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1 832
--VM虚拟机
local tt = {0x3A4A08}local ttt = S_Pointer(t,tt,true)
setvalue(ttt,4, "~A8 RET", false)
local tt = {0x3A0BF8}local ttt = S_Pointer(t,tt,true)
setvalue(ttt,4, "~A8 MOVZ W0, #0x0", false)
local tt = {0x3A0BFC}local ttt = S_Pointer(t,tt,true)
setvalue(ttt,4, "~A8 RET", false)
local tt = {0x4378E8}local ttt = S_Pointer(t,tt,true)
setvalue(ttt,4, "~A8 RET", false)
1 832
PATCH_LIB("libanogs.so", "0x1C1414", "E0 03 1F AA");
PATCH_LIB("libanogs.so", "0x1C1418", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x1D43F4", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x1FBE34", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x2001FC", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x202F3C", "E0 03 1F AA");
PATCH_LIB("libanogs.so", "0x202F40", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x213F88", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x228168", "E0 03 1F AA");
PATCH_LIB("libanogs.so", "0x22816C", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x25306C", "04 00 00 14");
PATCH_LIB("libanogs.so", "0x2C8EC8", "1F 20 03 D5");//完整性
PATCH_LIB("libanogs.so", "0x3304B8", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x362A00", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x367A14", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x37F820", "E0 03 1F AA");
PATCH_LIB("libanogs.so", "0x37FD78", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x37FDD0", "1F 20 03 D5");
PATCH_LIB("libanogs.so", "0x40E090", "00 00 00 0A");
PATCH_LIB("libanogs.so", "0x43A018", "06 00 00 14");
PATCH_LIB("libanogs.so", "0x465FB0", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x48ED58", "E0 03 1F AA");
PATCH_LIB("libanogs.so", "0x48ED5C", "C0 03 5F D6");
PATCH_LIB("libanogs.so", "0x4D3E2C", "E0 03 1F AA");
PATCH_LIB("libanogs.so", "0x4D3E30", "C0 03 5F D6");
Good1 832
三服通过加速高跳
-------------↓人物XYZ坐标↓-------------------
写入D类(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0xE8, 0); // 灵魂
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x208)+0x220, nil); // X坐标
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x208)+0x224, nil); // Y坐标
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x208)+0x228, nil); // Z坐标
--------------↓调用加速↓-------------------
写入D类(UE4+0xA03699C,-721215457);//锁地皮
写入D类(UE4+0x5C33BA0,-721215457);//nop 加速
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x364, 0.1); // 0.1加速
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x268, 4000); // 8192
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x28C, 1); // 0.05
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x2B8, -1); // 13680
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x218, 150); // 上下坡
WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x1168, 6); // 微加速
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x260, 0); // 60000
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x610, 0); // 240
WriteFloat(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0xE4, 999999); // 落地无后摇
WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x199C, 0.001); // 快速趴下
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x298, 999999); // 空中拐弯
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x250, 9999); // 8f
WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x19A0, 0.001); // 车辆
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x70, 0.001); // 70
WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x68, 0.001); // 68
WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x64, 0.001); // 64
--------------↓趴下高跳↓-------------------
WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x2D08, 33); // 俯卧半高
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x21C, 4500); // 高跳
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x214, 4.5); // 重力
WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x68, 0.001); // 68
WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x64, 0.001); // 64
WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x199C, 0.001); // 快速趴下
WriteFloat(getZZ(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x518)+0x28C, 1); // 0.05
WriteFloat(getZZ(getZZ(getZZ(UE4+ULocalPlayer)+0x30)+0x4B8)+0x1168, 6); // 微加速
1 832
〖和平〗闪电直装源码+成品
★ 和平直装 andlua共享uid
功能有
内透 据点 范围 防闪
不裸奔 自己搭配一个端口
ROOT和免ROOT都能使用
支持和平S28赛季 64位
代开各类项目源码 加验证
1 832
脚本已结束::
/*进程: 和平精英(com.tencent.tmgp.pubgmhd)
ABI架构: 64位
版本/UID: 1.37.10/15600
时间: 2026-07-02 19:53:11
作者: 叶君 */
#define GNames_Offset 0xB512C4C
#define GUObject_Offset 0x167EEF38
#define ProcessEvent_Offset 0xB725FB8
#define GNativeAndroidApp_Offset 0x16023EF0