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相亲相爱-资源分享 【千恋大王】

相亲相爱-资源分享 【千恋大王】

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适配4.5.4 加速源码

不追封✔️不闪退✔️

支机.py0.01 KB

懂和平注入梅花(像六花那样)的联系我 @lianyuNB

--VM虚拟机 local tt = {0x3A4A08}local ttt = S_Pointer(t,tt,true) setvalue(ttt,4, "~A8 RET", false) local tt = {0x3A0BF8}local ttt = S_Pointer(t,tt,true) setvalue(ttt,4, "~A8 MOVZ W0, #0x0", false) local tt = {0x3A0BFC}local ttt = S_Pointer(t,tt,true) setvalue(ttt,4, "~A8 RET", false) local tt = {0x4378E8}local ttt = S_Pointer(t,tt,true) setvalue(ttt,4, "~A8 RET", false)

PATCH_LIB("libanogs.so", "0x1C1414", "E0 03 1F AA"); PATCH_LIB("libanogs.so", "0x1C1418", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x1D43F4", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x1FBE34", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x2001FC", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x202F3C", "E0 03 1F AA"); PATCH_LIB("libanogs.so", "0x202F40", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x213F88", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x228168", "E0 03 1F AA"); PATCH_LIB("libanogs.so", "0x22816C", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x25306C", "04 00 00 14"); PATCH_LIB("libanogs.so", "0x2C8EC8", "1F 20 03 D5");//完整性 PATCH_LIB("libanogs.so", "0x3304B8", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x362A00", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x367A14", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x37F820", "E0 03 1F AA"); PATCH_LIB("libanogs.so", "0x37FD78", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x37FDD0", "1F 20 03 D5"); PATCH_LIB("libanogs.so", "0x40E090", "00 00 00 0A"); PATCH_LIB("libanogs.so", "0x43A018", "06 00 00 14"); PATCH_LIB("libanogs.so", "0x465FB0", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x48ED58", "E0 03 1F AA"); PATCH_LIB("libanogs.so", "0x48ED5C", "C0 03 5F D6"); PATCH_LIB("libanogs.so", "0x4D3E2C", "E0 03 1F AA"); PATCH_LIB("libanogs.so", "0x4D3E30", "C0 03 5F D6");
Good

三服通过加速高跳 -------------↓人物XYZ坐标↓------------------- 写入D类(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0xE8, 0); // 灵魂 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x208)+0x220, nil); // X坐标 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x208)+0x224, nil); // Y坐标 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x208)+0x228, nil); // Z坐标 --------------↓调用加速↓------------------- 写入D类(UE4+0xA03699C,-721215457);//锁地皮 写入D类(UE4+0x5C33BA0,-721215457);//nop 加速 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x364, 0.1); // 0.1加速 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x268, 4000); // 8192 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x28C, 1); // 0.05 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x2B8, -1); // 13680 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x218, 150); // 上下坡 WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x1168, 6); // 微加速 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x260, 0); // 60000 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x610, 0); // 240 WriteFloat(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0xE4, 999999); // 落地无后摇 WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x199C, 0.001); // 快速趴下 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x298, 999999); // 空中拐弯 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x250, 9999); // 8f WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x19A0, 0.001); // 车辆 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x70, 0.001); // 70 WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x68, 0.001); // 68 WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x64, 0.001); // 64 --------------↓趴下高跳↓------------------- WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x2D08, 33); // 俯卧半高 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x21C, 4500); // 高跳 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x214, 4.5); // 重力 WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x68, 0.001); // 68 WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x64, 0.001); // 64 WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x199C, 0.001); // 快速趴下 WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x28C, 1); // 0.05 WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x1168, 6); // 微加速

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〖和平〗闪电直装源码+成品 ★ 和平直装 andlua共享uid 功能有 内透 据点 范围 防闪 不裸奔 自己搭配一个端口 ROOT和免ROOT都能使用 支持和平S28赛季 64位 代开各类项目源码 加验证

脚本已结束::
/*进程: 和平精英(com.tencent.tmgp.pubgmhd)
ABI架构: 64位
版本/UID: 1.37.10/15600
时间: 2026-07-02 19:53:11
作者: 叶君 */
#define GNames_Offset 0xB512C4C
#define GUObject_Offset 0x167EEF38
#define ProcessEvent_Offset 0xB725FB8
#define GNativeAndroidApp_Offset 0x16023EF0