("锁地皮")) {
写入D类(UE4+0xA03699C, -721215457);//锁地皮
};ImGui::SameLine();
if (ImGui::Button("重置地皮")) {
写入D类(UE4+0xA03699C, -117270923);
};
if (ImGui::Button("传热气球")) {
writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x220,537515);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x224,219905);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x228,1487);
};ImGui::SameLine();
if (ImGui::Button("传热气球")) {
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x220, 76920.0);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x224, 131270.0);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x228, -30.0);
};ImGui::SameLine();
if (ImGui::Button("传七图挖掘机")) {
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x220, 136500.0);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x224, 163080.0);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x228, 5940.0);
}
if (ImGui::Button("传五图哨塔")) {
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x220, 98050.0);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x224, 161010.0);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x228, 2365.0);
}
ImGui::SameLine();
if (ImGui::Button("三图")) {
writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x220,440093);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x224,315616);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x228,2803);
}
ImGui::SameLine();
if (ImGui::Button("山谷")) {
writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x220,251989.96875);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x224,241704.40625);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x228,721.1787109375);
}
ImGui::SameLine();
if (ImGui::Button("聚乐园防拉")) {
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x220,38794);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x224,70137);
writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x228,-122);
}
ImGui::SameLine();
if (ImGui::Button("传七图爬梯")) {
writefloat(readvaluel(readvaluel(readvaluel(readvaluel(ue4 + 0xeccbc70) + 0x30) + 0x4b8) + 0x208) + 0x220, 184033.40625);
writefloat(readvaluel(readvaluel(readvaluel(readvaluel(ue4 + 0xeccbc70) + 0x30) + 0x4b8) + 0x208) + 0x224, 99161.4296875);
writefloat(readvaluel(readvaluel(readvaluel(readvaluel(ue4 + 0xeccbc70) + 0x30) + 0x4b8) + 0x208) + 0x228, 7972.82421875);
}
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脚本已结束::
/*进程: BETA PUBG MOBILE(com.tencent.igce)
ABI架构: 64位
版本/UID: 4.5.1/21195
时间: 2026-06-09 14:13:50
作者: 叶君 */
#define GNames_Offset 0xA4F1750
#define GUObject_Offset 0x12CA7280
#define GetActorArray_Offset 0xD33A264
#define ProcessEvent_Offset 0xA8E6778
#define GNativeAndroidApp_Offset 0x129DFC08
#define Actors_Offset 0xA0
#define ShootBulletInner_Offset 0x7F99310
#define LaunchBP_Offset 0x86D8E50
#define UpdateVolleyShootParameters_Offset 0x8028838
#define GetCameraRotation 0xD717074
#define GetCameraLocation 0xD7170B0
#define Engine_Offset_CB 0x565070 //自身CB头
#define Engine_Offset_CD 0x12F45070 //自身CD头
#define Engine_Offset 0x12F6AA28 //世界头
#define GName_Offset 0x129E0650
#define World_Offset 0x12F6AB90
退出.