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You can Download the APK V5 from here NOW! And can download the obb from inside the app...

没有任何问题

+2
过移速输出.lua.lua5.66 KB

jni.zip6.16 MB

直装LOGO防闪 PATCH_LIB("libanogs.so", "0x4F7B50","00 00 80 52 C0 03 5F D6");

photo content

base.apk5.51 MB

void RainbowSeparator(float thickness, int alpha) {
    ImGuiWindow* window = GetCurrentWindow();
    if (window->SkipItems) return;

    ImGuiContext& g = *GImGui;

    float x1 = window->DC.CursorPos.x;
    float x2 = window->WorkRect.Max.x;
    float y  = window->DC.CursorPos.y + thickness * 0.5f;

    ItemSize(ImVec2(0, thickness + g.Style.ItemSpacing.y));

    float width = x2 - x1;
    if (width <= 0) return;

    float time = (float)ImGui::GetTime() * 3.0f;
    float offset = fmodf(time * 0.1f, 1.0f);

    const int SEG = 128;

    for (int i = 0; i < SEG; i++) {
        float t0 = (float)i       / SEG;
        float t1 = (float)(i + 1) / SEG;

        float hue0 = fmodf(t0 - offset + 1.0f, 1.0f);
        float hue1 = fmodf(t1 - offset + 1.0f, 1.0f);

        ImVec4 col0, col1;
        ImGui::ColorConvertHSVtoRGB(hue0, 1.0f, 1.0f, col0.x, col0.y, col0.z);
        ImGui::ColorConvertHSVtoRGB(hue1, 1.0f, 1.0f, col1.x, col1.y, col1.z);
        col0.w = col1.w = alpha / 255.0f;

        ImU32 c0 = ImGui::ColorConvertFloat4ToU32(col0);
        ImU32 c1 = ImGui::ColorConvertFloat4ToU32(col1);

        float sx = x1 + t0 * width;
        float ex = x1 + t1 * width;

        window->DrawList->AddRectFilledMultiColor(
            ImVec2(sx, y - thickness * 0.5f),
            ImVec2(ex, y + thickness * 0.5f),
            c0, c1, c1, c0
        );
    }
}
彩虹分割线

泛滥点啥

你那个全房好用

if (ImGui::Button("灵魂开")) { writefloat(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0xE8, 0); };ImGui::SameLine(); if (ImGui::Button("灵魂关")) { 写入D类(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0xE8, 167772672); };ImGui::SameLine(); if (ImGui::Button("锁地皮")) { 写入D类(UE4+0xA03699C, -721215457);//锁地皮 };ImGui::SameLine(); if (ImGui::Button("重置地皮")) { 写入D类(UE4+0xA03699C, -117270923); }; if (ImGui::Button("传热气球")) { writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x220,537515); writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x224,219905); writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x228,1487); };ImGui::SameLine(); if (ImGui::Button("传热气球")) { writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x220, 76920.0); writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x224, 131270.0); writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x228, -30.0); };ImGui::SameLine(); if (ImGui::Button("传七图挖掘机")) { writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x220, 136500.0); writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x224, 163080.0); writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x228, 5940.0); } if (ImGui::Button("传五图哨塔")) { writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x220, 98050.0); writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x224, 161010.0); writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x228, 2365.0); } ImGui::SameLine(); if (ImGui::Button("三图")) { writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x220,440093); writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x224,315616); writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x228,2803); } ImGui::SameLine(); if (ImGui::Button("山谷")) { writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x220,251989.96875); writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x224,241704.40625); writefloat(readValueL(readValueL(readValueL(readValueL(UE4+0xeccbc70)+0x30)+0x4B8)+0x208)+0x228,721.1787109375); } ImGui::SameLine(); if (ImGui::Button("聚乐园防拉")) { writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x220,38794); writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x224,70137); writefloat(readValueL(readValueL(readValueL(readValueL(UE4 + 0xeccbc70) + 0x30) + 0x4B8) + 0x208) + 0x228,-122); } ImGui::SameLine(); if (ImGui::Button("传七图爬梯")) { writefloat(readvaluel(readvaluel(readvaluel(readvaluel(ue4 + 0xeccbc70) + 0x30) + 0x4b8) + 0x208) + 0x220, 184033.40625); writefloat(readvaluel(readvaluel(readvaluel(readvaluel(ue4 + 0xeccbc70) + 0x30) + 0x4b8) + 0x208) + 0x224, 99161.4296875); writefloat(readvaluel(readvaluel(readvaluel(readvaluel(ue4 + 0xeccbc70) + 0x30) + 0x4b8) + 0x208) + 0x228, 7972.82421875); }

jni灭神复活.zip5.52 MB

photo content

jni1 (1).zip7.90 MB

脚本已结束::
/*进程: BETA PUBG MOBILE(com.tencent.igce)
ABI架构: 64位
版本/UID: 4.5.1/21195
时间: 2026-06-09 14:13:50
作者: 叶君 */
#define GNames_Offset 0xA4F1750
#define GUObject_Offset 0x12CA7280
#define GetActorArray_Offset 0xD33A264
#define ProcessEvent_Offset 0xA8E6778
#define GNativeAndroidApp_Offset 0x129DFC08
#define Actors_Offset 0xA0
#define ShootBulletInner_Offset 0x7F99310
#define LaunchBP_Offset 0x86D8E50
#define UpdateVolleyShootParameters_Offset 0x8028838
#define GetCameraRotation 0xD717074
#define GetCameraLocation 0xD7170B0
#define Engine_Offset_CB 0x565070 //自身CB头
#define Engine_Offset_CD 0x12F45070 //自身CD头
#define Engine_Offset 0x12F6AA28 //世界头
#define GName_Offset 0x129E0650
#define World_Offset 0x12F6AB90

退出.

👍无畏契约新赛季SDK #define GName 0xAEFE9A8 #define GUObject 0xB08B010 #define GetNativeAndroidApp 0xaeddb18 🎃来自 @AceJF